forked from Shinonome/dots-hyprland
stuff
This commit is contained in:
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pragma ComponentBehavior: Bound
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import qs
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import qs.singletons
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import qs.modules.common.widgets
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import qs.modules.common.functions as CF
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import QtQuick
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import QtQuick.Layouts
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import Quickshell
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import Quickshell.Io
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import Quickshell.Wayland
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import Quickshell.Hyprland
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Scope {
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id: root
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readonly property bool fixedClockPosition: Config.options.background.fixedClockPosition
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readonly property real fixedClockX: Config.options.background.clockX
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readonly property real fixedClockY: Config.options.background.clockY
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Variants {
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model: Quickshell.screens
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PanelWindow {
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id: bgRoot
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required property var modelData
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// Workspaces
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property HyprlandMonitor monitor: Hyprland.monitorFor(modelData)
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property list<var> relevantWindows: HyprlandData.windowList.filter(win => win.monitor == monitor.id && win.workspace.id >= 0).sort((a, b) => a.workspace.id - b.workspace.id)
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property int firstWorkspaceId: relevantWindows[0]?.workspace.id || 1
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property int lastWorkspaceId: relevantWindows[relevantWindows.length - 1]?.workspace.id || 10
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// Wallpaper
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property string wallpaperPath: Config.options.background.wallpaperPath
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property bool wallpaperIsVideo: Config.options.background.wallpaperPath.endsWith(".mp4")
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|| Config.options.background.wallpaperPath.endsWith(".webm")
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|| Config.options.background.wallpaperPath.endsWith(".mkv")
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|| Config.options.background.wallpaperPath.endsWith(".avi")
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|| Config.options.background.wallpaperPath.endsWith(".mov")
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property real preferredWallpaperScale: Config.options.background.parallax.workspaceZoom
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property real effectiveWallpaperScale: 1 // Some reasonable init value, to be updated
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property int wallpaperWidth: modelData.width // Some reasonable init value, to be updated
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property int wallpaperHeight: modelData.height // Some reasonable init value, to be updated
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property real movableXSpace: (effectiveWallpaperScale - 1) / 2 * screen.width
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property real movableYSpace: (effectiveWallpaperScale - 1) / 2 * screen.height
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// Position
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property real clockX: (modelData.width / 2) + ((Math.random() < 0.5 ? -1 : 1) * modelData.width)
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property real clockY: (modelData.height / 2) + ((Math.random() < 0.5 ? -1 : 1) * modelData.height)
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property var textHorizontalAlignment: clockX < screen.width / 3 ? Text.AlignLeft :
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(clockX > screen.width * 2 / 3 ? Text.AlignRight : Text.AlignHCenter)
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// Colors
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property color dominantColor: Appearance.colors.colPrimary
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property bool dominantColorIsDark: dominantColor.hslLightness < 0.5
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property color colText: CF.ColorUtils.colorWithLightness(Appearance.colors.colPrimary, (dominantColorIsDark ? 0.8 : 0.12))
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// Layer props
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screen: modelData
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exclusionMode: ExclusionMode.Ignore
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WlrLayershell.layer: GlobalStates.screenLocked ? WlrLayer.Top : WlrLayer.Bottom
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// WlrLayershell.layer: WlrLayer.Bottom
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WlrLayershell.namespace: "quickshell:background"
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anchors {
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top: true
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bottom: true
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left: true
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right: true
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}
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color: "transparent"
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onWallpaperPathChanged: {
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bgRoot.updateZoomScale()
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// Clock position gets updated after zoom scale is updated
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}
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// Wallpaper zoom scale
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function updateZoomScale() {
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getWallpaperSizeProc.path = bgRoot.wallpaperPath
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getWallpaperSizeProc.running = true;
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}
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Process {
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id: getWallpaperSizeProc
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property string path: bgRoot.wallpaperPath
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command: [ "magick", "identify", "-format", "%w %h", path ]
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stdout: StdioCollector {
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id: wallpaperSizeOutputCollector
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onStreamFinished: {
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const output = wallpaperSizeOutputCollector.text
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const [width, height] = output.split(" ").map(Number);
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bgRoot.wallpaperWidth = width
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bgRoot.wallpaperHeight = height
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bgRoot.effectiveWallpaperScale = Math.max(1, Math.min(
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bgRoot.preferredWallpaperScale,
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width / bgRoot.screen.width,
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height / bgRoot.screen.height
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));
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bgRoot.updateClockPosition()
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}
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}
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}
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// Clock positioning
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function updateClockPosition() {
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// Somehow all this manual setting is needed to make the proc correctly use the new values
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leastBusyRegionProc.path = bgRoot.wallpaperPath
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leastBusyRegionProc.contentWidth = clock.implicitWidth
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leastBusyRegionProc.contentHeight = clock.implicitHeight
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leastBusyRegionProc.horizontalPadding = (effectiveWallpaperScale - 1) / 2 * screen.width + 100
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leastBusyRegionProc.verticalPadding = (effectiveWallpaperScale - 1) / 2 * screen.height + 100
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leastBusyRegionProc.running = false;
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leastBusyRegionProc.running = true;
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}
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Process {
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id: leastBusyRegionProc
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property string path: bgRoot.wallpaperPath
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property int contentWidth: 300
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property int contentHeight: 300
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property int horizontalPadding: bgRoot.movableXSpace
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property int verticalPadding: bgRoot.movableYSpace
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command: [Quickshell.shellPath("scripts/images/least_busy_region.py"),
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"--screen-width", bgRoot.screen.width,
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"--screen-height", bgRoot.screen.height,
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"--width", contentWidth,
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"--height", contentHeight,
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"--horizontal-padding", horizontalPadding,
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"--vertical-padding", verticalPadding,
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path
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]
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stdout: StdioCollector {
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id: leastBusyRegionOutputCollector
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onStreamFinished: {
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const output = leastBusyRegionOutputCollector.text
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// console.log("[Background] Least busy region output:", output)
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if (output.length === 0) return;
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const parsedContent = JSON.parse(output)
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bgRoot.clockX = parsedContent.center_x
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bgRoot.clockY = parsedContent.center_y
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bgRoot.dominantColor = parsedContent.dominant_color || Appearance.colors.colPrimary
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}
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}
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}
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// Wallpaper
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Image {
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visible: !bgRoot.wallpaperIsVideo
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property real value // 0 to 1, for offset
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value: {
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// Range = half-groups that workspaces span on
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const chunkSize = 5;
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const lower = Math.floor(bgRoot.firstWorkspaceId / chunkSize) * chunkSize;
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const upper = Math.ceil(bgRoot.lastWorkspaceId / chunkSize) * chunkSize;
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const range = upper - lower;
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return (Config.options.background.parallax.enableWorkspace ? ((bgRoot.monitor.activeWorkspace.id - lower) / range) : 0.5)
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+ (0.15 * GlobalStates.sidebarRightOpen * Config.options.background.parallax.enableSidebar)
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- (0.15 * GlobalStates.sidebarLeftOpen * Config.options.background.parallax.enableSidebar)
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}
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property real effectiveValue: Math.max(0, Math.min(1, value))
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x: -(bgRoot.movableXSpace) - (effectiveValue - 0.5) * 2 * bgRoot.movableXSpace
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y: -(bgRoot.movableYSpace)
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source: bgRoot.wallpaperPath
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fillMode: Image.PreserveAspectCrop
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Behavior on x {
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NumberAnimation {
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duration: 600
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easing.type: Easing.OutCubic
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}
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}
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sourceSize {
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width: bgRoot.screen.width * bgRoot.effectiveWallpaperScale
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height: bgRoot.screen.height * bgRoot.effectiveWallpaperScale
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}
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// The clock
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Item {
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id: clock
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anchors {
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left: parent.left
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top: parent.top
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leftMargin: ((root.fixedClockPosition ? root.fixedClockX : bgRoot.clockX * bgRoot.effectiveWallpaperScale) - implicitWidth / 2)
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topMargin: ((root.fixedClockPosition ? root.fixedClockY : bgRoot.clockY * bgRoot.effectiveWallpaperScale) - implicitHeight / 2)
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Behavior on leftMargin {
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animation: Appearance.animation.elementMove.numberAnimation.createObject(this)
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}
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Behavior on topMargin {
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animation: Appearance.animation.elementMove.numberAnimation.createObject(this)
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}
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}
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implicitWidth: clockColumn.implicitWidth
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implicitHeight: clockColumn.implicitHeight
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ColumnLayout {
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id: clockColumn
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anchors.centerIn: parent
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spacing: 0
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StyledText {
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Layout.fillWidth: true
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horizontalAlignment: bgRoot.textHorizontalAlignment
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font {
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family: Appearance.font.family.expressive
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pixelSize: 90
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weight: Font.Bold
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}
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color: bgRoot.colText
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style: Text.Raised
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styleColor: Appearance.colors.colShadow
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text: DateTime.time
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}
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StyledText {
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Layout.fillWidth: true
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Layout.topMargin: -5
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horizontalAlignment: bgRoot.textHorizontalAlignment
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font {
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family: Appearance.font.family.expressive
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pixelSize: 20
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weight: Font.DemiBold
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}
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color: bgRoot.colText
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style: Text.Raised
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styleColor: Appearance.colors.colShadow
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text: DateTime.date
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}
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}
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RowLayout {
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anchors {
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top: clockColumn.bottom
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left: bgRoot.textHorizontalAlignment === Text.AlignLeft ? clockColumn.left : undefined
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right: bgRoot.textHorizontalAlignment === Text.AlignRight ? clockColumn.right : undefined
