forked from Shinonome/dots-hyprland
make buttons ripple
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@@ -0,0 +1,141 @@
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import "root:/modules/common"
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import "root:/modules/common/widgets"
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import "root:/modules/common/functions/color_utils.js" as ColorUtils
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import Qt5Compat.GraphicalEffects
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import Quickshell.Io
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import Quickshell.Widgets
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Button {
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id: root
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property bool toggled
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property string buttonText
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property real buttonRadius: Appearance?.rounding?.small ?? 4
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property int rippleDuration: 1200
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property color colBackground: ColorUtils.transparentize(Appearance.colors.colLayer1Hover, 1)
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property color colBackgroundHover: Appearance.colors.colLayer1Hover
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property color colBackgroundToggled: Appearance.m3colors.m3primary
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property color colBackgroundToggledHover: Appearance.colors.colPrimaryHover
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property color colRipple: Appearance.colors.colLayer1Active
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property color colRippleToggled: Appearance.colors.colPrimaryActive
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property color buttonColor: root.enabled ? (root.toggled ?
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(root.hovered ? colBackgroundToggledHover :
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colBackgroundToggled) :
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(root.hovered ? colBackgroundHover :
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colBackground)) : colBackground
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property color rippleColor: root.toggled ? colRippleToggled : colRipple
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component RippleAnim: NumberAnimation {
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duration: rippleDuration
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easing.type: Appearance.animation.elementMoveEnter.type
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easing.bezierCurve: Appearance.animationCurves.standardDecel
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}
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MouseArea {
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anchors.fill: parent
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cursorShape: Qt.PointingHandCursor
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onPressed: (event) => {
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const {x,y} = event
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const stateY = buttonBackground.y;
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rippleAnim.x = x;
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rippleAnim.y = y - stateY;
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const dist = (ox,oy) => ox*ox + oy*oy
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const stateEndY = stateY + buttonBackground.height
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rippleAnim.radius = Math.sqrt(Math.max(dist(0, stateY), dist(0, stateEndY), dist(width, stateY), dist(width, stateEndY)))
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rippleFadeAnim.complete();
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rippleAnim.restart();
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}
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onReleased: (event) => {
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root.click() // Because the MouseArea already consumed the event
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rippleFadeAnim.restart();
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}
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onCanceled: (event) => {
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rippleFadeAnim.restart();
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}
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}
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RippleAnim {
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id: rippleFadeAnim
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target: ripple
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property: "opacity"
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to: 0
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}
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SequentialAnimation {
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id: rippleAnim
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property real x
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property real y
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property real radius
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PropertyAction {
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target: ripple
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property: "x"
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value: rippleAnim.x
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}
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PropertyAction {
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target: ripple
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property: "y"
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value: rippleAnim.y
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}
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PropertyAction {
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target: ripple
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property: "opacity"
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value: 1
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}
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ParallelAnimation {
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RippleAnim {
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target: ripple
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properties: "implicitWidth,implicitHeight"
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from: 0
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to: rippleAnim.radius * 2
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}
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}
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}
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background: Rectangle {
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id: buttonBackground
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radius: root.buttonRadius
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implicitHeight: 50
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color: root.buttonColor
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Behavior on color {
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animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
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}
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layer.enabled: true
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layer.effect: OpacityMask {
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maskSource: Rectangle {
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width: buttonBackground.width
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height: buttonBackground.height
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radius: buttonBackground.radius
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}
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}
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Rectangle {
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id: ripple
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radius: Appearance.rounding.full
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opacity: 0
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color: root.rippleColor
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Behavior on color {
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animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
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}
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transform: Translate {
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x: -ripple.width / 2
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y: -ripple.height / 2
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}
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}
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}
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contentItem: StyledText {
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text: root.buttonText
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}
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}
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