forked from Shinonome/dots-hyprland
waffles: add lock screen, fix ctrl alt del screen for light mode
This commit is contained in:
@@ -0,0 +1,76 @@
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import qs
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import qs.services
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import qs.modules.common
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import qs.modules.common.widgets
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import qs.modules.common.functions
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import qs.modules.waffle.looks
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import Quickshell
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import Quickshell.Io
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WSessionScreenTextButton {
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id: root
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implicitWidth: 40
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implicitHeight: 40
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focusRingRadius: Looks.radius.large
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colBackground: ColorUtils.transparentize(Looks.darkColors.bg2)
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colBackgroundHover: Looks.applyContentTransparency(Looks.darkColors.bg2Hover)
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colBackgroundActive: Looks.applyContentTransparency(Looks.darkColors.bg2Active)
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property color color: {
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if (root.down) {
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return root.colBackgroundActive;
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} else if (root.hovered) {
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return root.colBackgroundHover;
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} else {
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return root.colBackground;
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}
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}
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background: Rectangle {
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id: background
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radius: Looks.radius.medium
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color: root.color
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}
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contentItem: Item {
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FluentIcon {
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anchors.centerIn: parent
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implicitSize: 20
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icon: "power"
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color: root.fgColor
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}
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}
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onClicked: {
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powerMenu.visible = !powerMenu.visible;
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}
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WMenu {
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id: powerMenu
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x: -powerMenu.implicitWidth / 2 + root.implicitWidth / 2
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y: -powerMenu.implicitHeight
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color: Looks.darkColors.bg1Base
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Component.onCompleted: {
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powerMenu.backgroundPane.borderColor = Looks.applyContentTransparency(Looks.darkColors.bg2Border);
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}
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delegate: WMenuItem {
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id: menuItemDelegate
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colBackground: ColorUtils.transparentize(Looks.darkColors.bg1Base)
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colBackgroundHover: Looks.applyContentTransparency(Looks.darkColors.bg2Hover)
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colBackgroundActive: Looks.applyContentTransparency(Looks.darkColors.bg2Active)
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colForeground: Looks.darkColors.fg
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}
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Action {
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icon.name: "power"
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text: Translation.tr("Shut down")
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onTriggered: Session.poweroff()
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}
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Action {
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icon.name: "arrow-counterclockwise"
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text: Translation.tr("Restart")
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onTriggered: Session.reboot()
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}
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}
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}
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@@ -8,7 +8,6 @@ import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import Quickshell
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import Quickshell.Io
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Item {
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id: root
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@@ -94,63 +93,13 @@ Item {
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}
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}
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component PowerButton: WSessionScreenTextButton {
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id: root
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implicitWidth: 40
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implicitHeight: 40
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focusRingRadius: Looks.radius.large
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colBackgroundHover: Looks.colors.bg2Hover
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colBackgroundActive: Looks.colors.bg2Active
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property color color: {
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if (root.down) {
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return root.colBackgroundActive;
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} else if (root.hovered) {
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return root.colBackgroundHover;
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} else {
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return root.colBackground;
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}
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}
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background: Rectangle {
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id: background
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radius: Looks.radius.medium
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color: root.color
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}
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contentItem: Item {
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FluentIcon {
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anchors.centerIn: parent
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implicitSize: 20
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icon: "power"
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}
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}
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onClicked: {
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powerMenu.visible = !powerMenu.visible;
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}
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WMenu {
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id: powerMenu
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x: -powerMenu.implicitWidth / 2 + root.implicitWidth / 2
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y: -powerMenu.implicitHeight
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Action {
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icon.name: "power"
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text: Translation.tr("Shut down")
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onTriggered: Session.poweroff()
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}
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Action {
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icon.name: "arrow-counterclockwise"
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text: Translation.tr("Restart")
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onTriggered: Session.reboot()
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}
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}
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}
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component CancelButton: WBorderlessButton {
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id: root
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implicitHeight: 32
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colBackground: Looks.colors.bg1Base
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colBackgroundHover: Qt.lighter(Looks.colors.bg1Base, 1.2)
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colBackgroundActive: Qt.lighter(Looks.colors.bg1Base, 1.1)
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colBackground: Looks.darkColors.bg1Base
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colBackgroundHover: Qt.lighter(Looks.darkColors.bg1Base, 1.2)
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colBackgroundActive: Qt.lighter(Looks.darkColors.bg1Base, 1.1)
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colForeground: Looks.darkColors.fg
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property bool keyboardDown: false
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@@ -172,6 +121,7 @@ Item {
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text: Translation.tr("Cancel")
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horizontalAlignment: Text.AlignHCenter
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font.pixelSize: Looks.font.pixelSize.large
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color: root.colForeground
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}
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Rectangle {
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+2
-1
@@ -12,6 +12,7 @@ WTextButton {
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property bool keyboardDown: false
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property alias focusRingRadius: focusRing.radius
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fgColor: (root.pressed || root.keyboardDown) ? Looks.darkColors.fg1 : Looks.darkColors.fg
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Keys.onPressed: event => {
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if (event.key === Qt.Key_Return || event.key === Qt.Key_Enter) {
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@@ -34,7 +35,7 @@ WTextButton {
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WText {
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id: buttonText
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anchors.fill: parent
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color: (root.pressed || root.keyboardDown) ? Looks.colors.fg1 : Looks.colors.fg
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color: root.fgColor
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text: root.text
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font.pixelSize: Looks.font.pixelSize.large
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}
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