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horizontalCenter: bgRoot.textHorizontalAlignment === Text.AlignHCenter ? clockColumn.horizontalCenter : undefined
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topMargin: 5
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leftMargin: -5
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rightMargin: -5
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}
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opacity: GlobalStates.screenLocked ? 1 : 0
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visible: opacity > 0
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Behavior on opacity {
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animation: Appearance.animation.elementMoveFast.numberAnimation.createObject(this)
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}
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Item { Layout.fillWidth: bgRoot.textHorizontalAlignment !== Text.AlignLeft; implicitWidth: 1 }
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MaterialSymbol {
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text: "lock"
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Layout.fillWidth: false
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iconSize: Appearance.font.pixelSize.huge
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color: bgRoot.colText
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}
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StyledText {
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Layout.fillWidth: false
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text: "Locked"
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color: bgRoot.colText
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font {
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pixelSize: Appearance.font.pixelSize.larger
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}
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}
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Item { Layout.fillWidth: bgRoot.textHorizontalAlignment !== Text.AlignRight; implicitWidth: 1 }
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}
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}
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}
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// Password prompt
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StyledText {
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anchors {
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horizontalCenter: parent.horizontalCenter
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bottom: parent.bottom
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bottomMargin: 30
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}
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opacity: (GlobalStates.screenLocked && !GlobalStates.screenLockContainsCharacters) ? 1 : 0
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scale: opacity
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visible: opacity > 0
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Behavior on opacity {
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animation: Appearance.animation.elementMoveFast.numberAnimation.createObject(this)
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}
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text: "Enter password"
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color: CF.ColorUtils.transparentize(bgRoot.colText, 0.3)
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font {
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pixelSize: Appearance.font.pixelSize.normal
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}
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}
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}
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}
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}
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@@ -0,0 +1,161 @@
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import QtQuick
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import QtQuick.Layouts
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import Quickshell
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import Quickshell.Io
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import Quickshell.Wayland
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import Quickshell.Hyprland
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import qs
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import qs.singletons
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import qs.modules.common.widgets
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Scope {
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id: root
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Variants {
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// For each monitor
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model: Quickshell.screens
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LazyLoader {
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id: barLoader
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active: GlobalStates.barOpen
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required property ShellScreen modelData
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component: PanelWindow { // Bar window
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id: barRoot
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screen: barLoader.modelData
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exclusionMode: ExclusionMode.Ignore
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exclusiveZone: Appearance.sizes.barHeight + Appearance.sizes.barBorder
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WlrLayershell.namespace: "oo:bar"
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implicitHeight: Appearance.sizes.barHeight + Appearance.sizes.barBorder
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mask: Region {
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item: barContent
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}
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color: "transparent"
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anchors {
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bottom: true
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left: true
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right: true
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}
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Item { // Bar content region
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id: barContent
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anchors {
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right: parent.right
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left: parent.left
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bottom: parent.bottom
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}
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implicitHeight: Appearance.sizes.barHeight + Appearance.sizes.barBorder
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// Background
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Rectangle {
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id: barBackground
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anchors {
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fill: parent
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topMargin: Appearance.sizes.barBorder
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}
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color: Appearance.colors.colLayer0
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}
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// Border
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Rectangle {
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anchors {
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left: parent.left
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right: parent.right
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bottom: parent.bottom
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bottomMargin: Appearance.sizes.barHeight
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}
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implicitHeight: Appearance.sizes.barBorder
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color: Appearance.colors.colOutlineVariant
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}
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// Stuff
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RowLayout {
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anchors {
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fill: parent
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topMargin: Appearance.sizes.barBorder
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}
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BarButton {
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id: startButton
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Layout.fillHeight: true
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property real targetRotation: 0
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onPressed: targetRotation += 180
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rotation: targetRotation
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Behavior on rotation {
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animation: Appearance.animation.elementMove.numberAnimation.createObject(this)
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}
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onClicked: GlobalStates.launcherOpen = !GlobalStates.launcherOpen
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HexRect {
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anchors.centerIn: parent
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color: startButton.active ?
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(startButton.hovered ? Appearance.colors.colPrimaryHover : Appearance.colors.colPrimary)
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: (startButton.hovered ? Appearance.colors.colLayer3Hover : Appearance.colors.colLayer3)
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Behavior on borderColor {
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animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
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}
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property real size: Appearance.sizes.barHeight * 0.75
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property real sizeDown: size * 0.85
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property real effectiveSize: startButton.down ? sizeDown : size
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Behavior on effectiveSize {
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animation: Appearance.animation.elementMoveFast.numberAnimation.createObject(this)
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}
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implicitWidth: effectiveSize
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implicitHeight: effectiveSize
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}
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contentItem: MaterialSymbol {
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anchors.centerIn: parent
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text: "add"
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iconSize: Appearance.sizes.barHeight * 0.6
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color: Appearance.colors.colOnLayer3
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}
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}
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}
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}
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}
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}
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}
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IpcHandler {
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target: "bar"
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function toggle(): void {
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GlobalStates.barOpen = !GlobalStates.barOpen;
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}
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function close(): void {
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GlobalStates.barOpen = false;
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}
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function open(): void {
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GlobalStates.barOpen = true;
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}
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}
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GlobalShortcut {
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name: "barToggle"
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description: "Toggles bar on press"
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onPressed: {
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GlobalStates.barOpen = !GlobalStates.barOpen;
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}
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}
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GlobalShortcut {
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name: "barOpen"
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description: "Opens bar on press"
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onPressed: {
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GlobalStates.barOpen = true;
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}
|
||||
}
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||||
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||||
GlobalShortcut {
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name: "barClose"
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description: "Closes bar on press"
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||||
|
||||
onPressed: {
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GlobalStates.barOpen = false;
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}
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||||
}
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||||
}
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@@ -0,0 +1,11 @@
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import QtQuick
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||||
import QtQuick.Controls
|
||||
import qs.singletons
|
||||
|
||||
Button {
|
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implicitHeight: Appearance.sizes.barHeight
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||||
implicitWidth: Appearance.sizes.barHeight
|
||||
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background: null
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||||
contentItem: null
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||||
}
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@@ -0,0 +1,114 @@
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pragma Singleton
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import Quickshell
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Singleton {
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||||
id: root
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||||
/**
|
||||
* Returns a color with the hue of color2 and the saturation, value, and alpha of color1.
|
||||
*
|
||||
* @param {string} color1 - The base color (any Qt.color-compatible string).
|
||||
* @param {string} color2 - The color to take hue from.
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||||
* @returns {Qt.rgba} The resulting color.
|
||||
*/
|
||||
function colorWithHueOf(color1, color2) {
|
||||
var c1 = Qt.color(color1);
|
||||
var c2 = Qt.color(color2);
|
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|
||||
// Qt.color hsvHue/hsvSaturation/hsvValue/alpha return 0-1
|
||||
var hue = c2.hsvHue;
|
||||
var sat = c1.hsvSaturation;
|
||||
var val = c1.hsvValue;
|
||||
var alpha = c1.a;
|
||||
|
||||
return Qt.hsva(hue, sat, val, alpha);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a color with the saturation of color2 and the hue/value/alpha of color1.
|
||||
*
|
||||
* @param {string} color1 - The base color (any Qt.color-compatible string).
|
||||
* @param {string} color2 - The color to take saturation from.
|
||||
* @returns {Qt.rgba} The resulting color.
|
||||
*/
|
||||
function colorWithSaturationOf(color1, color2) {
|
||||
var c1 = Qt.color(color1);
|
||||
var c2 = Qt.color(color2);
|
||||
|
||||
var hue = c1.hsvHue;
|
||||
var sat = c2.hsvSaturation;
|
||||
var val = c1.hsvValue;
|
||||
var alpha = c1.a;
|
||||
|
||||
return Qt.hsva(hue, sat, val, alpha);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a color with the given lightness and the hue, saturation, and alpha of the input color (using HSL).
|
||||
*
|
||||
* @param {string} color - The base color (any Qt.color-compatible string).
|
||||
* @param {number} lightness - The lightness value to use (0-1).
|
||||
* @returns {Qt.rgba} The resulting color.
|
||||
*/
|
||||
function colorWithLightness(color, lightness) {
|
||||
var c = Qt.color(color);
|
||||
return Qt.hsla(c.hslHue, c.hslSaturation, lightness, c.a);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a color with the lightness of color2 and the hue, saturation, and alpha of color1 (using HSL).
|
||||
*
|
||||
* @param {string} color1 - The base color (any Qt.color-compatible string).
|
||||
* @param {string} color2 - The color to take lightness from.
|
||||
* @returns {Qt.rgba} The resulting color.
|
||||
*/
|
||||
function colorWithLightnessOf(color1, color2) {
|
||||
var c2 = Qt.color(color2);
|
||||
return colorWithLightness(color1, c2.hslLightness);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adapts color1 to the accent (hue and saturation) of color2 using HSL, keeping lightness and alpha from color1.
|
||||
*
|
||||
* @param {string} color1 - The base color (any Qt.color-compatible string).
|
||||
* @param {string} color2 - The accent color.
|
||||
* @returns {Qt.rgba} The resulting color.
|
||||
*/
|
||||
function adaptToAccent(color1, color2) {
|
||||
var c1 = Qt.color(color1);
|
||||
var c2 = Qt.color(color2);
|
||||
|
||||
var hue = c2.hslHue;
|
||||
var sat = c2.hslSaturation;
|
||||
var light = c1.hslLightness;
|
||||
var alpha = c1.a;
|
||||
|
||||
return Qt.hsla(hue, sat, light, alpha);
|
||||
}
|
||||
|
||||
/**
|
||||
* Mixes two colors by a given percentage.
|
||||
*
|
||||
* @param {string} color1 - The first color (any Qt.color-compatible string).
|
||||
* @param {string} color2 - The second color.
