import qs import qs.modules.common import qs.modules.common.widgets import qs.services import QtQuick import QtQuick.Controls import QtQuick.Layouts import Quickshell import Quickshell.Io import Quickshell.Wayland import Quickshell.Hyprland Scope { id: root Loader { id: crosshairLoader active: GlobalStates.crosshairOpen sourceComponent: PanelWindow { id: crosshairWindow exclusionMode: ExclusionMode.Ignore WlrLayershell.namespace: "quickshell:crosshair" WlrLayershell.layer: WlrLayer.Overlay visible: true color: "transparent" mask: Region { // Crosshair should not block mouse input item: null } implicitWidth: crosshairContent.implicitWidth implicitHeight: crosshairContent.implicitHeight CrosshairContent { id: crosshairContent anchors.centerIn: parent } } } IpcHandler { target: "sidebarRight" function toggle(): void { GlobalStates.crosshairOpen = !GlobalStates.crosshairOpen; } } GlobalShortcut { name: "crosshairToggle" description: "Toggles crosshair on press" onPressed: { GlobalStates.crosshairOpen = !GlobalStates.crosshairOpen; } } }