forked from Shinonome/alt-illogical-impulse
fix: add wayland dev headers and scanner for pywayland build on NixOS
This commit is contained in:
@@ -0,0 +1,99 @@
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import qs
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import qs.modules.common
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import qs.modules.common.functions
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import qs.modules.lock
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import QtQuick
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import Quickshell
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import Quickshell.Io
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import Quickshell.Wayland
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import Quickshell.Hyprland
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Scope {
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id: root
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// This stores all the information shared between the lock surfaces on each screen.
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// https://github.com/quickshell-mirror/quickshell-examples/tree/master/lockscreen
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LockContext {
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id: lockContext
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onUnlocked: {
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// Unlock the screen before exiting, or the compositor will display a
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// fallback lock you can't interact with.
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GlobalStates.screenLocked = false;
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}
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}
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WlSessionLock {
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id: lock
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locked: GlobalStates.screenLocked
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WlSessionLockSurface {
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color: "transparent"
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Loader {
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active: GlobalStates.screenLocked
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anchors.fill: parent
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opacity: active ? 1 : 0
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Behavior on opacity {
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animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
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}
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sourceComponent: LockSurface {
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context: lockContext
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}
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}
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}
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}
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// Blur layer hack
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Variants {
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model: Quickshell.screens
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LazyLoader {
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id: blurLayerLoader
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required property var modelData
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active: GlobalStates.screenLocked
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component: PanelWindow {
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screen: blurLayerLoader.modelData
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WlrLayershell.namespace: "quickshell:lockWindowPusher"
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color: "transparent"
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anchors {
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top: true
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left: true
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right: true
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}
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// implicitHeight: lockContext.currentText == "" ? 1 : screen.height
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implicitHeight: 1
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exclusiveZone: screen.height * 3 // For some reason if we don't multiply by some number it would look really weird
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}
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}
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}
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IpcHandler {
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target: "lock"
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function activate(): void {
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GlobalStates.screenLocked = true;
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}
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function focus(): void {
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lockContext.shouldReFocus();
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}
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}
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GlobalShortcut {
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name: "lock"
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description: "Locks the screen"
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onPressed: {
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GlobalStates.screenLocked = true;
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}
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}
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GlobalShortcut {
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name: "lockFocus"
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description: "Re-focuses the lock screen. This is because Hyprland after waking up for whatever reason"
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+ "decides to keyboard-unfocus the lock screen"
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onPressed: {
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// console.log("I BEG FOR PLEAS REFOCUZ")
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lockContext.shouldReFocus();
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}
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}
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}
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@@ -0,0 +1,67 @@
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import qs
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import QtQuick
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import Quickshell
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import Quickshell.Services.Pam
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Scope {
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id: root
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signal shouldReFocus()
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signal unlocked()
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signal failed()
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// These properties are in the context and not individual lock surfaces
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// so all surfaces can share the same state.
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property string currentText: ""
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property bool unlockInProgress: false
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property bool showFailure: false
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Timer {
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id: passwordClearTimer
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interval: 10000
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onTriggered: {
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root.currentText = "";
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}
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}
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onCurrentTextChanged: {
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showFailure = false; // Clear the failure text once the user starts typing.
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GlobalStates.screenLockContainsCharacters = currentText.length > 0;
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passwordClearTimer.restart();
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}
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function tryUnlock() {
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if (currentText === "") return;
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root.unlockInProgress = true;
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pam.start();
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}
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PamContext {
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id: pam
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// Its best to have a custom pam config for quickshell, as the system one
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// might not be what your interface expects, and break in some way.
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// This particular example only supports passwords.
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configDirectory: "pam"
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config: "password.conf"
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// pam_unix will ask for a response for the password prompt
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onPamMessage: {
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if (this.responseRequired) {
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this.respond(root.currentText);
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}
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}
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// pam_unix won't send any important messages so all we need is the completion status.