|
||||
* @param {number} percentage - The mix ratio (0-1). 1 = all color1, 0 = all color2.
|
||||
* @returns {Qt.rgba} The resulting mixed color.
|
||||
*/
|
||||
function mix(color1, color2, percentage = 0.5) {
|
||||
var c1 = Qt.color(color1);
|
||||
var c2 = Qt.color(color2);
|
||||
return Qt.rgba(percentage * c1.r + (1 - percentage) * c2.r, percentage * c1.g + (1 - percentage) * c2.g, percentage * c1.b + (1 - percentage) * c2.b, percentage * c1.a + (1 - percentage) * c2.a);
|
||||
}
|
||||
|
||||
/**
|
||||
* Transparentizes a color by a given percentage.
|
||||
*
|
||||
* @param {string} color - The color (any Qt.color-compatible string).
|
||||
* @param {number} percentage - The amount to transparentize (0-1).
|
||||
* @returns {Qt.rgba} The resulting color.
|
||||
*/
|
||||
function transparentize(color, percentage = 1) {
|
||||
var c = Qt.color(color);
|
||||
return Qt.rgba(c.r, c.g, c.b, c.a * (1 - percentage));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
pragma Singleton
|
||||
import Quickshell
|
||||
|
||||
Singleton {
|
||||
id: root
|
||||
|
||||
/**
|
||||
* Trims the File protocol off the input string
|
||||
* @param {string} str
|
||||
* @returns {string}
|
||||
*/
|
||||
function trimFileProtocol(str) {
|
||||
return str.startsWith("file://") ? str.slice(7) : str;
|
||||
}
|
||||
|
||||
/**
|
||||
* Extracts the file name from a file path
|
||||
* @param {string} str
|
||||
* @returns {string}
|
||||
*/
|
||||
function fileNameForPath(str) {
|
||||
if (typeof str !== "string") return "";
|
||||
const trimmed = trimFileProtocol(str);
|
||||
return trimmed.split(/[\\/]/).pop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the file extension from a file path or name
|
||||
* @param {string} str
|
||||
* @returns {string}
|
||||
*/
|
||||
function trimFileExt(str) {
|
||||
if (typeof str !== "string") return "";
|
||||
const trimmed = trimFileProtocol(str);
|
||||
const lastDot = trimmed.lastIndexOf(".");
|
||||
if (lastDot > -1 && lastDot > trimmed.lastIndexOf("/")) {
|
||||
return trimmed.slice(0, lastDot);
|
||||
}
|
||||
return trimmed;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
pragma Singleton
|
||||
import Quickshell
|
||||
|
||||
Singleton {
|
||||
id: root
|
||||
|
||||
function toPlainObject(qtObj) {
|
||||
if (qtObj === null || typeof qtObj !== "object") return qtObj;
|
||||
|
||||
// Handle true arrays
|
||||
if (Array.isArray(qtObj)) {
|
||||
return qtObj.map(item => toPlainObject(item));
|
||||
}
|
||||
|
||||
// Handle array-like Qt objects (e.g., have length and numeric keys)
|
||||
if (
|
||||
typeof qtObj.length === "number" &&
|
||||
qtObj.length > 0 &&
|
||||
Object.keys(qtObj).every(
|
||||
key => !isNaN(key) || key === "length"
|
||||
)
|
||||
) {
|
||||
let arr = [];
|
||||
for (let i = 0; i < qtObj.length; i++) {
|
||||
arr.push(toPlainObject(qtObj[i]));
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
const result = ({});
|
||||
for (let key in qtObj) {
|
||||
if (
|
||||
typeof qtObj[key] !== "function" &&
|
||||
!key.startsWith("objectName") &&
|
||||
!key.startsWith("children") &&
|
||||
!key.startsWith("object") &&
|
||||
!key.startsWith("parent") &&
|
||||
!key.startsWith("metaObject") &&
|
||||
!key.startsWith("destroyed") &&
|
||||
!key.startsWith("reloadableId")
|
||||
) {
|
||||
result[key] = toPlainObject(qtObj[key]);
|
||||
}
|
||||
}
|
||||
// console.log(JSON.stringify(result))
|
||||
return result;
|
||||
}
|
||||
|
||||
function applyToQtObject(qtObj, jsonObj) {
|
||||
// console.log("applyToQtObject", JSON.stringify(qtObj, null, 2), "<<", JSON.stringify(jsonObj, null, 2));
|
||||
if (!qtObj || typeof jsonObj !== "object" || jsonObj === null) return;
|
||||
|
||||
// Detect array-like Qt objects
|
||||
const isQtArrayLike = obj => {
|
||||
return obj && typeof obj === "object" &&
|
||||
typeof obj.length === "number" &&
|
||||
obj.length > 0 &&
|
||||
Object.keys(obj).every(key => !isNaN(key) || key === "length");
|
||||
};
|
||||
|
||||
// If both are arrays or array-like, update in place or replace
|
||||
if ((Array.isArray(qtObj) || isQtArrayLike(qtObj)) && Array.isArray(jsonObj)) {
|
||||
qtObj.length = 0;
|
||||
for (let i = 0; i < jsonObj.length; i++) {
|
||||
qtObj.push(jsonObj[i]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// If target is array or array-like but source is not, clear
|
||||
if ((Array.isArray(qtObj) || isQtArrayLike(qtObj)) && !Array.isArray(jsonObj)) {
|
||||
qtObj.length = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// If source is array but target is not, assign directly if possible
|
||||
if (!(Array.isArray(qtObj) || isQtArrayLike(qtObj)) && Array.isArray(jsonObj)) {
|
||||
return jsonObj;
|
||||
}
|
||||
|
||||
for (let key in jsonObj) {
|
||||
if (!qtObj.hasOwnProperty(key)) continue;
|
||||
const value = qtObj[key];
|
||||
const jsonValue = jsonObj[key];
|
||||
// console.log("applying to qt obj key:", value, "jsonValue:", jsonValue);
|
||||
if ((Array.isArray(value) || isQtArrayLike(value)) && Array.isArray(jsonValue)) {
|
||||
value.length = 0;
|
||||
for (let i = 0; i < jsonValue.length; i++) {
|
||||
value.push(jsonValue[i]);
|
||||
}
|
||||
} else if (value && typeof value === "object" && !Array.isArray(value) && !isQtArrayLike(value)) {
|
||||
applyToQtObject(value, jsonValue);
|
||||
} else {
|
||||
qtObj[key] = jsonValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,221 @@
|
||||
pragma Singleton
|
||||
import Quickshell
|
||||
|
||||
Singleton {
|
||||
id: root
|
||||
|
||||
/**
|
||||
* Formats a string according to the args that are passed inc
|
||||
* @param { string } str
|
||||
* @param {...any} args
|
||||
* @returns
|
||||
*/
|
||||
function format(str, ...args) {
|
||||
return str.replace(/{(\d+)}/g, (match, index) => typeof args[index] !== 'undefined' ? args[index] : match);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the domain of the passed in url or null
|
||||
* @param { string } url
|
||||
* @returns { string| null }
|
||||
*/
|
||||
function getDomain(url) {
|
||||
const match = url.match(/^(?:https?:\/\/)?(?:www\.)?([^\/]+)/);
|
||||
return match ? match[1] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the base url of the passed in url or null
|
||||
* @param { string } url
|
||||
* @returns { string | null }
|
||||
*/
|
||||
function getBaseUrl(url) {
|
||||
const match = url.match(/^(https?:\/\/[^\/]+)(\/.*)?$/);
|
||||
return match ? match[1] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Escapes single quotes in shell commands
|
||||
* @param { string } str
|
||||
* @returns { string }
|
||||
*/
|
||||
function shellSingleQuoteEscape(str) {
|
||||
// escape single quotes
|
||||
return String(str)
|
||||
// .replace(/\\/g, '\\\\')
|
||||
.replace(/'/g, "'\\''");
|
||||
}
|
||||
|
||||
/**
|
||||
* Splits markdown blocks into three different types: text, think, and code.
