forked from Shinonome/dots-hyprland
add anti-flashbang with shader
This commit is contained in:
+2
-2
@@ -8,10 +8,10 @@ QuickToggleModel {
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name: Translation.tr("Anti-flashbang")
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tooltipText: Translation.tr("Anti-flashbang")
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icon: "flash_off"
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toggled: Config.options.light.antiFlashbang.enable
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toggled: HyprlandAntiFlashbangShader.enabled
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mainAction: () => {
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Config.options.light.antiFlashbang.enable = !Config.options.light.antiFlashbang.enable;
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HyprlandAntiFlashbangShader.toggle()
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}
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hasMenu: true
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}
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@@ -42,7 +42,7 @@ WindowDialog {
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right: parent.right
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}
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iconSize: Appearance.font.pixelSize.larger
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buttonIcon: "lightbulb"
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buttonIcon: "check"
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text: Translation.tr("Enable now")
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checked: Hyprsunset.active
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onCheckedChanged: {
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@@ -102,14 +102,32 @@ WindowDialog {
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right: parent.right
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}
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iconSize: Appearance.font.pixelSize.larger
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buttonIcon: "flash_off"
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text: Translation.tr("Enable")
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buttonIcon: "filter"
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text: Translation.tr("Content adjustment")
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checked: HyprlandAntiFlashbangShader.enabled
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onCheckedChanged: {
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if (checked) HyprlandAntiFlashbangShader.enable()
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else HyprlandAntiFlashbangShader.disable()
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}
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StyledToolTip {
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text: Translation.tr("<b>Dims screen content</b> as needed.<br><br>Pros: Immediately responsive<br>Cons: Expensive and can hurt color accuracy<br><br><i>Uses a Hyprland screen shader</i>")
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}
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}
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ConfigSwitch {
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anchors {
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left: parent.left
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right: parent.right
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}
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iconSize: Appearance.font.pixelSize.larger
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buttonIcon: "light_mode"
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text: Translation.tr("Brightness adjustment")
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checked: Config.options.light.antiFlashbang.enable
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onCheckedChanged: {
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Config.options.light.antiFlashbang.enable = checked;
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}
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StyledToolTip {
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text: Translation.tr("Example use case: eroge on one workspace, dark Discord window on another")
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text: Translation.tr("Adapts the <b>display (physical screen) brightness</b><br><br>Pros: Less expensive, retains colors<br>Cons: Not immediately responsive<br><br><i>Adjusts display brightness after each Hyprland IPC event</i>")
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}
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}
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}
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