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qs: move panels into modules/ii
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@@ -0,0 +1,327 @@
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pragma ComponentBehavior: Bound
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import QtQuick
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import QtQuick.Layouts
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import Quickshell
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import Qt5Compat.GraphicalEffects
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import qs
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import qs.modules.common
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import qs.modules.common.functions
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import qs.modules.common.widgets
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import qs.modules.common.widgets.widgetCanvas
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/*
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* To make an overlay widget:
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* 1. Create a modules/overlay/<yourWidget>/<YourWidget>.qml, using this as the base class and declare your widget content as contentItem
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* 2. Add an entry to OverlayContext.availableWidgets with identifier=<yourWidgetIdentifier>
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* 3. Add an entry in Persistent.states.overlay.<yourWidgetIdentifier> with x, y, width, height, pinned, clickthrough properties set to reasonable defaults
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* 4. Add an entry in OverlayWidgetDelegateChooser with roleValue=<yourWidgetIdentifier> and Declare your widget in there
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* Use existing entries as reference.
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*/
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AbstractOverlayWidget {
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id: root
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// To be defined by subclasses
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required property Item contentItem
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property bool fancyBorders: true
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property bool showCenterButton: false
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property bool showClickabilityButton: true
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// Defaults n stuff
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required property var modelData
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readonly property string identifier: modelData.identifier
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readonly property string materialSymbol: modelData.materialSymbol ?? "widgets"
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property string title: identifier.replace(/([A-Z])/g, " $1").replace(/^./, function(str){ return str.toUpperCase(); })
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property var persistentStateEntry: Persistent.states.overlay[identifier]
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property real radius: Appearance.rounding.windowRounding
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property real minimumWidth: 250
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property real minimumHeight: 100
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property real resizeMargin: 8
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property real padding: 6
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property real contentRadius: radius - padding
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// Resizing
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function getXResizeDirection(x) {
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return (x < root.resizeMargin) ? -1 : (x > root.width - root.resizeMargin) ? 1 : 0
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}
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function getYResizeDirection(y) {
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return (y < root.resizeMargin) ? -1 : (y > root.height - root.resizeMargin) ? 1 : 0
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}
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hoverEnabled: true
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property bool resizable: true
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property bool resizing: false
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property int resizeXDirection: getXResizeDirection(mouseX)
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property int resizeYDirection: getYResizeDirection(mouseY)
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draggable: GlobalStates.overlayOpen
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drag.target: undefined
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animateXPos: !dragHandler.active
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animateYPos: !dragHandler.active
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z: dragHandler.active ? 2 : 1
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cursorShape: {
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if (dragHandler.active) return root.resizing ? cursorShape : Qt.ArrowCursor;
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if (resizeMargin < mouseX && mouseX < width - resizeMargin &&
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resizeMargin < mouseY && mouseY < height - resizeMargin) {
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return Qt.ArrowCursor;
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} else {
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if (!root.resizable) return Qt.ArrowCursor;
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const dragIsLeft = mouseX < width / 2
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const dragIsTop = mouseY < height / 2
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if ((dragIsLeft && dragIsTop) || (!dragIsLeft && !dragIsTop)) {
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return Qt.SizeFDiagCursor
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} else {
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return Qt.SizeBDiagCursor
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}
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}
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}
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// Positioning & sizing
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x: Math.round(persistentStateEntry.x) // Round or it'll be blurry
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y: Math.round(persistentStateEntry.y) // Round or it'll be blurry
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pinned: persistentStateEntry.pinned
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clickthrough: persistentStateEntry.clickthrough
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drag {
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minimumX: 0
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minimumY: 0
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maximumX: root.parent?.width - root.width
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maximumY: root.parent?.height - root.height
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}
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opacity: (GlobalStates.overlayOpen || !clickthrough) ? 1.0 : Config.options.overlay.clickthroughOpacity
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// Guarded states & registration funcs
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property bool open: Persistent.states.overlay.open
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property bool actuallyPinned: pinned && open
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property bool actuallyClickable: !clickthrough && actuallyPinned && open
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onActuallyPinnedChanged: reportPinnedState();
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onActuallyClickableChanged: reportClickableState();
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function reportPinnedState() {
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OverlayContext.pin(identifier, actuallyPinned);
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}
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function reportClickableState() {