|
||||
* @param { string } markdown
|
||||
*/
|
||||
function splitMarkdownBlocks(markdown) {
|
||||
const regex = /```(\w+)?\n([\s\S]*?)```|<think>([\s\S]*?)<\/think>/g;
|
||||
/**
|
||||
* @type {{type: "text" | "think" | "code"; content: string; lang: string | undefined; completed: boolean | undefined}[]}
|
||||
*/
|
||||
let result = [];
|
||||
let lastIndex = 0;
|
||||
let match;
|
||||
while ((match = regex.exec(markdown)) !== null) {
|
||||
if (match.index > lastIndex) {
|
||||
const text = markdown.slice(lastIndex, match.index);
|
||||
if (text.trim()) {
|
||||
result.push({
|
||||
type: "text",
|
||||
content: text
|
||||
});
|
||||
}
|
||||
}
|
||||
if (match[0].startsWith('```')) {
|
||||
if (match[2] && match[2].trim()) {
|
||||
result.push({
|
||||
type: "code",
|
||||
lang: match[1] || "",
|
||||
content: match[2],
|
||||
completed: true
|
||||
});
|
||||
}
|
||||
} else if (match[0].startsWith('<think>')) {
|
||||
if (match[3] && match[3].trim()) {
|
||||
result.push({
|
||||
type: "think",
|
||||
content: match[3],
|
||||
completed: true
|
||||
});
|
||||
}
|
||||
}
|
||||
lastIndex = regex.lastIndex;
|
||||
}
|
||||
// Handle any remaining text after the last match
|
||||
if (lastIndex < markdown.length) {
|
||||
const text = markdown.slice(lastIndex);
|
||||
// Check for unfinished <think> block
|
||||
const thinkStart = text.indexOf('<think>');
|
||||
const codeStart = text.indexOf('```');
|
||||
if (thinkStart !== -1 && (codeStart === -1 || thinkStart < codeStart)) {
|
||||
const beforeThink = text.slice(0, thinkStart);
|
||||
if (beforeThink.trim()) {
|
||||
result.push({
|
||||
type: "text",
|
||||
content: beforeThink
|
||||
});
|
||||
}
|
||||
const thinkContent = text.slice(thinkStart + 7);
|
||||
if (thinkContent.trim()) {
|
||||
result.push({
|
||||
type: "think",
|
||||
content: thinkContent,
|
||||
completed: false
|
||||
});
|
||||
}
|
||||
} else if (codeStart !== -1) {
|
||||
const beforeCode = text.slice(0, codeStart);
|
||||
if (beforeCode.trim()) {
|
||||
result.push({
|
||||
type: "text",
|
||||
content: beforeCode
|
||||
});
|
||||
}
|
||||
// Try to detect language after ```
|
||||
const codeLangMatch = text.slice(codeStart + 3).match(/^(\w+)?\n/);
|
||||
let lang = "";
|
||||
let codeContentStart = codeStart + 3;
|
||||
if (codeLangMatch) {
|
||||
lang = codeLangMatch[1] || "";
|
||||
codeContentStart += codeLangMatch[0].length;
|
||||
} else if (text[codeStart + 3] === '\n') {
|
||||
codeContentStart += 1;
|
||||
}
|
||||
const codeContent = text.slice(codeContentStart);
|
||||
if (codeContent.trim()) {
|
||||
result.push({
|
||||
type: "code",
|
||||
lang,
|
||||
content: codeContent,
|
||||
completed: false
|
||||
});
|
||||
}
|
||||
} else if (text.trim()) {
|
||||
result.push({
|
||||
type: "text",
|
||||
content: text
|
||||
});
|
||||
}
|
||||
}
|
||||
// console.log(JSON.stringify(result, null, 2));
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the original string with backslashes escaped
|
||||
* @param { string } str
|
||||
* @returns { string }
|
||||
*/
|
||||
function escapeBackslashes(str) {
|
||||
return str.replace(/\\/g, '\\\\');
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps words to supplied maximum length
|
||||
* @param { string | null } str
|
||||
* @param { number } maxLen
|
||||
* @returns { string }
|
||||
*/
|
||||
function wordWrap(str, maxLen) {
|
||||
if (!str)
|
||||
return "";
|
||||
let words = str.split(" ");
|
||||
let lines = [];
|
||||
let current = "";
|
||||
for (let i = 0; i < words.length; ++i) {
|
||||
if ((current + (current.length > 0 ? " " : "") + words[i]).length > maxLen) {
|
||||
if (current.length > 0)
|
||||
lines.push(current);
|
||||
current = words[i];
|
||||
} else {
|
||||
current += (current.length > 0 ? " " : "") + words[i];
|
||||
}
|
||||
}
|
||||
if (current.length > 0)
|
||||
lines.push(current);
|
||||
return lines.join("\n");
|
||||
}
|
||||
|
||||
function cleanMusicTitle(title) {
|
||||
if (!title)
|
||||
return "";
|
||||
// Brackets
|
||||
title = title.replace(/^ *\([^)]*\) */g, " "); // Round brackets
|
||||
title = title.replace(/^ *\[[^\]]*\] */g, " "); // Square brackets
|
||||
title = title.replace(/^ *\{[^\}]*\} */g, " "); // Curly brackets
|
||||
// Japenis brackets
|
||||
title = title.replace(/^ *【[^】]*】/, ""); // Touhou
|
||||
title = title.replace(/^ *《[^》]*》/, ""); // ??
|
||||
title = title.replace(/^ *「[^」]*」/, ""); // OP/ED thingie
|
||||
title = title.replace(/^ *『[^』]*』/, ""); // OP/ED thingie
|
||||
|
||||
return title.trim();
|
||||
}
|
||||
|
||||
function friendlyTimeForSeconds(seconds) {
|
||||
if (isNaN(seconds) || seconds < 0)
|
||||
return "0:00";
|
||||
seconds = Math.floor(seconds);
|
||||
const h = Math.floor(seconds / 3600);
|
||||
const m = Math.floor((seconds % 3600) / 60);
|
||||
const s = seconds % 60;
|
||||
if (h > 0) {
|
||||
return `${h}:${m.toString().padStart(2, '0')}:${s.toString().padStart(2, '0')}`;
|
||||
} else {
|
||||
return `${m}:${s.toString().padStart(2, '0')}`;
|
||||
}
|
||||
}
|
||||
|
||||
function escapeHtml(str) {
|
||||
if (typeof str !== 'string')
|
||||
return str;
|
||||
return str.replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"').replace(/'/g, ''');
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,682 @@
|
||||
.pragma library
|
||||
|
||||
// https://github.com/farzher/fuzzysort
|
||||
// License: MIT | Copyright (c) 2018 Stephen Kamenar
|
||||
// A copy of the license is available in the `licenses` folder of this repository
|
||||
|
||||
var single = (search, target) => {
|
||||
if(!search || !target) return NULL
|
||||
|
||||
var preparedSearch = getPreparedSearch(search)
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
|
||||
var searchBitflags = preparedSearch.bitflags
|
||||
if((searchBitflags & target._bitflags) !== searchBitflags) return NULL
|
||||
|
||||
return algorithm(preparedSearch, target)
|
||||
}
|
||||
|
||||
var go = (search, targets, options) => {
|
||||
if(!search) return options?.all ? all(targets, options) : noResults
|
||||
|
||||
var preparedSearch = getPreparedSearch(search)
|
||||
var searchBitflags = preparedSearch.bitflags
|
||||
var containsSpace = preparedSearch.containsSpace
|
||||
|
||||
var threshold = denormalizeScore( options?.threshold || 0 )
|
||||
var limit = options?.limit || INFINITY
|
||||
|
||||
var resultsLen = 0; var limitedCount = 0
|
||||
var targetsLen = targets.length
|
||||
|
||||
function push_result(result) {
|
||||
if(resultsLen < limit) { q.add(result); ++resultsLen }
|
||||
else {
|
||||
++limitedCount
|
||||
if(result._score > q.peek()._score) q.replaceTop(result)
|
||||
}
|
||||
}
|
||||
|
||||
// This code is copy/pasted 3 times for performance reasons [options.key, options.keys, no keys]
|
||||
|
||||
// options.key
|
||||
if(options?.key) {
|
||||
var key = options.key
|
||||
for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
|
||||
var target = getValue(obj, key)
|
||||
if(!target) continue
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
|
||||
if((searchBitflags & target._bitflags) !== searchBitflags) continue
|
||||
var result = algorithm(preparedSearch, target)
|
||||
if(result === NULL) continue
|
||||
if(result._score < threshold) continue
|
||||
|
||||
result.obj = obj
|
||||
push_result(result)
|
||||
}
|
||||
|
||||
// options.keys
|
||||
} else if(options?.keys) {
|
||||
var keys = options.keys
|
||||
var keysLen = keys.length
|
||||
|
||||
outer: for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
|
||||
|
||||
{ // early out based on bitflags
|
||||
var keysBitflags = 0
|
||||
for (var keyI = 0; keyI < keysLen; ++keyI) {
|
||||
var key = keys[keyI]
|
||||
var target = getValue(obj, key)
|
||||
if(!target) { tmpTargets[keyI] = noTarget; continue }
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
tmpTargets[keyI] = target
|
||||
|
||||
keysBitflags |= target._bitflags
|
||||
}
|
||||
|
||||
if((searchBitflags & keysBitflags) !== searchBitflags) continue
|
||||
}
|
||||
|
||||
if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) keysSpacesBestScores[i] = NEGATIVE_INFINITY
|
||||
|
||||
for (var keyI = 0; keyI < keysLen; ++keyI) {
|
||||
target = tmpTargets[keyI]
|
||||
if(target === noTarget) { tmpResults[keyI] = noTarget; continue }
|
||||
|
||||
tmpResults[keyI] = algorithm(preparedSearch, target, /*allowSpaces=*/false, /*allowPartialMatch=*/containsSpace)
|
||||
if(tmpResults[keyI] === NULL) { tmpResults[keyI] = noTarget; continue }
|
||||
|
||||
// todo: this seems weird and wrong. like what if our first match wasn't good. this should just replace it instead of averaging with it
|
||||
// if our second match isn't good we ignore it instead of averaging with it
|
||||
if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) {
|
||||
if(allowPartialMatchScores[i] > -1000) {
|
||||
if(keysSpacesBestScores[i] > NEGATIVE_INFINITY) {
|
||||
var tmp = (keysSpacesBestScores[i] + allowPartialMatchScores[i]) / 4/*bonus score for having multiple matches*/
|
||||
if(tmp > keysSpacesBestScores[i]) keysSpacesBestScores[i] = tmp
|
||||
}
|
||||
}
|
||||
if(allowPartialMatchScores[i] > keysSpacesBestScores[i]) keysSpacesBestScores[i] = allowPartialMatchScores[i]
|
||||
}
|
||||
}
|
||||
|
||||
if(containsSpace) {
|
||||
for(let i=0; i<preparedSearch.spaceSearches.length; i++) { if(keysSpacesBestScores[i] === NEGATIVE_INFINITY) continue outer }
|
||||
} else {
|
||||
var hasAtLeast1Match = false
|
||||
for(let i=0; i < keysLen; i++) { if(tmpResults[i]._score !== NEGATIVE_INFINITY) { hasAtLeast1Match = true; break } }
|
||||
if(!hasAtLeast1Match) continue
|
||||
}
|
||||
|
||||
var objResults = new KeysResult(keysLen)
|
||||
for(let i=0; i < keysLen; i++) { objResults[i] = tmpResults[i] }
|
||||
|
||||
if(containsSpace) {
|
||||
var score = 0
|
||||
for(let i=0; i<preparedSearch.spaceSearches.length; i++) score += keysSpacesBestScores[i]
|
||||
} else {
|
||||
// todo could rewrite this scoring to be more similar to when there's spaces
|
||||
// if we match multiple keys give us bonus points
|
||||
var score = NEGATIVE_INFINITY
|
||||
for(let i=0; i<keysLen; i++) {
|
||||
var result = objResults[i]
|
||||
if(result._score > -1000) {
|
||||
if(score > NEGATIVE_INFINITY) {
|
||||
var tmp = (score + result._score) / 4/*bonus score for having multiple matches*/
|
||||
if(tmp > score) score = tmp
|
||||
}
|
||||
}
|
||||
if(result._score > score) score = result._score
|
||||
}
|
||||
}
|
||||
|
||||
objResults.obj = obj
|
||||
objResults._score = score
|
||||
if(options?.scoreFn) {
|
||||
score = options.scoreFn(objResults)
|
||||
if(!score) continue
|
||||
score = denormalizeScore(score)
|
||||
objResults._score = score
|
||||
}
|
||||
|
||||
if(score < threshold) continue
|
||||
push_result(objResults)
|
||||
}
|
||||
|
||||
// no keys
|
||||
} else {
|
||||
for(var i = 0; i < targetsLen; ++i) { var target = targets[i]
|
||||
if(!target) continue
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
|
||||
if((searchBitflags & target._bitflags) !== searchBitflags) continue
|
||||
var result = algorithm(preparedSearch, target)
|
||||
if(result === NULL) continue
|
||||
if(result._score < threshold) continue
|
||||
|
||||
push_result(result)
|
||||
}
|
||||
}
|
||||
|
||||
if(resultsLen === 0) return noResults
|
||||
var results = new Array(resultsLen)
|
||||
for(var i = resultsLen - 1; i >= 0; --i) results[i] = q.poll()
|
||||
results.total = resultsLen + limitedCount
|
||||
return results
|
||||
}
|
||||
|
||||
|
||||
// this is written as 1 function instead of 2 for minification. perf seems fine ...
