import qs.modules.common import qs.modules.common.widgets import qs.modules.common.functions import Qt5Compat.GraphicalEffects import QtQuick import QtQuick.Controls import QtQuick.Layouts TabButton { id: button property string buttonText property string buttonIcon property real minimumWidth: 110 property bool selected: false property int tabContentWidth: contentItem.children[0].implicitWidth property int rippleDuration: 1200 height: buttonBackground.height implicitWidth: Math.max(tabContentWidth, buttonBackground.implicitWidth, minimumWidth) property color colBackground: ColorUtils.transparentize(Appearance?.colors.colLayer1Hover, 1) || "transparent" property color colBackgroundHover: Appearance?.colors.colLayer1Hover ?? "#E5DFED" property color colRipple: Appearance?.colors.colLayer1Active ?? "#D6CEE2" property color colActive: Appearance?.colors.colPrimary ?? "#65558F" property color colInactive: Appearance?.colors.colOnLayer1 ?? "#45464F" component RippleAnim: NumberAnimation { duration: rippleDuration easing.type: Appearance?.animation.elementMoveEnter.type easing.bezierCurve: Appearance?.animationCurves.standardDecel } MouseArea { anchors.fill: parent cursorShape: Qt.PointingHandCursor onPressed: (event) => { const {x,y} = event const stateY = buttonBackground.y; rippleAnim.x = x; rippleAnim.y = y - stateY; const dist = (ox,oy) => ox*ox + oy*oy const stateEndY = stateY + buttonBackground.height rippleAnim.radius = Math.sqrt(Math.max(dist(0, stateY), dist(0, stateEndY), dist(width, stateY), dist(width, stateEndY))) rippleFadeAnim.complete(); rippleAnim.restart(); } onReleased: (event) => { button.click() // Because the MouseArea already consumed the event rippleFadeAnim.restart(); } } RippleAnim { id: rippleFadeAnim target: ripple property: "opacity" to: 0 } SequentialAnimation { id: rippleAnim property real x property real y property real radius PropertyAction { target: ripple property: "x" value: rippleAnim.x } PropertyAction { target: ripple property: "y" value: rippleAnim.y } PropertyAction { target: ripple property: "opacity" value: 1 } ParallelAnimation { RippleAnim { target: ripple properties: "implicitWidth,implicitHeight" from: 0 to: rippleAnim.radius * 2 } } } background: Rectangle { id: buttonBackground radius: Appearance?.rounding.small implicitHeight: 50 color: (button.hovered ? button.colBackgroundHover : button.colBackground) layer.enabled: true layer.effect: OpacityMask { maskSource: Rectangle { width: buttonBackground.width height: buttonBackground.height radius: buttonBackground.radius } } Behavior on color { animation: Appearance?.animation.elementMoveFast.colorAnimation.createObject(this) } Item { id: ripple width: ripple.implicitWidth height: ripple.implicitHeight opacity: 0 property real implicitWidth: 0 property real implicitHeight: 0 visible: width > 0 && height > 0 Behavior on opacity { animation: Appearance?.animation.elementMoveFast.colorAnimation.createObject(this) } RadialGradient { anchors.fill: parent gradient: Gradient { GradientStop { position: 0.0; color: button.colRipple } GradientStop { position: 0.3; color: button.colRipple } GradientStop { position: 0.5 ; color: Qt.rgba(button.colRipple.r, button.colRipple.g, button.colRipple.b, 0) } } } transform: Translate { x: -ripple.width / 2 y: -ripple.height / 2 } } } contentItem: Item { anchors.centerIn: buttonBackground ColumnLayout { anchors.centerIn: parent spacing: 0 MaterialSymbol { visible: buttonIcon?.length > 0 Layout.alignment: Qt.AlignHCenter horizontalAlignment: Text.AlignHCenter text: buttonIcon iconSize: Appearance?.font.pixelSize.hugeass ?? 25 fill: selected ? 1 : 0 color: selected ? button.colActive : button.colInactive Behavior on color { animation: Appearance?.animation.elementMoveFast.colorAnimation.createObject(this) } } StyledText { id: buttonTextWidget Layout.alignment: Qt.AlignHCenter horizontalAlignment: Text.AlignHCenter font.pixelSize: Appearance?.font.pixelSize.small color: selected ? button.colActive : button.colInactive text: buttonText Behavior on color { animation: Appearance?.animation.elementMoveFast.colorAnimation.createObject(this) } } } } }