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OverlayContext.registerClickableWidget(contentItem, actuallyClickable);
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}
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// Self-registeration with OverlayContext
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Component.onCompleted: {
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reportPinnedState();
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reportClickableState();
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}
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// Hooks
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onPressed: (event) => {
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// We're only interested in handling resize here
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// Early returns
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if (!root.resizable) return;
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if (root.resizeMargin < event.x && event.x < root.width - root.resizeMargin &&
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root.resizeMargin < event.y && event.y < root.height - root.resizeMargin) {
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return;
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}
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// Resizing setup
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root.resizing = true;
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root.resizeXDirection = getXResizeDirection(event.x);
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root.resizeYDirection = getYResizeDirection(event.y);
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if (root.resizeYDirection !== 0 && root.resizeXDirection === 0) {
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root.resizeXDirection = event.x < root.width / 2 ? -1 : 1;
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} else if (root.resizeXDirection !== 0 && root.resizeYDirection === 0) {
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root.resizeYDirection = event.y < root.height / 2 ? -1 : 1;
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}
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}
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onPositionChanged: (event) => {
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if (!resizing) return;
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contentContainer.implicitWidth = Math.max(root.persistentStateEntry.width + dragHandler.xAxis.activeValue * root.resizeXDirection, root.minimumWidth);
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contentContainer.implicitHeight = Math.max(root.persistentStateEntry.height + dragHandler.yAxis.activeValue * root.resizeYDirection, root.minimumHeight);
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const negativeXDrag = root.resizeXDirection === -1;
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const negativeYDrag = root.resizeYDirection === -1;
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const wantedX = root.persistentStateEntry.x + (negativeXDrag ? dragHandler.xAxis.activeValue : 0)
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const wantedY = root.persistentStateEntry.y + (negativeYDrag ? dragHandler.yAxis.activeValue : 0)
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const negativeXDragLimit = root.persistentStateEntry.x + root.persistentStateEntry.width - contentContainer.implicitWidth;
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const negativeYDragLimit = root.persistentStateEntry.y + root.persistentStateEntry.height - contentContainer.implicitHeight;
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root.x = negativeXDrag ? Math.min(wantedX, negativeXDragLimit) : wantedX;
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root.y = negativeYDrag ? Math.min(wantedY, negativeYDragLimit) : wantedY;
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}
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DragHandler {
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id: dragHandler
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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target: (root.draggable && !root.resizing) ? root : null
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onActiveChanged: { // Handle drag release
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if (!active) {
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root.resizing = false;
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root.savePosition();
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}
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}
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xAxis.minimum: 0
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xAxis.maximum: root.parent?.width - root.width
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yAxis.minimum: 0
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yAxis.maximum: root.parent?.height - root.height
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}
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function close() {
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Persistent.states.overlay.open = Persistent.states.overlay.open.filter(type => type !== root.identifier);
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}
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function togglePinned() {
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persistentStateEntry.pinned = !persistentStateEntry.pinned;
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}
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function toggleClickthrough() {
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persistentStateEntry.clickthrough = !persistentStateEntry.clickthrough;
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}
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function savePosition(xPos = root.x, yPos = root.y, width = contentContainer.implicitWidth, height = contentContainer.implicitHeight) {
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persistentStateEntry.x = Math.round(xPos);
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persistentStateEntry.y = Math.round(yPos);
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persistentStateEntry.width = Math.round(width);
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persistentStateEntry.height = Math.round(height);
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}
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function center() {
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const targetX = (root.parent.width - contentColumn.width) / 2 - root.resizeMargin
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const targetY = (root.parent.height - contentContainer.height) / 2 - titleBar.implicitHeight + border.border.width - root.resizeMargin
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root.x = targetX
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root.y = targetY
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root.savePosition(targetX, targetY)
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}
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visible: GlobalStates.overlayOpen || actuallyPinned
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implicitWidth: contentColumn.implicitWidth + resizeMargin * 2
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implicitHeight: contentColumn.implicitHeight + resizeMargin * 2
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Rectangle {
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id: border
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anchors {
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fill: parent
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margins: root.resizeMargin
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}
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color: ColorUtils.transparentize(Appearance.colors.colLayer1, (root.fancyBorders && GlobalStates.overlayOpen) ? 0 : 1)
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radius: root.radius
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border.color: ColorUtils.transparentize(Appearance.colors.colOutlineVariant, GlobalStates.overlayOpen ? 0 : 1)
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border.width: 1
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layer.enabled: GlobalStates.overlayOpen
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layer.effect: OpacityMask {
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maskSource: Rectangle {