|
||||
// except when minified. the perf is very slow
|
||||
var highlight = (result, open='<b>', close='</b>') => {
|
||||
var callback = typeof open === 'function' ? open : undefined
|
||||
|
||||
var target = result.target
|
||||
var targetLen = target.length
|
||||
var indexes = result.indexes
|
||||
var highlighted = ''
|
||||
var matchI = 0
|
||||
var indexesI = 0
|
||||
var opened = false
|
||||
var parts = []
|
||||
|
||||
for(var i = 0; i < targetLen; ++i) { var char = target[i]
|
||||
if(indexes[indexesI] === i) {
|
||||
++indexesI
|
||||
if(!opened) { opened = true
|
||||
if(callback) {
|
||||
parts.push(highlighted); highlighted = ''
|
||||
} else {
|
||||
highlighted += open
|
||||
}
|
||||
}
|
||||
|
||||
if(indexesI === indexes.length) {
|
||||
if(callback) {
|
||||
highlighted += char
|
||||
parts.push(callback(highlighted, matchI++)); highlighted = ''
|
||||
parts.push(target.substr(i+1))
|
||||
} else {
|
||||
highlighted += char + close + target.substr(i+1)
|
||||
}
|
||||
break
|
||||
}
|
||||
} else {
|
||||
if(opened) { opened = false
|
||||
if(callback) {
|
||||
parts.push(callback(highlighted, matchI++)); highlighted = ''
|
||||
} else {
|
||||
highlighted += close
|
||||
}
|
||||
}
|
||||
}
|
||||
highlighted += char
|
||||
}
|
||||
|
||||
return callback ? parts : highlighted
|
||||
}
|
||||
|
||||
|
||||
var prepare = (target) => {
|
||||
if(typeof target === 'number') target = ''+target
|
||||
else if(typeof target !== 'string') target = ''
|
||||
var info = prepareLowerInfo(target)
|
||||
return new_result(target, {_targetLower:info._lower, _targetLowerCodes:info.lowerCodes, _bitflags:info.bitflags})
|
||||
}
|
||||
|
||||
var cleanup = () => { preparedCache.clear(); preparedSearchCache.clear() }
|
||||
|
||||
|
||||
// Below this point is only internal code
|
||||
// Below this point is only internal code
|
||||
// Below this point is only internal code
|
||||
// Below this point is only internal code
|
||||
|
||||
|
||||
class Result {
|
||||
get ['indexes']() { return this._indexes.slice(0, this._indexes.len).sort((a,b)=>a-b) }
|
||||
set ['indexes'](indexes) { return this._indexes = indexes }
|
||||
['highlight'](open, close) { return highlight(this, open, close) }
|
||||
get ['score']() { return normalizeScore(this._score) }
|
||||
set ['score'](score) { this._score = denormalizeScore(score) }
|
||||
}
|
||||
|
||||
class KeysResult extends Array {
|
||||
get ['score']() { return normalizeScore(this._score) }
|
||||
set ['score'](score) { this._score = denormalizeScore(score) }
|
||||
}
|
||||
|
||||
var new_result = (target, options) => {
|
||||
const result = new Result()
|
||||
result['target'] = target
|
||||
result['obj'] = options.obj ?? NULL
|
||||
result._score = options._score ?? NEGATIVE_INFINITY
|
||||
result._indexes = options._indexes ?? []
|
||||
result._targetLower = options._targetLower ?? ''
|
||||
result._targetLowerCodes = options._targetLowerCodes ?? NULL
|
||||
result._nextBeginningIndexes = options._nextBeginningIndexes ?? NULL
|
||||
result._bitflags = options._bitflags ?? 0
|
||||
return result
|
||||
}
|
||||
|
||||
|
||||
var normalizeScore = score => {
|
||||
if(score === NEGATIVE_INFINITY) return 0
|
||||
if(score > 1) return score
|
||||
return Math.E ** ( ((-score + 1)**.04307 - 1) * -2)
|
||||
}
|
||||
var denormalizeScore = normalizedScore => {
|
||||
if(normalizedScore === 0) return NEGATIVE_INFINITY
|
||||
if(normalizedScore > 1) return normalizedScore
|
||||
return 1 - Math.pow((Math.log(normalizedScore) / -2 + 1), 1 / 0.04307)
|
||||
}
|
||||
|
||||
|
||||
var prepareSearch = (search) => {
|
||||
if(typeof search === 'number') search = ''+search
|
||||
else if(typeof search !== 'string') search = ''
|
||||
search = search.trim()
|
||||
var info = prepareLowerInfo(search)
|
||||
|
||||
var spaceSearches = []
|
||||
if(info.containsSpace) {
|
||||
var searches = search.split(/\s+/)
|
||||
searches = [...new Set(searches)] // distinct
|
||||
for(var i=0; i<searches.length; i++) {
|
||||
if(searches[i] === '') continue
|
||||
var _info = prepareLowerInfo(searches[i])
|
||||
spaceSearches.push({lowerCodes:_info.lowerCodes, _lower:searches[i].toLowerCase(), containsSpace:false})
|
||||
}
|
||||
}
|
||||
|
||||
return {lowerCodes: info.lowerCodes, _lower: info._lower, containsSpace: info.containsSpace, bitflags: info.bitflags, spaceSearches: spaceSearches}
|
||||
}
|
||||
|
||||
|
||||
|
||||
var getPrepared = (target) => {
|
||||
if(target.length > 999) return prepare(target) // don't cache huge targets
|
||||
var targetPrepared = preparedCache.get(target)
|
||||
if(targetPrepared !== undefined) return targetPrepared
|
||||
targetPrepared = prepare(target)
|
||||
preparedCache.set(target, targetPrepared)
|
||||
return targetPrepared
|
||||
}
|
||||
var getPreparedSearch = (search) => {
|
||||
if(search.length > 999) return prepareSearch(search) // don't cache huge searches
|
||||
var searchPrepared = preparedSearchCache.get(search)
|
||||
if(searchPrepared !== undefined) return searchPrepared
|
||||
searchPrepared = prepareSearch(search)
|
||||
preparedSearchCache.set(search, searchPrepared)
|
||||
return searchPrepared
|
||||
}
|
||||
|
||||
|
||||
var all = (targets, options) => {
|
||||
var results = []; results.total = targets.length // this total can be wrong if some targets are skipped
|
||||
|
||||
var limit = options?.limit || INFINITY
|
||||
|
||||
if(options?.key) {
|
||||
for(var i=0;i<targets.length;i++) { var obj = targets[i]
|
||||
var target = getValue(obj, options.key)
|
||||
if(target == NULL) continue
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
var result = new_result(target.target, {_score: target._score, obj: obj})
|
||||
results.push(result); if(results.length >= limit) return results
|
||||
}
|
||||
} else if(options?.keys) {
|
||||
for(var i=0;i<targets.length;i++) { var obj = targets[i]
|
||||
var objResults = new KeysResult(options.keys.length)
|
||||
for (var keyI = options.keys.length - 1; keyI >= 0; --keyI) {
|
||||
var target = getValue(obj, options.keys[keyI])
|
||||
if(!target) { objResults[keyI] = noTarget; continue }
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
target._score = NEGATIVE_INFINITY
|
||||
target._indexes.len = 0
|
||||
objResults[keyI] = target
|
||||
}
|
||||
objResults.obj = obj
|
||||
objResults._score = NEGATIVE_INFINITY
|
||||
results.push(objResults); if(results.length >= limit) return results
|
||||
}
|
||||
} else {
|
||||
for(var i=0;i<targets.length;i++) { var target = targets[i]
|
||||
if(target == NULL) continue
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
target._score = NEGATIVE_INFINITY
|
||||
target._indexes.len = 0
|
||||
results.push(target); if(results.length >= limit) return results
|
||||
}
|
||||
}
|
||||
|
||||
return results
|
||||
}
|
||||
|
||||
|
||||
var algorithm = (preparedSearch, prepared, allowSpaces=false, allowPartialMatch=false) => {
|
||||
if(allowSpaces===false && preparedSearch.containsSpace) return algorithmSpaces(preparedSearch, prepared, allowPartialMatch)
|
||||
|
||||
var searchLower = preparedSearch._lower
|
||||
var searchLowerCodes = preparedSearch.lowerCodes
|
||||
var searchLowerCode = searchLowerCodes[0]
|
||||
var targetLowerCodes = prepared._targetLowerCodes
|
||||
var searchLen = searchLowerCodes.length
|
||||
var targetLen = targetLowerCodes.length
|
||||
var searchI = 0 // where we at
|
||||
var targetI = 0 // where you at
|
||||
var matchesSimpleLen = 0
|
||||
|
||||
// very basic fuzzy match; to remove non-matching targets ASAP!
