forked from Shinonome/dots-hyprland
make media control seekable (closes #1615)
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@@ -1,12 +1,9 @@
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import qs.services
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pragma ComponentBehavior: Bound
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import qs.modules.common
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import qs.modules.common.widgets
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import Quickshell
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import Quickshell.Widgets
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import Qt5Compat.GraphicalEffects
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/**
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* Material 3 progress bar. See https://m3.material.io/components/progress-indicators/overview
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@@ -18,13 +15,13 @@ ProgressBar {
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property real valueBarGap: 4
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property color highlightColor: Appearance?.colors.colPrimary ?? "#685496"
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property color trackColor: Appearance?.m3colors.m3secondaryContainer ?? "#F1D3F9"
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property bool sperm: false // If true, the progress bar will have a wavy fill effect
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property bool animateSperm: true
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property real spermAmplitudeMultiplier: sperm ? 0.5 : 0
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property real spermFrequency: 6
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property real spermFps: 60
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property bool wavy: false // If true, the progress bar will have a wavy fill effect
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property bool animateWave: true
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property real waveAmplitudeMultiplier: wavy ? 0.5 : 0
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property real waveFrequency: 6
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property real waveFps: 60
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Behavior on spermAmplitudeMultiplier {
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Behavior on waveAmplitudeMultiplier {
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animation: Appearance?.animation.elementMoveFast.numberAnimation.createObject(this)
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}
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@@ -38,64 +35,62 @@ ProgressBar {
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}
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contentItem: Item {
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id: contentItem
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anchors.fill: parent
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Canvas {
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id: wavyFill
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Loader {
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anchors {
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left: parent.left
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right: parent.right
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verticalCenter: parent.verticalCenter
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}
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height: parent.height * 6
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onPaint: {
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var ctx = getContext("2d");
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ctx.clearRect(0, 0, width, height);
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var progress = root.visualPosition;
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var fillWidth = progress * width;
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var amplitude = parent.height * root.spermAmplitudeMultiplier;
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var frequency = root.spermFrequency;
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var phase = Date.now() / 400.0;
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var centerY = height / 2;
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ctx.strokeStyle = root.highlightColor;
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ctx.lineWidth = parent.height;
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ctx.lineCap = "round";
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ctx.beginPath();
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for (var x = ctx.lineWidth / 2; x <= fillWidth; x += 1) {
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var waveY = centerY + amplitude * Math.sin(frequency * 2 * Math.PI * x / width + phase);
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if (x === 0)
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ctx.moveTo(x, waveY);
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else
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ctx.lineTo(x, waveY);
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active: root.wavy
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sourceComponent: WavyLine {
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id: wavyFill
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frequency: root.waveFrequency
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color: root.highlightColor
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amplitudeMultiplier: root.wavy ? 0.5 : 0
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height: contentItem.height * 6
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width: contentItem.width * root.visualPosition
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lineWidth: contentItem.height
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fullLength: root.width
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Connections {
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target: root
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function onValueChanged() { wavyFill.requestPaint(); }
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function onHighlightColorChanged() { wavyFill.requestPaint(); }
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}
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FrameAnimation {
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running: root.animateWave
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onTriggered: {
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wavyFill.requestPaint()
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}
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}
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ctx.stroke();
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}
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Connections {
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target: root
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function onValueChanged() { wavyFill.requestPaint(); }
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function onHighlightColorChanged() { wavyFill.requestPaint(); }
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}
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Timer {
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interval: 1000 / root.spermFps
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running: root.animateSperm
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repeat: root.sperm
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onTriggered: wavyFill.requestPaint()
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}
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}
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Loader {
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active: !root.wavy
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sourceComponent: Rectangle {
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anchors.left: parent.left
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width: contentItem.width * root.visualPosition
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height: contentItem.height
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radius: height / 2
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color: root.highlightColor
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}
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}
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Rectangle { // Right remaining part fill
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anchors.right: parent.right
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width: (1 - root.visualPosition) * parent.width - valueBarGap
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height: parent.height
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radius: Appearance?.rounding.full ?? 9999
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radius: height / 2
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color: root.trackColor
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}
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Rectangle { // Stop point
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anchors.right: parent.right
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width: valueBarGap
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height: valueBarGap
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radius: Appearance?.rounding.full ?? 9999
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radius: height / 2
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color: root.highlightColor
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}
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}
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