import QtQuick import QtQuick.Controls import QtQuick.Layouts import qs.modules.common import qs.modules.common.functions import qs.modules.waffle.looks Rectangle { id: root property bool shiny: true // Top border property color borderColor: ColorUtils.transparentize(Looks.colors.bg2Border, shiny ? 0.5 : 1) color: Looks.colors.bg1Hover radius: Looks.radius.medium Behavior on color { animation: Looks.transition.color.createObject(this) } Behavior on borderColor { animation: Looks.transition.color.createObject(this) } onBorderColorChanged: { borderCanvas.requestPaint(); } // 1px border at the top or bottom Canvas { id: borderCanvas anchors.fill: parent // For dark mode we have a shiny top border, and for light mode we have sort of a shadow rotation: Looks.dark ? 0 : 180 onPaint: { var ctx = getContext("2d"); ctx.clearRect(0, 0, width, height); var borderColor = root.borderColor; var r = root.radius; var fadeLength = Math.max(1, r); var fadeLengthPercent = fadeLength / width; // Compute normalized stops var leftFadeStop = fadeLengthPercent; var rightFadeStop = 1 - fadeLengthPercent; var grad = ctx.createLinearGradient(0, 0, width, 0); grad.addColorStop(0, Qt.rgba(borderColor.r, borderColor.g, borderColor.b, 0)); grad.addColorStop(leftFadeStop, borderColor); grad.addColorStop(rightFadeStop, borderColor); grad.addColorStop(1, Qt.rgba(borderColor.r, borderColor.g, borderColor.b, 0)); ctx.strokeStyle = grad; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(r, 0.5); ctx.lineTo(width - r, 0.5); // Top-right curve ctx.arcTo(width, 0.5, width, r + 0.5, r); // Top-left curve ctx.moveTo(width - r, 0.5); ctx.arcTo(0, 0.5, 0, r + 0.5, r); ctx.stroke(); } } }