|
||||
// walk through target. find sequential matches.
|
||||
// if all chars aren't found then exit
|
||||
for(;;) {
|
||||
var isMatch = searchLowerCode === targetLowerCodes[targetI]
|
||||
if(isMatch) {
|
||||
matchesSimple[matchesSimpleLen++] = targetI
|
||||
++searchI; if(searchI === searchLen) break
|
||||
searchLowerCode = searchLowerCodes[searchI]
|
||||
}
|
||||
++targetI; if(targetI >= targetLen) return NULL // Failed to find searchI
|
||||
}
|
||||
|
||||
var searchI = 0
|
||||
var successStrict = false
|
||||
var matchesStrictLen = 0
|
||||
|
||||
var nextBeginningIndexes = prepared._nextBeginningIndexes
|
||||
if(nextBeginningIndexes === NULL) nextBeginningIndexes = prepared._nextBeginningIndexes = prepareNextBeginningIndexes(prepared.target)
|
||||
targetI = matchesSimple[0]===0 ? 0 : nextBeginningIndexes[matchesSimple[0]-1]
|
||||
|
||||
// Our target string successfully matched all characters in sequence!
|
||||
// Let's try a more advanced and strict test to improve the score
|
||||
// only count it as a match if it's consecutive or a beginning character!
|
||||
var backtrackCount = 0
|
||||
if(targetI !== targetLen) for(;;) {
|
||||
if(targetI >= targetLen) {
|
||||
// We failed to find a good spot for this search char, go back to the previous search char and force it forward
|
||||
if(searchI <= 0) break // We failed to push chars forward for a better match
|
||||
|
||||
++backtrackCount; if(backtrackCount > 200) break // exponential backtracking is taking too long, just give up and return a bad match
|
||||
|
||||
--searchI
|
||||
var lastMatch = matchesStrict[--matchesStrictLen]
|
||||
targetI = nextBeginningIndexes[lastMatch]
|
||||
|
||||
} else {
|
||||
var isMatch = searchLowerCodes[searchI] === targetLowerCodes[targetI]
|
||||
if(isMatch) {
|
||||
matchesStrict[matchesStrictLen++] = targetI
|
||||
++searchI; if(searchI === searchLen) { successStrict = true; break }
|
||||
++targetI
|
||||
} else {
|
||||
targetI = nextBeginningIndexes[targetI]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check if it's a substring match
|
||||
var substringIndex = searchLen <= 1 ? -1 : prepared._targetLower.indexOf(searchLower, matchesSimple[0]) // perf: this is slow
|
||||
var isSubstring = !!~substringIndex
|
||||
var isSubstringBeginning = !isSubstring ? false : substringIndex===0 || prepared._nextBeginningIndexes[substringIndex-1] === substringIndex
|
||||
|
||||
// if it's a substring match but not at a beginning index, let's try to find a substring starting at a beginning index for a better score
|
||||
if(isSubstring && !isSubstringBeginning) {
|
||||
for(var i=0; i<nextBeginningIndexes.length; i=nextBeginningIndexes[i]) {
|
||||
if(i <= substringIndex) continue
|
||||
|
||||
for(var s=0; s<searchLen; s++) if(searchLowerCodes[s] !== prepared._targetLowerCodes[i+s]) break
|
||||
if(s === searchLen) { substringIndex = i; isSubstringBeginning = true; break }
|
||||
}
|
||||
}
|
||||
|
||||
// tally up the score & keep track of matches for highlighting later
|
||||
// if it's a simple match, we'll switch to a substring match if a substring exists
|
||||
// if it's a strict match, we'll switch to a substring match only if that's a better score
|
||||
|
||||
var calculateScore = matches => {
|
||||
var score = 0
|
||||
|
||||
var extraMatchGroupCount = 0
|
||||
for(var i = 1; i < searchLen; ++i) {
|
||||
if(matches[i] - matches[i-1] !== 1) {score -= matches[i]; ++extraMatchGroupCount}
|
||||
}
|
||||
var unmatchedDistance = matches[searchLen-1] - matches[0] - (searchLen-1)
|
||||
|
||||
score -= (12+unmatchedDistance) * extraMatchGroupCount // penality for more groups
|
||||
|
||||
if(matches[0] !== 0) score -= matches[0]*matches[0]*.2 // penality for not starting near the beginning
|
||||
|
||||
if(!successStrict) {
|
||||
score *= 1000
|
||||
} else {
|
||||
// successStrict on a target with too many beginning indexes loses points for being a bad target
|
||||
var uniqueBeginningIndexes = 1
|
||||
for(var i = nextBeginningIndexes[0]; i < targetLen; i=nextBeginningIndexes[i]) ++uniqueBeginningIndexes
|
||||
|
||||
if(uniqueBeginningIndexes > 24) score *= (uniqueBeginningIndexes-24)*10 // quite arbitrary numbers here ...
|
||||
}
|
||||
|
||||
score -= (targetLen - searchLen)/2 // penality for longer targets
|
||||
|
||||
if(isSubstring) score /= 1+searchLen*searchLen*1 // bonus for being a full substring
|
||||
if(isSubstringBeginning) score /= 1+searchLen*searchLen*1 // bonus for substring starting on a beginningIndex
|
||||
|
||||
score -= (targetLen - searchLen)/2 // penality for longer targets
|
||||
|
||||
return score
|
||||
}
|
||||
|
||||
if(!successStrict) {
|
||||
if(isSubstring) for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
|
||||
var matchesBest = matchesSimple
|
||||
var score = calculateScore(matchesBest)
|
||||
} else {
|
||||
if(isSubstringBeginning) {
|
||||
for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
|
||||
var matchesBest = matchesSimple
|
||||
var score = calculateScore(matchesSimple)
|
||||
} else {
|
||||
var matchesBest = matchesStrict
|
||||
var score = calculateScore(matchesStrict)
|
||||
}
|
||||
}
|
||||
|
||||
prepared._score = score
|
||||
|
||||
for(var i = 0; i < searchLen; ++i) prepared._indexes[i] = matchesBest[i]
|
||||
prepared._indexes.len = searchLen
|
||||
|
||||
const result = new Result()
|
||||
result.target = prepared.target
|
||||
result._score = prepared._score
|
||||
result._indexes = prepared._indexes
|
||||
return result
|
||||
}
|
||||
var algorithmSpaces = (preparedSearch, target, allowPartialMatch) => {
|
||||
var seen_indexes = new Set()
|
||||
var score = 0
|
||||
var result = NULL
|
||||
|
||||
var first_seen_index_last_search = 0
|
||||
var searches = preparedSearch.spaceSearches
|
||||
var searchesLen = searches.length
|
||||
var changeslen = 0
|
||||
|
||||
// Return _nextBeginningIndexes back to its normal state
|
||||
var resetNextBeginningIndexes = () => {
|
||||
for(let i=changeslen-1; i>=0; i--) target._nextBeginningIndexes[nextBeginningIndexesChanges[i*2 + 0]] = nextBeginningIndexesChanges[i*2 + 1]
|
||||
}
|
||||
|
||||
var hasAtLeast1Match = false
|
||||
for(var i=0; i<searchesLen; ++i) {
|
||||
allowPartialMatchScores[i] = NEGATIVE_INFINITY
|
||||
var search = searches[i]
|
||||
|
||||
result = algorithm(search, target)
|
||||
if(allowPartialMatch) {
|
||||
if(result === NULL) continue
|
||||
hasAtLeast1Match = true
|
||||
} else {
|
||||
if(result === NULL) {resetNextBeginningIndexes(); return NULL}
|
||||
}
|
||||
|
||||
// if not the last search, we need to mutate _nextBeginningIndexes for the next search
|
||||
var isTheLastSearch = i === searchesLen - 1
|
||||
if(!isTheLastSearch) {
|
||||
var indexes = result._indexes
|
||||
|
||||
var indexesIsConsecutiveSubstring = true
|
||||
for(let i=0; i<indexes.len-1; i++) {
|
||||
if(indexes[i+1] - indexes[i] !== 1) {
|
||||
indexesIsConsecutiveSubstring = false; break;
|
||||
}
|
||||
}
|
||||
|
||||
if(indexesIsConsecutiveSubstring) {
|
||||
var newBeginningIndex = indexes[indexes.len-1] + 1
|
||||
var toReplace = target._nextBeginningIndexes[newBeginningIndex-1]
|
||||
for(let i=newBeginningIndex-1; i>=0; i--) {
|
||||
if(toReplace !== target._nextBeginningIndexes[i]) break
|
||||
target._nextBeginningIndexes[i] = newBeginningIndex
|
||||
nextBeginningIndexesChanges[changeslen*2 + 0] = i
|
||||
nextBeginningIndexesChanges[changeslen*2 + 1] = toReplace
|
||||
changeslen++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
score += result._score / searchesLen
