forked from Shinonome/dots-hyprland
hefty: bar: time: popout
This commit is contained in:
@@ -0,0 +1,91 @@
|
||||
import QtQuick
|
||||
import qs.modules.common.models as M
|
||||
import "shapes/material-shapes.js" as MaterialShapes
|
||||
import "shapes/shapes/corner-rounding.js" as CornerRounding
|
||||
import "shapes/geometry/offset.js" as Offset
|
||||
|
||||
// For returning the points
|
||||
M.NestableObject {
|
||||
id: root
|
||||
|
||||
required property real width
|
||||
required property real height
|
||||
property real radius: 0
|
||||
property real topLeftRadius: radius
|
||||
property real topRightRadius: radius
|
||||
property real bottomLeftRadius: radius
|
||||
property real bottomRightRadius: radius
|
||||
property real xOffset: 0
|
||||
property real yOffset: 0
|
||||
|
||||
readonly property real radiusLimit: Math.min(width, height) / 2
|
||||
readonly property real effectiveTopLeftRadius: Math.min(topLeftRadius, radiusLimit)
|
||||
readonly property real effectiveTopRightRadius: Math.min(topRightRadius, radiusLimit)
|
||||
readonly property real effectiveBottomLeftRadius: Math.min(bottomLeftRadius, radiusLimit)
|
||||
readonly property real effectiveBottomRightRadius: Math.min(bottomRightRadius, radiusLimit)
|
||||
|
||||
// Clockwise starting from bottom
|
||||
property list<var> bottomPoints: [
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + width - effectiveBottomRightRadius, yOffset + height), new CornerRounding.CornerRounding(0)),
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + width / 2, yOffset + height), new CornerRounding.CornerRounding(0)),
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + effectiveBottomLeftRadius, yOffset + height), new CornerRounding.CornerRounding(0)),
|
||||
]
|
||||
property list<var> leftPoints: [
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + 0, yOffset + height - effectiveBottomLeftRadius), new CornerRounding.CornerRounding(0)),
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + 0, yOffset + height / 2), new CornerRounding.CornerRounding(0)),
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + 0, yOffset + effectiveTopLeftRadius), new CornerRounding.CornerRounding(0)),
|
||||
]
|
||||
property list<var> topPoints: [
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + effectiveTopLeftRadius, yOffset + 0), new CornerRounding.CornerRounding(0)),
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + width / 2, yOffset + 0), new CornerRounding.CornerRounding(0)),
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + width - effectiveTopRightRadius, yOffset + 0), new CornerRounding.CornerRounding(0)),
|
||||
]
|
||||
property list<var> rightPoints: [
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + width, yOffset + effectiveTopRightRadius), new CornerRounding.CornerRounding(0)),
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + width, yOffset + height / 2), new CornerRounding.CornerRounding(0)),
|
||||
new MaterialShapes.PointNRound(new Offset.Offset(xOffset + width, yOffset + height - effectiveBottomRightRadius), new CornerRounding.CornerRounding(0)),
|
||||
]
|
||||
|
||||
function getFirstBottomPoints() {
|
||||
return bottomPoints.slice(Math.floor(bottomPoints.length / 2))
|
||||
}
|
||||
|
||||
function getLastBottomPoints() {
|
||||
return bottomPoints.slice(0, Math.floor(bottomPoints.length / 2))
|
||||
}
|
||||
|
||||
function getBottomLeftPoint(extraXOffset = 0, extraYOffset = 0, radius = undefined) {
|
||||
if (radius === undefined) radius = effectiveBottomLeftRadius;
|
||||
return new MaterialShapes.PointNRound(new Offset.Offset(xOffset + extraXOffset + 0, yOffset + extraYOffset + height), new CornerRounding.CornerRounding(radius))
|
||||
}
|
||||
|
||||
function getTopLeftPoint(extraXOffset = 0, extraYOffset = 0, radius = undefined) {
|
||||
if (radius === undefined) radius = effectiveTopLeftRadius;
|
||||
return new MaterialShapes.PointNRound(new Offset.Offset(xOffset + extraXOffset + 0, yOffset + extraYOffset + 0), new CornerRounding.CornerRounding(radius))
|
||||
}
|
||||
|
||||
function getTopRightPoint(extraXOffset = 0, extraYOffset = 0, radius = undefined) {
|
||||
if (radius === undefined) radius = effectiveTopRightRadius;
|
||||
return new MaterialShapes.PointNRound(new Offset.Offset(xOffset + extraXOffset + width, yOffset + extraYOffset + 0), new CornerRounding.CornerRounding(radius))
|
||||
}
|
||||
|
||||
function getBottomRightPoint(extraXOffset = 0, extraYOffset = 0, radius = undefined) {
|
||||
if (radius === undefined) radius = effectiveBottomRightRadius;
|
||||
return new MaterialShapes.PointNRound(new Offset.Offset(xOffset + extraXOffset + width, yOffset + extraYOffset + height), new CornerRounding.CornerRounding(radius))
|
||||
}
|
||||
|
||||
function getFullShape() {
|
||||
const points = [
|
||||
...getFirstBottomPoints(),
|
||||
getBottomLeftPoint(),
|
||||
...leftPoints,
|
||||
getTopLeftPoint(),
|
||||
...topPoints,
|
||||
getTopRightPoint(),
|
||||
...rightPoints,
|
||||
getBottomRightPoint(),
|
||||
...getLastBottomPoints(),
|
||||
]
|
||||
return MaterialShapes.customPolygon(points);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user