forked from Shinonome/dots-hyprland
make transparency not ass
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@@ -135,4 +135,38 @@ Singleton {
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var c = Qt.color(color);
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return c.hslLightness < 0.5;
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}
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/**
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* Clamps a value to the inclusive range [0, 1].
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*
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* @param {number} x - The value to clamp.
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* @returns {number} The clamped value in the range [0, 1].
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*/
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function clamp01(x) {
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return Math.min(1, Math.max(0, x));
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}
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/**
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* Solves for the solid overlay color that, when composited over a base color
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* with a given opacity, yields the target color.
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*
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* The compositing equation is:
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* result = overlay * overlayOpacity + base * (1 - overlayOpacity)
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*
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* This function algebraically inverts that equation per channel.
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*
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* @param {Qt.rgba} baseColor - The base (background) color.
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* @param {Qt.rgba} targetColor - The resulting color after compositing.
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* @param {number} overlayOpacity - The overlay opacity (0-1).
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* @returns {Qt.rgba} The solved overlay color
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*/
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function solveOverlayColor(baseColor, targetColor, overlayOpacity) {
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let invA = 1.0 - overlayOpacity;
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let r = (targetColor.r - baseColor.r * invA) / overlayOpacity;
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let g = (targetColor.g - baseColor.g * invA) / overlayOpacity;
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let b = (targetColor.b - baseColor.b * invA) / overlayOpacity;
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return Qt.rgba(clamp01(r), clamp01(g), clamp01(b), overlayOpacity);
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}
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}
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