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width: border.width
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height: border.height
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radius: root.radius
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}
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}
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ColumnLayout {
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id: contentColumn
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z: root.fancyBorders ? 0 : -1
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anchors.fill: parent
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spacing: 0
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// Title bar
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Rectangle {
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id: titleBar
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opacity: GlobalStates.overlayOpen ? 1 : 0
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Layout.fillWidth: true
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implicitWidth: titleBarRow.implicitWidth + root.padding * 2
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implicitHeight: titleBarRow.implicitHeight + root.padding * 2
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color: root.fancyBorders ? "transparent" : Appearance.colors.colLayer1
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// border.color: Appearance.colors.colOutlineVariant
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// border.width: 1
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RowLayout {
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id: titleBarRow
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anchors {
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fill: parent
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margins: root.padding
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}
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spacing: 2
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MaterialSymbol {
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text: root.materialSymbol
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Layout.leftMargin: 6
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iconSize: 20
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Layout.alignment: Qt.AlignVCenter
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Layout.rightMargin: 4
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}
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StyledText {
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text: root.title
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Layout.fillWidth: true
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elide: Text.ElideRight
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}
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TitlebarButton {
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visible: root.showCenterButton
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materialSymbol: "recenter"
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onClicked: root.center()
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StyledToolTip {
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text: "Center"
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}
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}
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TitlebarButton {
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visible: (root.pinned && root.showClickabilityButton)
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materialSymbol: "mouse"
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toggled: !root.clickthrough
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onClicked: root.toggleClickthrough()
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StyledToolTip {
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text: "Clickable when pinned"
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}
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}
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TitlebarButton {
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materialSymbol: "keep"
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toggled: root.pinned
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onClicked: root.togglePinned()
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StyledToolTip {
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text: "Pin"
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}
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}
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TitlebarButton {
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materialSymbol: "close"
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onClicked: root.close()
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StyledToolTip {
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text: "Close"
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}
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}
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}
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}
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// Content
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Item {
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id: contentContainer
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Layout.fillWidth: true
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Layout.fillHeight: true
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Layout.margins: root.fancyBorders ? root.padding : 0
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Layout.topMargin: -border.border.width // Border of a rectangle is drawn inside its bounds, so we do this to make the gap not too big
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Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
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implicitWidth: Math.max(root.persistentStateEntry.width, root.minimumWidth)
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implicitHeight: Math.max(root.persistentStateEntry.height, root.minimumHeight)
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children: [root.contentItem]
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}
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}
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}
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component TitlebarButton: RippleButton {
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id: titlebarButton
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required property string materialSymbol
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buttonRadius: height / 2
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implicitHeight: contentItem.implicitHeight
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implicitWidth: implicitHeight
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padding: 0
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colBackgroundToggled: Appearance.colors.colSecondaryContainer
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colBackgroundToggledHover: Appearance.colors.colSecondaryContainerHover
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colRippleToggled: Appearance.colors.colSecondaryContainerActive
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contentItem: Item {
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anchors.centerIn: parent
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implicitWidth: 30
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implicitHeight: 30
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MaterialSymbol {
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id: iconWidget
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anchors.centerIn: parent
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iconSize: 20
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text: titlebarButton.materialSymbol
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fill: titlebarButton.toggled
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color: titlebarButton.toggled ? Appearance.colors.colOnSecondaryContainer : Appearance.colors.colOnSurface
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}
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}
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}
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}
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