diff --git a/dots/.config/quickshell/ii/services/hyprlandAntiFlashbangShader/anti-flashbang.glsl b/dots/.config/quickshell/ii/services/hyprlandAntiFlashbangShader/anti-flashbang.glsl index e3b4cd1fd..225508b59 100644 --- a/dots/.config/quickshell/ii/services/hyprlandAntiFlashbangShader/anti-flashbang.glsl +++ b/dots/.config/quickshell/ii/services/hyprlandAntiFlashbangShader/anti-flashbang.glsl @@ -10,7 +10,7 @@ float overlayOpacityForBrightness(float x) { // Will a fancy curve help?... I'll have to experiment more at night // float y = pow(x, 2.0) * 0.75; - float y = (1.0 - exp(-x))*1.19; + // float y = (1.0 - exp(-x))*1.19; // float y = (1.0 - exp(-pow((x-0.15), 0.6)))*1.18; float y = x*0.75;