adjust media control colors

This commit is contained in:
end-4
2025-05-19 00:09:08 +02:00
parent 5479d66a66
commit c9f1a80dc2
4 changed files with 106 additions and 28 deletions
@@ -18,39 +18,51 @@ Item { // Player instance
required property MprisPlayer player
// property var artUrl: player?.metadata["xesam:url"] || player?.metadata["mpris:artUrl"] || player?.trackArtUrl
property var artUrl: player?.trackArtUrl
property string localArt
property color artDominantColor: "#00000000"
property color artDominantColor: Appearance.m3colors.m3primaryFixed
implicitWidth: widgetWidth
implicitHeight: widgetHeight
Timer { // Force update for prevision
running: playerController.player?.playbackState == MprisPlaybackState.Playing
interval: 1000
repeat: true
onTriggered: {
playerController.player.positionChanged()
}
}
onArtUrlChanged: {
if (playerController.artUrl.length == 0) return;
colorQuantizer.targetFile = playerController.artUrl // Yes this binding break is intentional
colorQuantizer.running = true
}
Process { // Average Color Runner
id: colorQuantizer
command: [ "sh", "-c", `magick ${playerController.player.trackArtUrl} -scale 1x1\\! -format '%[fx:int(255*r+.5)],%[fx:int(255*g+.5)],%[fx:int(255*b+.5)]' info: | sed 's/,/\\n/g' | xargs -L 1 printf '%02x' ; echo` ]
property string targetFile: playerController.artUrl
command: [ "sh", "-c", `magick '${targetFile}' -scale 1x1\\! -format '%[fx:int(255*r+.5)],%[fx:int(255*g+.5)],%[fx:int(255*b+.5)]' info: | sed 's/,/\\n/g' | xargs -L 1 printf '%02x' ; echo` ]
stdout: SplitParser {
onRead: data => {
// console.log("Color quantizer output:", data)
playerController.artDominantColor = "#" + data
}
}
}
property QtObject blendedColors: QtObject {
property color colLayer0: Appearance.mix(Appearance.colors.colLayer0, artDominantColor, 0.7)
property color colLayer0: Appearance.mix(Appearance.colors.colLayer0, artDominantColor, 0.6)
property color colLayer1: Appearance.mix(Appearance.colors.colLayer1, artDominantColor, 0.5)
property color colOnLayer0: Appearance.mix(Appearance.colors.colOnLayer0, artDominantColor, 0.7)
property color colOnLayer1: Appearance.mix(Appearance.colors.colOnLayer1, artDominantColor, 0.5)
property color colSubtext: Appearance.mix(Appearance.colors.colSubtext, artDominantColor, 0.5)
property color colPrimary: Appearance.mix(Appearance.m3colors.m3primary, artDominantColor, 0.3)
property color colPrimaryHover: Appearance.mix(Appearance.colors.colPrimaryHover, artDominantColor, 0.3)
property color colPrimaryActive: Appearance.mix(Appearance.colors.colPrimaryActive, artDominantColor, 0.3)
property color colSecondaryContainer: Appearance.mix(Appearance.m3colors.m3secondaryContainer, artDominantColor, 0.5)
property color colPrimary: Appearance.mix(Appearance.colorWithHueOf(Appearance.m3colors.m3primary, artDominantColor), artDominantColor, 0.5)
property color colPrimaryHover: Appearance.mix(Appearance.colorWithHueOf(Appearance.colors.colPrimaryHover, artDominantColor), artDominantColor, 0.3)
property color colPrimaryActive: Appearance.mix(Appearance.colorWithHueOf(Appearance.colors.colPrimaryActive, artDominantColor), artDominantColor, 0.3)
property color colSecondaryContainer: Appearance.mix(Appearance.m3colors.m3secondaryContainer, artDominantColor, 0.3)
property color colSecondaryContainerHover: Appearance.mix(Appearance.colors.colSecondaryContainerHover, artDominantColor, 0.3)
property color colSecondaryContainerActive: Appearance.mix(Appearance.colors.colSecondaryContainerActive, artDominantColor, 0.3)
property color colOnPrimary: Appearance.mix(Appearance.colors.colOnPrimary, artDominantColor, 0.5)
property color colOnPrimary: Appearance.mix(Appearance.colorWithHueOf(Appearance.m3colors.m3onPrimary, artDominantColor), artDominantColor, 0.5)
property color colOnSecondaryContainer: Appearance.mix(Appearance.m3colors.m3onSecondaryContainer, artDominantColor, 0.2)
}
@@ -62,6 +74,24 @@ Item { // Player instance
color: blendedColors.colLayer0
radius: root.popupRounding
LinearGradient {
anchors.fill: parent
layer.enabled: true
layer.effect: OpacityMask {
maskSource: Rectangle {
width: background.width
height: background.height
radius: root.popupRounding
}
}
start: Qt.point(0, 0)
end: Qt.point(background.width, background.height)
gradient: Gradient {
GradientStop { position: 0.0; color: Appearance.transparentize(artDominantColor, 0.6) }
GradientStop { position: 0.4; color: Appearance.transparentize(artDominantColor, 0.8) }
}
}
RowLayout {
anchors.fill: parent
anchors.margins: root.contentPadding
@@ -128,35 +158,31 @@ Item { // Player instance
StyledText {
id: trackTime
anchors.bottom: slider.top
anchors.bottomMargin: -4
anchors.bottomMargin: 5
anchors.left: parent.left
font.pixelSize: Appearance.font.pixelSize.small
color: blendedColors.colSubtext
elide: Text.ElideRight
text: `${StringUtils.friendlyTimeForSeconds(playerController.player?.position)} / ${StringUtils.friendlyTimeForSeconds(playerController.player?.length)}`
}
StyledSlider {
StyledProgressBar {
id: slider
anchors {
bottom: parent.bottom
left: parent.left
right: parent.right
bottomMargin: -8
bottomMargin: 5
}
highlightColor: blendedColors.colPrimary
trackColor: blendedColors.colSecondaryContainer
handleColor: blendedColors.colOnSecondaryContainer
scale: 0.6
value: playerController.player?.position / playerController.player?.length
onMoved: playerController.player.position = value * playerController.player.length
tooltipContent: StringUtils.friendlyTimeForSeconds(playerController.player?.position)
}
Button {
id: playPauseButton
anchors.right: parent.right
anchors.bottom: slider.top
anchors.bottomMargin: -1
anchors.bottomMargin: 20
implicitWidth: 44
implicitHeight: 44
onClicked: playerController.player.togglePlaying();
@@ -182,7 +208,7 @@ Item { // Player instance
iconSize: Appearance.font.pixelSize.huge
fill: 1
horizontalAlignment: Text.AlignHCenter
color: playerController.player?.isPlaying ? Appearance.m3colors.m3onPrimary : Appearance.m3colors.m3onSecondaryContainer
color: playerController.player?.isPlaying ? blendedColors.colOnPrimary : blendedColors.colOnSecondaryContainer
text: playerController.player?.isPlaying ? "pause" : "play_arrow"
Behavior on color {