|
||||
allowPartialMatchScores[i] = result._score / searchesLen
|
||||
|
||||
// dock points based on order otherwise "c man" returns Manifest.cpp instead of CheatManager.h
|
||||
if(result._indexes[0] < first_seen_index_last_search) {
|
||||
score -= (first_seen_index_last_search - result._indexes[0]) * 2
|
||||
}
|
||||
first_seen_index_last_search = result._indexes[0]
|
||||
|
||||
for(var j=0; j<result._indexes.len; ++j) seen_indexes.add(result._indexes[j])
|
||||
}
|
||||
|
||||
if(allowPartialMatch && !hasAtLeast1Match) return NULL
|
||||
|
||||
resetNextBeginningIndexes()
|
||||
|
||||
// allows a search with spaces that's an exact substring to score well
|
||||
var allowSpacesResult = algorithm(preparedSearch, target, /*allowSpaces=*/true)
|
||||
if(allowSpacesResult !== NULL && allowSpacesResult._score > score) {
|
||||
if(allowPartialMatch) {
|
||||
for(var i=0; i<searchesLen; ++i) {
|
||||
allowPartialMatchScores[i] = allowSpacesResult._score / searchesLen
|
||||
}
|
||||
}
|
||||
return allowSpacesResult
|
||||
}
|
||||
|
||||
if(allowPartialMatch) result = target
|
||||
result._score = score
|
||||
|
||||
var i = 0
|
||||
for (let index of seen_indexes) result._indexes[i++] = index
|
||||
result._indexes.len = i
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
// we use this instead of just .normalize('NFD').replace(/[\u0300-\u036f]/g, '') because that screws with japanese characters
|
||||
var remove_accents = (str) => str.replace(/\p{Script=Latin}+/gu, match => match.normalize('NFD')).replace(/[\u0300-\u036f]/g, '')
|
||||
|
||||
var prepareLowerInfo = (str) => {
|
||||
str = remove_accents(str)
|
||||
var strLen = str.length
|
||||
var lower = str.toLowerCase()
|
||||
var lowerCodes = [] // new Array(strLen) sparse array is too slow
|
||||
var bitflags = 0
|
||||
var containsSpace = false // space isn't stored in bitflags because of how searching with a space works
|
||||
|
||||
for(var i = 0; i < strLen; ++i) {
|
||||
var lowerCode = lowerCodes[i] = lower.charCodeAt(i)
|
||||
|
||||
if(lowerCode === 32) {
|
||||
containsSpace = true
|
||||
continue // it's important that we don't set any bitflags for space
|
||||
}
|
||||
|
||||
var bit = lowerCode>=97&&lowerCode<=122 ? lowerCode-97 // alphabet
|
||||
: lowerCode>=48&&lowerCode<=57 ? 26 // numbers
|
||||
// 3 bits available
|
||||
: lowerCode<=127 ? 30 // other ascii
|
||||
: 31 // other utf8
|
||||
bitflags |= 1<<bit
|
||||
}
|
||||
|
||||
return {lowerCodes:lowerCodes, bitflags:bitflags, containsSpace:containsSpace, _lower:lower}
|
||||
}
|
||||
var prepareBeginningIndexes = (target) => {
|
||||
var targetLen = target.length
|
||||
var beginningIndexes = []; var beginningIndexesLen = 0
|
||||
var wasUpper = false
|
||||
var wasAlphanum = false
|
||||
for(var i = 0; i < targetLen; ++i) {
|
||||
var targetCode = target.charCodeAt(i)
|
||||
var isUpper = targetCode>=65&&targetCode<=90
|
||||
var isAlphanum = isUpper || targetCode>=97&&targetCode<=122 || targetCode>=48&&targetCode<=57
|
||||
var isBeginning = isUpper && !wasUpper || !wasAlphanum || !isAlphanum
|
||||
wasUpper = isUpper
|
||||
wasAlphanum = isAlphanum
|
||||
if(isBeginning) beginningIndexes[beginningIndexesLen++] = i
|
||||
}
|
||||
return beginningIndexes
|
||||
}
|
||||
var prepareNextBeginningIndexes = (target) => {
|
||||
target = remove_accents(target)
|
||||
var targetLen = target.length
|
||||
var beginningIndexes = prepareBeginningIndexes(target)
|
||||
var nextBeginningIndexes = [] // new Array(targetLen) sparse array is too slow
|
||||
var lastIsBeginning = beginningIndexes[0]
|
||||
var lastIsBeginningI = 0
|
||||
for(var i = 0; i < targetLen; ++i) {
|
||||
if(lastIsBeginning > i) {
|
||||
nextBeginningIndexes[i] = lastIsBeginning
|
||||
} else {
|
||||
lastIsBeginning = beginningIndexes[++lastIsBeginningI]
|
||||
nextBeginningIndexes[i] = lastIsBeginning===undefined ? targetLen : lastIsBeginning
|
||||
}
|
||||
}
|
||||
return nextBeginningIndexes
|
||||
}
|
||||
|
||||
var preparedCache = new Map()
|
||||
var preparedSearchCache = new Map()
|
||||
|
||||
// the theory behind these being globals is to reduce garbage collection by not making new arrays
|
||||
var matchesSimple = []; var matchesStrict = []
|
||||
var nextBeginningIndexesChanges = [] // allows straw berry to match strawberry well, by modifying the end of a substring to be considered a beginning index for the rest of the search
|
||||
var keysSpacesBestScores = []; var allowPartialMatchScores = []
|
||||
var tmpTargets = []; var tmpResults = []
|
||||
|
||||
// prop = 'key' 2.5ms optimized for this case, seems to be about as fast as direct obj[prop]
|
||||
// prop = 'key1.key2' 10ms
|
||||
// prop = ['key1', 'key2'] 27ms
|
||||
// prop = obj => obj.tags.join() ??ms
|
||||
var getValue = (obj, prop) => {
|
||||
var tmp = obj[prop]; if(tmp !== undefined) return tmp
|
||||
if(typeof prop === 'function') return prop(obj) // this should run first. but that makes string props slower
|
||||
var segs = prop
|
||||
if(!Array.isArray(prop)) segs = prop.split('.')
|
||||
var len = segs.length
|
||||
var i = -1
|
||||
while (obj && (++i < len)) obj = obj[segs[i]]
|
||||
return obj
|
||||
}
|
||||
|
||||
var isPrepared = (x) => { return typeof x === 'object' && typeof x._bitflags === 'number' }
|
||||
var INFINITY = Infinity; var NEGATIVE_INFINITY = -INFINITY
|
||||
var noResults = []; noResults.total = 0
|
||||
var NULL = null
|
||||
|
||||
var noTarget = prepare('')
|
||||
|
||||
// Hacked version of https://github.com/lemire/FastPriorityQueue.js
|
||||
var fastpriorityqueue=r=>{var e=[],o=0,a={},v=r=>{for(var a=0,v=e[a],c=1;c<o;){var s=c+1;a=c,s<o&&e[s]._score<e[c]._score&&(a=s),e[a-1>>1]=e[a],c=1+(a<<1)}for(var f=a-1>>1;a>0&&v._score<e[f]._score;f=(a=f)-1>>1)e[a]=e[f];e[a]=v};return a.add=(r=>{var a=o;e[o++]=r;for(var v=a-1>>1;a>0&&r._score<e[v]._score;v=(a=v)-1>>1)e[a]=e[v];e[a]=r}),a.poll=(r=>{if(0!==o){var a=e[0];return e[0]=e[--o],v(),a}}),a.peek=(r=>{if(0!==o)return e[0]}),a.replaceTop=(r=>{e[0]=r,v()}),a}
|
||||
var q = fastpriorityqueue() // reuse this
|
||||
@@ -0,0 +1,141 @@
|
||||
// Original code from https://github.com/koeqaife/hyprland-material-you
|
||||
// Original code license: GPLv3
|
||||
// Translated to Js from Cython with an LLM and reviewed
|
||||
|
||||
function min3(a, b, c) {
|
||||
return a < b && a < c ? a : b < c ? b : c;
|
||||
}
|
||||
|
||||
function max3(a, b, c) {
|
||||
return a > b && a > c ? a : b > c ? b : c;
|
||||
}
|
||||
|
||||
function min2(a, b) {
|
||||
return a < b ? a : b;
|
||||
}
|
||||
|
||||
function max2(a, b) {
|
||||
return a > b ? a : b;
|
||||
}
|
||||
|
||||
function levenshteinDistance(s1, s2) {
|
||||
let len1 = s1.length;
|
||||
let len2 = s2.length;
|
||||
|
||||
if (len1 === 0) return len2;
|
||||
if (len2 === 0) return len1;
|
||||
|
||||
if (len2 > len1) {
|
||||
[s1, s2] = [s2, s1];
|
||||
[len1, len2] = [len2, len1];
|
||||
}
|
||||
|
||||
let prev = new Array(len2 + 1);
|
||||
let curr = new Array(len2 + 1);
|
||||
|
||||
for (let j = 0; j <= len2; j++) {
|
||||
prev[j] = j;
|
||||
}
|
||||
|
||||
for (let i = 1; i <= len1; i++) {
|
||||
curr[0] = i;
|
||||
for (let j = 1; j <= len2; j++) {
|
||||
let cost = s1[i - 1] === s2[j - 1] ? 0 : 1;
|
||||
curr[j] = min3(prev[j] + 1, curr[j - 1] + 1, prev[j - 1] + cost);
|
||||
}
|
||||
[prev, curr] = [curr, prev];
|
||||
}
|
||||
|
||||
return prev[len2];
|
||||
}
|
||||
|
||||
function partialRatio(shortS, longS) {
|
||||
let lenS = shortS.length;
|
||||
let lenL = longS.length;
|
||||
let best = 0.0;
