forked from Shinonome/dots-hyprland
Feature (Overlay): MangoHud Fps Limiter widget
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import QtQuick
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import Quickshell
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import qs.modules.common
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import qs.modules.overlay
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StyledOverlayWidget {
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id: root
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title: "FPS Limiter"
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contentItem: FpsLimiterContent {}
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}
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@@ -0,0 +1,92 @@
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls
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import Quickshell
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import Quickshell.Io
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import qs.modules.common
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import qs.modules.common.widgets
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Rectangle {
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id: root
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color: Appearance.m3colors.m3surfaceContainer
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property real padding: 20
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implicitWidth: contentColumn.implicitWidth + padding * 2
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implicitHeight: contentColumn.implicitHeight + padding * 2
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function applyLimit() {
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var fpsValue = parseInt(fpsField.text);
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if (isNaN(fpsValue) || fpsValue < 0) {
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return;
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}
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var cfgPaths = [
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"~/.config/MangoHud/MangoHud.conf",
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]; // MangoHud config files
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var updateCommands = cfgPaths.map(path => {
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return "if grep -q '^fps_limit=' " + path + "; " +
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"then sed -i 's/^fps_limit=.*/fps_limit=" + fpsValue + "/' " + path + "; " +
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"else echo 'fps_limit=" + fpsValue + "' >> " + path + "; fi";
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}).join("; ");
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var cmd = updateCommands + "; pkill -SIGUSR2 mangohud";
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fpsSetter.command = ["bash", "-c", cmd];
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fpsSetter.startDetached();
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// Clear the field after applying
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fpsField.text = "";
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}
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Keys.onPressed: event => {
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if (event.key === Qt.Key_Escape) {
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fpsField.text = "";
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event.accepted = true;
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}
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}
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ColumnLayout {
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id: contentColumn
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anchors.centerIn: parent
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spacing: 15
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RowLayout {
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Layout.fillWidth: true
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spacing: 10
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ToolbarTextField {
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id: fpsField
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Layout.fillWidth: true
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Layout.preferredWidth: 200
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placeholderText: qsTr("Set FPS limit (e.g. 80)")
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inputMethodHints: Qt.ImhDigitsOnly
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focus: true
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Keys.onReturnPressed: {
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root.applyLimit();
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event.accepted = true;
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}
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}
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RippleButton {
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id: applyButton
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implicitWidth: 36
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implicitHeight: 36
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buttonRadius: Appearance.rounding.full
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onClicked: {
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root.applyLimit();
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}
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contentItem: MaterialSymbol {
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anchors.centerIn: parent
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horizontalAlignment: Text.AlignHCenter
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font.pixelSize: Appearance.font.pixelSize.title
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text: "keyboard_return"
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}
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}
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}
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Process {
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id: fpsSetter
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}
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}
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}
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