forked from Shinonome/dots-hyprland
enable tearing for steam games
This commit is contained in:
@@ -55,7 +55,7 @@ general {
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layout = dwindle
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layout = dwindle
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#focus_to_other_workspaces = true # ahhhh i still haven't properly implemented this
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#focus_to_other_workspaces = true # ahhhh i still haven't properly implemented this
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allow_tearing = false # some guy told me tearing might make things smoother idk
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allow_tearing = true # This just allows the `immediate` window rule to work
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}
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}
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dwindle {
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dwindle {
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@@ -126,8 +126,8 @@ animations {
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# animation = layers, 1, 2, md3_decel, slide
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# animation = layers, 1, 2, md3_decel, slide
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animation = layersIn, 1, 3, menu_decel, slide
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animation = layersIn, 1, 3, menu_decel, slide
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animation = layersOut, 1, 1.6, menu_accel
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animation = layersOut, 1, 1.6, menu_accel
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animation = fadeLayersIn, 1, 3, menu_decel
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animation = fadeLayersIn, 0, 2, menu_decel
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animation = fadeLayersOut, 1, 1.6, menu_accel
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animation = fadeLayersOut, 1, 4.5, menu_accel
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animation = workspaces, 1, 7, menu_decel, slide
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animation = workspaces, 1, 7, menu_decel, slide
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# animation = workspaces, 1, 2.5, softAcDecel, slide
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# animation = workspaces, 1, 2.5, softAcDecel, slide
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# animation = workspaces, 1, 7, menu_decel, slidefade 15%
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# animation = workspaces, 1, 7, menu_decel, slidefade 15%
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@@ -15,6 +15,10 @@ windowrule=float,title:^(Open Folder)(.*)$
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windowrule=float,title:^(Save As)(.*)$
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windowrule=float,title:^(Save As)(.*)$
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windowrule=float,title:^(Library)(.*)$
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windowrule=float,title:^(Library)(.*)$
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# Tearing
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windowrule=immediate,.*\.exe
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windowrulev2=immediate,class:(steam_app)
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# ######## Layer rules ########
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# ######## Layer rules ########
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layerrule = xray 1, .*
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layerrule = xray 1, .*
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# layerrule = noanim, .*
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# layerrule = noanim, .*
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