scheme: use material for colour gen

Replaces okolors
Also boost neutral chroma and all chroma
This commit is contained in:
2 * r + 2 * t
2025-04-05 17:53:13 +11:00
parent b221cb8be1
commit f9c60a483d
5 changed files with 176 additions and 124 deletions
+69 -29
View File
@@ -72,6 +72,8 @@ colour_names = [
"error",
]
HLS = tuple[float, float, float]
def hex_to_rgb(hex: str) -> tuple[float, float, float]:
"""Convert a hex string to an RGB tuple in the range [0, 1]."""
@@ -91,23 +93,29 @@ def hls_to_hex(h: str, l: str, s: str) -> str:
return rgb_to_hex(hls_to_rgb(h, l, s))
def adjust(hex: str, light: float = 0, sat: float = 0) -> str:
h, l, s = hex_to_hls(hex)
return hls_to_hex(h, max(0, min(1, l + light)), max(0, min(1, s + sat)))
def grayscale(hls: HLS, light: bool) -> HLS:
h, l, s = hls
return h, 0.5 - l / 2 if light else l / 2 + 0.5, 0
def grayscale(hex: str, light: bool) -> str:
h, l, s = hex_to_hls(hex)
return hls_to_hex(h, 0.5 - l / 2 if light else l / 2 + 0.5, 0)
def mix(a: HLS, b: HLS, w: float) -> HLS:
h1, l1, s1 = a
h2, l2, s2 = b
return h1 * (1 - w) + h2 * w, l1 * (1 - w) + l2 * w, s1 * (1 - w) + s2 * w
def distance(colour: str, base: str) -> float:
h1, l1, s1 = hex_to_hls(colour)
def darken(colour: HLS, amount: float) -> HLS:
h, l, s = colour
return h, max(0, l - amount), s
def distance(colour: HLS, base: str) -> float:
h1, l1, s1 = colour
h2, l2, s2 = hex_to_hls(base)
return abs(h1 - h2) * 0.4 + abs(l1 - l2) * 0.3 + abs(s1 - s2) * 0.3
def smart_sort(colours: list[str], base: list[str]) -> list[str]:
def smart_sort(colours: list[HLS], base: list[str]) -> dict[str, HLS]:
sorted_colours = [None] * len(colours)
distances = {}
@@ -130,15 +138,7 @@ def smart_sort(colours: list[str], base: list[str]) -> list[str]:
distances[colour].pop(0)
return [i[0] for i in sorted_colours]
def mix(a: str, b: str, w: float) -> str:
r1, g1, b1 = hex_to_rgb(a)
r2, g2, b2 = hex_to_rgb(b)
return rgb_to_hex(
(r1 * (1 - w) + r2 * w, g1 * (1 - w) + g2 * w, b1 * (1 - w) + b2 * w)
)
return {colour_names[i]: c[0] for i, c in enumerate(sorted_colours)}
def get_scheme(scheme: str) -> DynamicScheme:
@@ -167,21 +167,61 @@ if __name__ == "__main__":
colours_in = sys.argv[3]
base = light_colours if light else dark_colours
MatScheme = get_scheme(scheme)
chroma_mult = 1.5 if light else 1.2
colours = smart_sort(colours_in.split(" "), base)
for i, hex in enumerate(colours):
# Convert to HLS
colours = [hex_to_hls(c) for c in colours_in.split(" ")]
# Sort colours and turn into dict
colours = smart_sort(colours, base)
# Adjust colours
MatScheme = get_scheme(scheme)
for name, hls in colours.items():
if scheme == "monochrome":
colours[i] = grayscale(hex, light)
colours[name] = grayscale(hls, light)
else:
argb = argb_from_rgb(int(hex[:2], 16), int(hex[2:4], 16), int(hex[4:], 16))
argb = int(f"0xFF{hls_to_hex(*hls)}", 16)
mat_scheme = MatScheme(Hct.from_int(argb), not light, 0)
primary = MaterialDynamicColors.primary.get_hct(mat_scheme)
colours[i] = "{:02X}{:02X}{:02X}".format(*primary.to_rgba()[:3])
colour = MaterialDynamicColors.primary.get_hct(mat_scheme)
# Boost neutral scheme colours
if scheme == "neutral":
colour.chroma += 10
colour.chroma *= chroma_mult
colours[name] = hex_to_hls("{:02X}{:02X}{:02X}".format(*colour.to_rgba()[:3]))
# Success and error colours
colours.append(mix(colours[8], base[8], 0.8)) # Success (green)
colours.append(mix(colours[4], base[4], 0.8)) # Error (red)
colours["success"] = mix(colours["green"], hex_to_hls(base[8]), 0.8)
colours["error"] = mix(colours["red"], hex_to_hls(base[4]), 0.8)
for i, colour in enumerate(colours):
print(f"{colour_names[i]} {colour}")
# Layers and accents
material = {}
primary_scheme = MatScheme(Hct.from_int(int(f"0xFF{colours_in.split(" ")[0]}", 16)), not light, 0)
for colour in vars(MaterialDynamicColors).keys():
colour_name = getattr(MaterialDynamicColors, colour)
if hasattr(colour_name, "get_hct"):
rgb = colour_name.get_hct(primary_scheme).to_rgba()[:3]
material[colour] = hex_to_hls("{:02X}{:02X}{:02X}".format(*rgb))
colours["primary"] = material["primary"]
colours["secondary"] = material["secondary"]
colours["tertiary"] = material["tertiary"]
colours["text"] = material["onBackground"]
colours["subtext1"] = material["onSurfaceVariant"]
colours["subtext0"] = material["outline"]
colours["overlay2"] = mix(material["surface"], material["outline"], 0.86)
colours["overlay1"] = mix(material["surface"], material["outline"], 0.71)
colours["overlay0"] = mix(material["surface"], material["outline"], 0.57)
colours["surface2"] = mix(material["surface"], material["outline"], 0.43)
colours["surface1"] = mix(material["surface"], material["outline"], 0.29)
colours["surface0"] = mix(material["surface"], material["outline"], 0.14)
colours["base"] = material["surface"]
colours["mantle"] = darken(material["surface"], 0.03)
colours["crust"] = darken(material["surface"], 0.05)
for name, colour in colours.items():
print(f"{name} {hls_to_hex(*colour)}")