forked from Shinonome/dots-hyprland
battery
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@@ -25,7 +25,7 @@ Scope {
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RowLayout {
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anchors.centerIn: parent
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implicitWidth: 500
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spacing: 8 // TODO: Why is this halved when rendered??
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spacing: 8
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RowLayout {
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spacing: 4
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@@ -57,6 +57,10 @@ Scope {
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Layout.alignment: Qt.AlignVCenter
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}
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Battery {
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Layout.alignment: Qt.AlignVCenter
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}
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}
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}
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@@ -0,0 +1,98 @@
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import "../common"
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import "../common/widgets"
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import QtQuick
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import QtQuick.Layouts
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import Quickshell
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import Quickshell.Io
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import Quickshell.Services.UPower
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Rectangle {
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readonly property var chargeState: UPower.displayDevice.state
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readonly property bool isCharging: chargeState == UPowerDeviceState.Charging
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readonly property bool isPluggedIn: isCharging || chargeState == UPowerDeviceState.PendingCharge
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readonly property real percentage: UPower.displayDevice.percentage
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readonly property bool isLow: percentage <= ConfigOptions.bar.batteryLowThreshold / 100
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readonly property int batterySlideDistance: 10
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readonly property color batteryLowBackground: Appearance.m3colors.darkmode ? Appearance.m3colors.m3error : Appearance.m3colors.m3errorContainer
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readonly property color batteryLowOnBackground: Appearance.m3colors.darkmode ? Appearance.m3colors.m3errorContainer : Appearance.m3colors.m3error
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implicitWidth: rowLayout.implicitWidth + rowLayout.spacing * 2
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implicitHeight: 32
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color: Appearance.colors.colLayer1
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radius: Appearance.rounding.small
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Process {
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id: screenSnip
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command: ["grimblast", "copy", "area"]
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}
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RowLayout {
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id: rowLayout
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spacing: 4
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anchors.centerIn: parent
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Rectangle {
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implicitWidth: (isCharging ? boltIcon.width : 0) - rowLayout.spacing
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Behavior on implicitWidth {
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NumberAnimation {
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duration: Appearance.animation.elementDecel.duration
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easing.type: Appearance.animation.elementDecel.type
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easing.bezierCurve: Appearance.animation.elementDecel.bezierCurve
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}
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}
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}
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StyledText {
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Layout.alignment: Qt.AlignVCenter
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color: Appearance.colors.colOnLayer1
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text: `${percentage * 100}%`
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}
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CircularProgress {
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Layout.alignment: Qt.AlignVCenter
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lineWidth: 2
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value: percentage
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size: 26
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secondaryColor: (isLow && !isCharging) ? batteryLowBackground : Appearance.m3colors.m3secondaryContainer
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primaryColor: (isLow && !isCharging) ? batteryLowOnBackground : Appearance.m3colors.m3onSecondaryContainer
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fill: (isLow && !isCharging)
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MaterialSymbol {
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anchors.centerIn: parent
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text: "battery_full"
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font.pointSize: Appearance.font.pointSize.normal
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color: (isLow && !isCharging) ? batteryLowOnBackground : Appearance.m3colors.m3onSecondaryContainer
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}
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}
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}
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MaterialSymbol {
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id: boltIcon
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anchors.left: rowLayout.left
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anchors.verticalCenter: rowLayout.verticalCenter
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text: "bolt"
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font.pointSize: Appearance.font.pointSize.large
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color: Appearance.m3colors.m3onSecondaryContainer
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visible: opacity !== 0 // Only show when charging
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opacity: isCharging ? 1 : 0 // Keep opacity for visibility
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Behavior on opacity {
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NumberAnimation {
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duration: Appearance.animation.elementDecel.duration
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easing.type: Appearance.animation.elementDecel.type
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easing.bezierCurve: Appearance.animation.elementDecel.bezierCurve
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}
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}
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}
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}
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@@ -97,7 +97,6 @@ Rectangle {
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color: Appearance.colors.colLayer2
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opacity: workspaceOccupied[index] ? 1 : 0
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// color: workspaceOccupied[index] ? Appearance.colors.colLayer2 : "transparent"
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Behavior on opacity {
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NumberAnimation {
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@@ -154,9 +153,7 @@ Rectangle {
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Button {
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id: button
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Layout.fillHeight: true
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topInset: 7
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bottomInset: 7
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onPressed: Hyprland.dispath(`workspace ${index+1}`)
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onPressed: Hyprland.dispatch(`workspace ${index+1}`)
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width: workspaceButtonWidth
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contentItem: StyledText {
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@@ -5,6 +5,7 @@ pragma Singleton
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Singleton {
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property QtObject bar: QtObject {
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property int workspacesShown: 10
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property int batteryLowThreshold: 20
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}
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}
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@@ -0,0 +1,69 @@
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// From https://github.com/rafzby/circular-progressbar
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// License: LGPL-3.0 - A copy can be found in `licenses` folder of repo
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import QtQuick 2.9
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Item {
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id: root
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property int size: 30
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property int lineWidth: 2
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property real value: 0
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property color primaryColor: "#29b6f6"
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property color secondaryColor: "#e0e0e0"
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property bool fill: false
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property int fillOverflow: 2
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property int animationDuration: 1000
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width: size
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height: size
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onValueChanged: {
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canvas.degree = value * 360;
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}
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Canvas {
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id: canvas
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property real degree: 0
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anchors.fill: parent
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antialiasing: true
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onDegreeChanged: {
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requestPaint();
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}
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onPaint: {
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var ctx = getContext("2d");
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var x = root.width / 2;
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var y = root.height / 2;
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var radius = root.size / 2 - root.lineWidth;
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var startAngle = (Math.PI / 180) * 270;
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var fullAngle = (Math.PI / 180) * (270 + 360);
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var progressAngle = (Math.PI / 180) * (270 + degree);
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ctx.reset();
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if (root.fill) {
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ctx.fillStyle = root.secondaryColor;
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ctx.beginPath();
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ctx.arc(x, y, radius + fillOverflow, startAngle, fullAngle);
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ctx.fill();
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}
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ctx.lineCap = 'round';
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ctx.lineWidth = root.lineWidth;
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ctx.beginPath();
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ctx.arc(x, y, radius, startAngle, fullAngle);
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ctx.strokeStyle = root.secondaryColor;
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(x, y, radius, startAngle, progressAngle);
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ctx.strokeStyle = root.primaryColor;
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ctx.stroke();
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}
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Behavior on degree {
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NumberAnimation {
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duration: root.animationDuration
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}
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}
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}
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}
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