|
||||
|
||||
if (lenS === 0) return 1.0;
|
||||
|
||||
for (let i = 0; i <= lenL - lenS; i++) {
|
||||
let sub = longS.slice(i, i + lenS);
|
||||
let dist = levenshteinDistance(shortS, sub);
|
||||
let score = 1.0 - (dist / lenS);
|
||||
if (score > best) best = score;
|
||||
}
|
||||
|
||||
return best;
|
||||
}
|
||||
|
||||
function computeScore(s1, s2) {
|
||||
if (s1 === s2) return 1.0;
|
||||
|
||||
let dist = levenshteinDistance(s1, s2);
|
||||
let maxLen = max2(s1.length, s2.length);
|
||||
if (maxLen === 0) return 1.0;
|
||||
|
||||
let full = 1.0 - (dist / maxLen);
|
||||
let part = s1.length < s2.length ? partialRatio(s1, s2) : partialRatio(s2, s1);
|
||||
|
||||
let score = 0.85 * full + 0.15 * part;
|
||||
|
||||
if (s1 && s2 && s1[0] !== s2[0]) {
|
||||
score -= 0.05;
|
||||
}
|
||||
|
||||
let lenDiff = Math.abs(s1.length - s2.length);
|
||||
if (lenDiff >= 3) {
|
||||
score -= 0.05 * lenDiff / maxLen;
|
||||
}
|
||||
|
||||
let commonPrefixLen = 0;
|
||||
let minLen = min2(s1.length, s2.length);
|
||||
for (let i = 0; i < minLen; i++) {
|
||||
if (s1[i] === s2[i]) {
|
||||
commonPrefixLen++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
score += 0.02 * commonPrefixLen;
|
||||
|
||||
if (s1.includes(s2) || s2.includes(s1)) {
|
||||
score += 0.06;
|
||||
}
|
||||
|
||||
return Math.max(0.0, Math.min(1.0, score));
|
||||
}
|
||||
|
||||
function computeTextMatchScore(s1, s2) {
|
||||
if (s1 === s2) return 1.0;
|
||||
|
||||
let dist = levenshteinDistance(s1, s2);
|
||||
let maxLen = max2(s1.length, s2.length);
|
||||
if (maxLen === 0) return 1.0;
|
||||
|
||||
let full = 1.0 - (dist / maxLen);
|
||||
let part = s1.length < s2.length ? partialRatio(s1, s2) : partialRatio(s2, s1);
|
||||
|
||||
let score = 0.4 * full + 0.6 * part;
|
||||
|
||||
let lenDiff = Math.abs(s1.length - s2.length);
|
||||
if (lenDiff >= 10) {
|
||||
score -= 0.02 * lenDiff / maxLen;
|
||||
}
|
||||
|
||||
let commonPrefixLen = 0;
|
||||
let minLen = min2(s1.length, s2.length);
|
||||
for (let i = 0; i < minLen; i++) {
|
||||
if (s1[i] === s2[i]) {
|
||||
commonPrefixLen++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
score += 0.01 * commonPrefixLen;
|
||||
|
||||
if (s1.includes(s2) || s2.includes(s1)) {
|
||||
score += 0.2;
|
||||
}
|
||||
|
||||
return Math.max(0.0, Math.min(1.0, score));
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
|
||||
/**
|
||||
* Draws a hexagon when width == height.
|
||||
* Otherwise the hexagon is extended
|
||||
*/
|
||||
Item {
|
||||
id: root
|
||||
property real radius: Math.min(width, height) / 2
|
||||
property real cornerRounding: radius * 0.5
|
||||
property color color: "#b7eb34"
|
||||
property real borderWidth: cornerRounding
|
||||
property color borderColor: color
|
||||
|
||||
Shape {
|
||||
id: hexShape
|
||||
anchors.fill: parent
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
ShapePath {
|
||||
id: hexPath
|
||||
fillColor: root.color
|
||||
strokeColor: root.borderColor
|
||||
strokeWidth: root.borderWidth
|
||||
capStyle: ShapePath.RoundCap
|
||||
joinStyle: ShapePath.RoundJoin
|
||||
|
||||
property real r: root.radius
|
||||
property real r60: r * Math.sqrt(3) / 2
|
||||
property real r30: r / 2
|
||||
property real cr: root.cornerRounding
|
||||
property real cr60: cr * Math.sqrt(3) / 2
|
||||
property real cr30: cr / 2
|
||||
property real lineWidthAdjustment: strokeWidth / 2
|
||||
property real lineWidthAdjustment60: lineWidthAdjustment * Math.sqrt(3) / 2
|
||||
property real lineWidthAdjustment30: lineWidthAdjustment / 2
|
||||
|
||||
startX: hexPath.r; startY: lineWidthAdjustment;
|
||||
PathLine { x: hexPath.r + hexPath.r60 - hexPath.lineWidthAdjustment60; y: hexShape.height / 2 - hexPath.r30 + hexPath.lineWidthAdjustment30 }
|
||||
PathLine { x: hexPath.r + hexPath.r60 - hexPath.lineWidthAdjustment60; y: hexShape.height / 2 + hexPath.r30 - hexPath.lineWidthAdjustment30 }
|
||||
PathLine { x: hexPath.r; y: hexShape.height - hexPath.lineWidthAdjustment }
|
||||
PathLine { x: hexPath.r - hexPath.r60 + hexPath.lineWidthAdjustment60; y: hexShape.height - hexPath.r30 - hexPath.lineWidthAdjustment30 }
|
||||
PathLine { x: hexPath.r - hexPath.r60 + hexPath.lineWidthAdjustment60; y: hexPath.r30 + hexPath.lineWidthAdjustment30 }
|
||||
// Close the path
|
||||
PathLine { x: hexPath.r; y: hexPath.lineWidthAdjustment }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
import qs.singletons
|
||||
import QtQuick
|
||||
|
||||
Text {
|
||||
id: root
|
||||
property real iconSize: Appearance?.font.pixelSize.small ?? 16
|
||||
property real fill: 0
|
||||
property real truncatedFill: Math.round(fill * 100) / 100 // Reduce memory consumption spikes from constant font remapping
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
renderType: Text.NativeRendering
|
||||
font {
|
||||
hintingPreference: Font.PreferFullHinting
|
||||
family: Appearance?.font.family.iconMaterial ?? "Material Symbols Outlined"
|
||||
pixelSize: iconSize
|
||||
weight: Font.Normal + (Font.DemiBold - Font.Normal) * fill
|
||||
variableAxes: {
|
||||
"FILL": truncatedFill,
|
||||
// "wght": font.weight,
|
||||
// "GRAD": 0,
|
||||
"opsz": iconSize,
|
||||
}
|
||||
}
|
||||
color: Appearance.m3colors.m3onBackground
|
||||
|
||||
// Behavior on fill {
|
||||
// NumberAnimation {
|
||||
// duration: Appearance?.animation.elementMoveFast.duration ?? 200
|
||||
// easing.type: Appearance?.animation.elementMoveFast.type ?? Easing.BezierSpline
|
||||
// easing.bezierCurve: Appearance?.animation.elementMoveFast.bezierCurve ?? [0.34, 0.80, 0.34, 1.00, 1, 1]
|
||||
// }
|
||||
// }
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
import QtQuick
|
||||
|
||||
/**
|
||||
* Draws an octagon when width == height.
|
||||
* Otherwise it's a rectangle "rounded" with two edges each corner (like 1/4 of an octagon)
|
||||
*/
|
||||
Item {
|
||||
id: root
|
||||
property real radius: Math.min(width, height) / 2
|
||||
property color color: "#b7eb34"
|
||||
|
||||
onWidthChanged: polyRect.requestPaint()
|
||||
onHeightChanged: polyRect.requestPaint()
|
||||
onRadiusChanged: polyRect.requestPaint()
|
||||
onColorChanged: polyRect.requestPaint()
|
||||
|
||||
Canvas {
|
||||
id: polyRect
|
||||
anchors.fill: parent
|
||||
|
||||
onPaint: {
|
||||
var ctx = getContext("2d");
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
|
||||
var r = root.radius;
|
||||
var r45 = r * Math.SQRT2 / 2;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(r, 0);
|
||||
ctx.lineTo(width - r, 0);
|
||||
ctx.lineTo(width - r + r45, r - r45);
|
||||
ctx.lineTo(width, r);
|
||||
ctx.lineTo(width, height - r);
|
||||
ctx.lineTo(width - r + r45, height - r + r45);
|
||||
ctx.lineTo(width - r, height);
|
||||
ctx.lineTo(r, height);
|
||||
ctx.lineTo(r - r45, height - r + r45);
|
||||
ctx.lineTo(0, height - r);
|
||||
ctx.lineTo(0, r);
|
||||
ctx.lineTo(r - r45, r - r45);
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fillStyle = root.color;
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
import qs.singletons
|
||||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
Text {
|
||||
renderType: Text.NativeRendering
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
font {
|
||||
hintingPreference: Font.PreferFullHinting
|
||||
family: Appearance?.font.family.main ?? "sans-serif"
|
||||
pixelSize: Appearance?.font.pixelSize.small ?? 15
|
||||
}
|
||||
color: Appearance?.colors.on_background ?? "black"
|
||||
linkColor: Appearance?.colors.primary ?? "blue"
|
||||
}
|
||||
Reference in New Issue
Block a user