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feat: generate dynamic schemes
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Executable
+192
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from materialyoucolor.blend import Blend
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from materialyoucolor.dynamiccolor.material_dynamic_colors import (
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DynamicScheme,
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MaterialDynamicColors,
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)
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from materialyoucolor.hct import Hct
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from materialyoucolor.hct.cam16 import Cam16
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from materialyoucolor.scheme.scheme_content import SchemeContent
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from materialyoucolor.scheme.scheme_expressive import SchemeExpressive
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from materialyoucolor.scheme.scheme_fidelity import SchemeFidelity
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from materialyoucolor.scheme.scheme_fruit_salad import SchemeFruitSalad
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from materialyoucolor.scheme.scheme_monochrome import SchemeMonochrome
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from materialyoucolor.scheme.scheme_neutral import SchemeNeutral
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from materialyoucolor.scheme.scheme_rainbow import SchemeRainbow
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from materialyoucolor.scheme.scheme_tonal_spot import SchemeTonalSpot
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from materialyoucolor.scheme.scheme_vibrant import SchemeVibrant
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def hex_to_hct(hex: str) -> Hct:
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return Hct.from_int(int(f"0xFF{hex}", 16))
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light_colours = [
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hex_to_hct("dc8a78"),
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hex_to_hct("dd7878"),
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hex_to_hct("ea76cb"),
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hex_to_hct("8839ef"),
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hex_to_hct("d20f39"),
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hex_to_hct("e64553"),
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hex_to_hct("fe640b"),
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hex_to_hct("df8e1d"),
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hex_to_hct("40a02b"),
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hex_to_hct("179299"),
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hex_to_hct("04a5e5"),
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hex_to_hct("209fb5"),
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hex_to_hct("1e66f5"),
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hex_to_hct("7287fd"),
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]
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dark_colours = [
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hex_to_hct("f5e0dc"),
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hex_to_hct("f2cdcd"),
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hex_to_hct("f5c2e7"),
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hex_to_hct("cba6f7"),
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hex_to_hct("f38ba8"),
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hex_to_hct("eba0ac"),
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hex_to_hct("fab387"),
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hex_to_hct("f9e2af"),
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hex_to_hct("a6e3a1"),
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hex_to_hct("94e2d5"),
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hex_to_hct("89dceb"),
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hex_to_hct("74c7ec"),
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hex_to_hct("89b4fa"),
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hex_to_hct("b4befe"),
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]
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colour_names = [
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"rosewater",
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"flamingo",
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"pink",
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"mauve",
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"red",
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"maroon",
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"peach",
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"yellow",
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"green",
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"teal",
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"sky",
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"sapphire",
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"blue",
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"lavender",
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"success",
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"error",
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]
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def grayscale(colour: Hct, light: bool) -> None:
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colour.chroma = 0
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def mix(a: Hct, b: Hct, w: float) -> Hct:
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return Hct.from_int(Blend.cam16_ucs(a.to_int(), b.to_int(), w))
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def harmonize(a: Hct, b: Hct) -> Hct:
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return Hct.from_int(Blend.harmonize(a.to_int(), b.to_int()))
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def lighten(colour: Hct, amount: float) -> Hct:
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diff = (100 - colour.tone) * amount
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return Hct.from_hct(colour.hue, colour.chroma + diff / 2, colour.tone + diff)
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def darken(colour: Hct, amount: float) -> Hct:
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diff = colour.tone * amount
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return Hct.from_hct(colour.hue, colour.chroma + diff / 2, colour.tone - diff)
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def distance(colour: Cam16, base: Cam16) -> float:
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return colour.distance(base)
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def smart_sort(colours: list[Hct], base: list[Hct]) -> dict[str, Hct]:
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sorted_colours = [None] * len(colours)
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distances = {}
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cams = [(c, Cam16.from_int(c.to_int())) for c in colours]
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base_cams = [Cam16.from_int(c.to_int()) for c in base]
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for colour, cam in cams:
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dist = [(i, distance(cam, b)) for i, b in enumerate(base_cams)]
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dist.sort(key=lambda x: x[1])
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distances[colour] = dist
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for colour in colours:
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while len(distances[colour]) > 0:
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i, dist = distances[colour][0]
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if sorted_colours[i] is None:
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sorted_colours[i] = colour, dist
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break
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elif sorted_colours[i][1] > dist:
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old = sorted_colours[i][0]
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sorted_colours[i] = colour, dist
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colour = old
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distances[colour].pop(0)
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return {colour_names[i]: c[0] for i, c in enumerate(sorted_colours)}
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def get_scheme(scheme: str) -> DynamicScheme:
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if scheme == "content":
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return SchemeContent
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if scheme == "expressive":
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return SchemeExpressive
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if scheme == "fidelity":
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return SchemeFidelity
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if scheme == "fruitsalad":
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return SchemeFruitSalad
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if scheme == "monochrome":
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return SchemeMonochrome
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if scheme == "neutral":
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return SchemeNeutral
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if scheme == "rainbow":
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return SchemeRainbow
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if scheme == "tonalspot":
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return SchemeTonalSpot
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return SchemeVibrant
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def gen_scheme(scheme, primary: Hct, colours: list[Hct]) -> dict[str, str]:
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light = scheme.mode == "light"
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base = light_colours if light else dark_colours
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# Sort colours and turn into dict
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colours = smart_sort(colours, base)
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# Harmonize colours
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for name, hct in colours.items():
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if scheme.variant == "monochrome":
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grayscale(hct, light)
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else:
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harmonized = harmonize(hct, primary)
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colours[name] = darken(harmonized, 0.35) if light else lighten(harmonized, 0.65)
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# Material colours
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primary_scheme = get_scheme(scheme.variant)(primary, not light, 0)
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for colour in vars(MaterialDynamicColors).keys():
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colour_name = getattr(MaterialDynamicColors, colour)
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if hasattr(colour_name, "get_hct"):
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colours[colour] = colour_name.get_hct(primary_scheme)
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# FIXME: deprecated stuff
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colours["text"] = colours["onBackground"]
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colours["subtext1"] = colours["onSurfaceVariant"]
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colours["subtext0"] = colours["outline"]
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colours["overlay2"] = mix(colours["surface"], colours["outline"], 0.86)
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colours["overlay1"] = mix(colours["surface"], colours["outline"], 0.71)
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colours["overlay0"] = mix(colours["surface"], colours["outline"], 0.57)
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colours["surface2"] = mix(colours["surface"], colours["outline"], 0.43)
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colours["surface1"] = mix(colours["surface"], colours["outline"], 0.29)
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colours["surface0"] = mix(colours["surface"], colours["outline"], 0.14)
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colours["base"] = colours["surface"]
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colours["mantle"] = darken(colours["surface"], 0.03)
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colours["crust"] = darken(colours["surface"], 0.05)
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colours["success"] = harmonize(base[8], primary)
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# For debugging
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print("\n".join(["{}: \x1b[48;2;{};{};{}m \x1b[0m".format(n, *c.to_rgba()[:3]) for n, c in colours.items()]))
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return {k: hex(v.to_int())[4:] for k, v in colours.items()}
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