forked from Shinonome/dots-hyprland
make game mode toggle work more consistently
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@@ -214,9 +214,9 @@ export const ModuleGameMode = async (props = {}) => {
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.then((output) => {
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.then((output) => {
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const enabled = JSON.parse(output)["int"] === 1;
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const enabled = JSON.parse(output)["int"] === 1;
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if (enabled) {
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if (enabled) {
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execAsync(['bash', '-c', `hyprctl --batch "keyword animations:enabled 0; keyword decoration:shadow:enabled 0; keyword decoration:blur:enabled 0; keyword general:gaps_in 0; keyword general:gaps_out 0; keyword general:border_size 1; keyword decoration:rounding 0; keyword general:allow_tearing 1" & hyprctl reload`]).catch(print);
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execAsync(['bash', '-c', `hyprctl --batch "keyword animations:enabled 0; keyword decoration:shadow:enabled 0; keyword decoration:blur:enabled 0; keyword general:gaps_in 0; keyword general:gaps_out 0; keyword general:border_size 1; keyword decoration:rounding 0; keyword general:allow_tearing 1"`]).catch(print);
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} else {
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} else {
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execAsync(['bash', '-c', `hyprctl --batch "keyword animations:enabled 1; keyword general:allow_tearing 0" & hyprctl reload`]).catch(print);
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execAsync(['bash', '-c', `hyprctl reload`]).catch(print);
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}
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}
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button.toggleClassName('sidebar-button-active', enabled);
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button.toggleClassName('sidebar-button-active', enabled);
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})
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})
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