forked from Shinonome/dots-hyprland
media: progress update interval follows resources
This commit is contained in:
@@ -21,7 +21,7 @@ Item {
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Timer {
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Timer {
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running: activePlayer?.playbackState == MprisPlaybackState.Playing
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running: activePlayer?.playbackState == MprisPlaybackState.Playing
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interval: 1000
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interval: Config.options.resources.updateInterval
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repeat: true
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repeat: true
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onTriggered: activePlayer.positionChanged()
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onTriggered: activePlayer.positionChanged()
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}
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}
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@@ -46,9 +46,9 @@ Item { // Player instance
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}
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}
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}
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}
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Timer { // Force update for prevision
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Timer { // Force update for revision
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running: playerController.player?.playbackState == MprisPlaybackState.Playing
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running: playerController.player?.playbackState == MprisPlaybackState.Playing
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interval: 1000
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interval: Config.options.resources.updateInterval
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repeat: true
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repeat: true
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onTriggered: {
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onTriggered: {
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playerController.player.positionChanged()
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playerController.player.positionChanged()
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@@ -22,7 +22,7 @@ MouseArea {
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Timer {
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Timer {
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running: activePlayer?.playbackState == MprisPlaybackState.Playing
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running: activePlayer?.playbackState == MprisPlaybackState.Playing
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interval: 1000
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interval: Config.options.resources.updateInterval
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repeat: true
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repeat: true
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onTriggered: activePlayer.positionChanged()
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onTriggered: activePlayer.positionChanged()
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}
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}
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