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onCompleted: result => {
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if (result == PamResult.Success) {
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root.unlocked();
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} else {
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root.showFailure = true;
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}
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root.currentText = "";
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root.unlockInProgress = false;
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}
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}
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}
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@@ -0,0 +1,147 @@
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import QtQuick
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import QtQuick.Layouts
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import Qt5Compat.GraphicalEffects
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import qs.services
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import qs.modules.common
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import qs.modules.common.widgets
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import qs.modules.common.functions
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MouseArea {
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id: root
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required property LockContext context
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property bool active: false
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property bool showInputField: active || context.currentText.length > 0
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function forceFieldFocus() {
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passwordBox.forceActiveFocus();
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}
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Component.onCompleted: {
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forceFieldFocus();
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}
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Connections {
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target: context
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function onShouldReFocus() {
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forceFieldFocus();
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}
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}
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Keys.onPressed: (event) => { // Esc to clear
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// console.log("KEY!!")
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if (event.key === Qt.Key_Escape) {
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root.context.currentText = ""
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}
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forceFieldFocus();
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}
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hoverEnabled: true
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acceptedButtons: Qt.LeftButton
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onPressed: (mouse) => {
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forceFieldFocus();
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// console.log("Pressed")
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}
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onPositionChanged: (mouse) => {
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forceFieldFocus();
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// console.log(JSON.stringify(mouse))
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}
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anchors.fill: parent
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// RippleButton {
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// anchors {
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// top: parent.top
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// left: parent.left
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// leftMargin: 10
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// topMargin: 10
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// }
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// implicitHeight: 40
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// colBackground: Appearance.colors.colLayer2
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// onClicked: context.unlocked()
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// contentItem: StyledText {
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// text: "[[ DEBUG BYPASS ]]"
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// }
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// }
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// Password entry
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Rectangle {
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id: passwordBoxContainer
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anchors {
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horizontalCenter: parent.horizontalCenter
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bottom: parent.bottom
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bottomMargin: root.showInputField ? 20 : -height
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}
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Behavior on anchors.bottomMargin {
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animation: Appearance.animation.elementMove.numberAnimation.createObject(this)
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}
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radius: Appearance.rounding.full
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color: Appearance.colors.colLayer2
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implicitWidth: 160
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implicitHeight: 44
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StyledText {
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visible: root.context.showFailure && passwordBox.text.length == 0
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anchors.centerIn: parent
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text: "Incorrect"
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color: Appearance.m3colors.m3error
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}
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StyledTextInput {
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id: passwordBox
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anchors {
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fill: parent
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margins: 10
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}
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clip: true
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horizontalAlignment: TextInput.AlignHCenter
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verticalAlignment: TextInput.AlignVCenter
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focus: true
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onFocusChanged: root.forceFieldFocus();
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color: Appearance.colors.colOnLayer2
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font {
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pixelSize: 10
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}
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// Password
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enabled: !root.context.unlockInProgress
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echoMode: TextInput.Password
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inputMethodHints: Qt.ImhSensitiveData
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// Synchronizing (across monitors) and unlocking
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onTextChanged: root.context.currentText = this.text
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onAccepted: root.context.tryUnlock()
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Connections {
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target: root.context
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function onCurrentTextChanged() {
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passwordBox.text = root.context.currentText;
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}
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}
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}
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}
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RippleButton {
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anchors {
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verticalCenter: passwordBoxContainer.verticalCenter
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left: passwordBoxContainer.right
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leftMargin: 5
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}
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visible: opacity > 0
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implicitHeight: passwordBoxContainer.implicitHeight - 12
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implicitWidth: implicitHeight
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toggled: true
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buttonRadius: passwordBoxContainer.radius
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colBackground: Appearance.colors.colLayer2
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onClicked: root.context.tryUnlock()
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contentItem: MaterialSymbol {
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anchors.centerIn: parent
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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iconSize: 24
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text: "arrow_right_alt"
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color: Appearance.colors.colOnPrimary
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}
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}
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}
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@@ -0,0 +1 @@
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auth required pam_unix.so
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