forked from Shinonome/dots-hyprland
make materialcookie use rounded polygons
This commit is contained in:
@@ -86,22 +86,29 @@ Item {
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DropShadow {
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DropShadow {
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source: cookie
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source: cookie
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anchors.fill: source
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anchors.fill: source
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horizontalOffset: 0
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verticalOffset: 1
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radius: 8
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radius: 8
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samples: radius * 2 + 1
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samples: radius * 2 + 1
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color: root.colShadow
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color: root.colShadow
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transparentBorder: true
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transparentBorder: true
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RotationAnimation on rotation {
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running: Config.options.background.clock.cookie.constantlyRotate
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duration: 30000
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easing.type: Easing.Linear
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loops: Animation.Infinite
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from: 360
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to: 0
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}
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}
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}
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MaterialCookie {
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MaterialCookie {
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id: cookie
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id: cookie
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z: 0
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z: 0
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visible: false // The DropShadow already draws it
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implicitSize: root.implicitSize
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implicitSize: root.implicitSize
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amplitude: implicitSize / 70
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sides: Config.options.background.clock.cookie.sides
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sides: Config.options.background.clock.cookie.sides
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color: root.colBackground
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color: root.colBackground
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constantlyRotate: Config.options.background.clock.cookie.constantlyRotate
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}
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// Hour/minutes numbers/dots/lines
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// Hour/minutes numbers/dots/lines
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MinuteMarks {
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MinuteMarks {
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@@ -200,4 +207,3 @@ Item {
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}
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}
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}
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}
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}
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}
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}
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+8
-2
@@ -14,7 +14,10 @@ Item {
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// 12 Dots
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// 12 Dots
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FadeLoader {
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FadeLoader {
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id: dotsLoader
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id: dotsLoader
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anchors.fill: parent
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anchors {
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fill: parent
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margins: 10
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}
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shown: root.style === "dots"
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shown: root.style === "dots"
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sourceComponent: Dots {
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sourceComponent: Dots {
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color: root.color
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color: root.color
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@@ -37,7 +40,10 @@ Item {
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// Lines
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// Lines
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FadeLoader {
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FadeLoader {
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id: linesLoader
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id: linesLoader
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anchors.fill: parent
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anchors {
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fill: parent
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margins: 10
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}
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shown: root.style === "full"
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shown: root.style === "full"
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sourceComponent: Lines {
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sourceComponent: Lines {
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color: root.color
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color: root.color
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@@ -2,69 +2,38 @@ import QtQuick
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import QtQuick.Shapes
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import QtQuick.Shapes
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import Quickshell
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import Quickshell
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import qs.modules.common
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import qs.modules.common
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import qs.modules.common.widgets.shapes
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import "shapes/geometry/offset.js" as Offset
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import "shapes/shapes/corner-rounding.js" as CornerRounding
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import "shapes/shapes/rounded-polygon.js" as RoundedPolygon
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import "shapes/material-shapes.js" as MaterialShapes
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Item {
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Item {
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id: root
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id: root
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property int sides: 12
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property real sides: 12
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property int implicitSize: 100
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property int implicitSize: 100
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property real amplitude: implicitSize / 50
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property alias color: shapeCanvas.color
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property int renderPoints: 360
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property color color: "#605790"
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property alias strokeWidth: shapePath.strokeWidth
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property bool constantlyRotate: false
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implicitWidth: implicitSize
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implicitWidth: implicitSize
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implicitHeight: implicitSize
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implicitHeight: implicitSize
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property real shapeRotation: 0
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property var cornerRounding: new CornerRounding.CornerRounding(1.1 / Math.max(sides, 1))
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Loader {
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ShapeCanvas {
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active: constantlyRotate
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id: shapeCanvas
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sourceComponent: FrameAnimation {
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running: true
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onTriggered: {
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shapeRotation += 0.05
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}
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}
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}
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Behavior on sides {
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animation: Appearance.animation.elementMoveFast.numberAnimation.createObject(this)
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}
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Shape {
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id: shape
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anchors.fill: parent
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anchors.fill: parent
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preferredRendererType: Shape.CurveRenderer
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roundedPolygon: switch(sides) {
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case 0: return MaterialShapes.getCircle();
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ShapePath {
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case 1: return MaterialShapes.getCircle();
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id: shapePath
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case 4: return MaterialShapes.getCookie4Sided();
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strokeWidth: 0
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case 6: return MaterialShapes.getCookie6Sided();
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fillColor: root.color
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case 7: return MaterialShapes.getCookie7Sided();
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pathHints: ShapePath.PathSolid & ShapePath.PathNonIntersecting
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case 9: return MaterialShapes.getCookie9Sided();
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case 12: return MaterialShapes.getCookie12Sided();
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PathPolyline {
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default: return RoundedPolygon.RoundedPolygon.star(sides, 1, 0.8, root.cornerRounding)
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property var pointsList: {
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.transformed((x, y) => MaterialShapes.rotate30.map(new Offset.Offset(x, y)))
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var points = []
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.normalized();
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var cx = shape.width / 2 // center x
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}
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var cy = shape.height / 2 // center y
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var steps = root.renderPoints
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var radius = root.implicitSize / 2 - root.amplitude
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for (var i = 0; i <= steps; i++) {
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var angle = (i / steps) * 2 * Math.PI
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var rotatedAngle = angle * root.sides + Math.PI/2 + (root.shapeRotation * root.constantlyRotate)
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var wave = Math.sin(rotatedAngle) * root.amplitude
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var x = Math.cos(angle) * (radius + wave) + cx
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var y = Math.sin(angle) * (radius + wave) + cy
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points.push(Qt.point(x, y))
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}
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}
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return points
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}
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}
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path: pointsList
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}
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}
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}
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}
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