import QtQuick import Quickshell.Hyprland import qs import qs.modules.common import "../../common/widgets/shapes/material-shapes.js" as MaterialShapes import "../../common/widgets/shapes/shapes/corner-rounding.js" as CornerRounding import "../../common/widgets/shapes/geometry/offset.js" as Offset HAbstractMorphedPanel { id: root // Own props property int edgeGap: Appearance.sizes.hyprlandGapsOut property real rounding: Appearance.rounding.windowRounding property real contentHeight: 300 // For now property real contentWidth: root.screenWidth * 0.9 property real horizontalGap: (root.screenWidth - contentWidth) / 2 // Background backgroundPolygon: { const bottom = Config.options.bar.bottom const topY = bottom ? (root.screenHeight - edgeGap - contentHeight) : edgeGap const bottomY = bottom ? (root.screenHeight - edgeGap) : (edgeGap + contentHeight) const points = [ // bottom-middle new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth / 2, bottomY), new CornerRounding.CornerRounding(0)), // bottom-left new MaterialShapes.PointNRound(new Offset.Offset(horizontalGap + rounding, bottomY), new CornerRounding.CornerRounding(rounding)), new MaterialShapes.PointNRound(new Offset.Offset(horizontalGap, bottomY), new CornerRounding.CornerRounding(rounding)), new MaterialShapes.PointNRound(new Offset.Offset(horizontalGap, bottomY - rounding), new CornerRounding.CornerRounding(rounding)), // top-left new MaterialShapes.PointNRound(new Offset.Offset(horizontalGap, topY + rounding), new CornerRounding.CornerRounding(rounding)), new MaterialShapes.PointNRound(new Offset.Offset(horizontalGap, topY), new CornerRounding.CornerRounding(rounding)), new MaterialShapes.PointNRound(new Offset.Offset(horizontalGap + rounding, topY), new CornerRounding.CornerRounding(rounding)), // top-middle new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth / 2, topY), new CornerRounding.CornerRounding(0)), // top-right new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - horizontalGap - rounding, topY), new CornerRounding.CornerRounding(rounding)), new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - horizontalGap, topY), new CornerRounding.CornerRounding(rounding)), new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - horizontalGap, topY + rounding), new CornerRounding.CornerRounding(rounding)), // bottom-right new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - horizontalGap, bottomY - rounding), new CornerRounding.CornerRounding(rounding)), new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - horizontalGap, bottomY), new CornerRounding.CornerRounding(rounding)), new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - horizontalGap - rounding, bottomY), new CornerRounding.CornerRounding(rounding)), ] return MaterialShapes.customPolygon(points, 1, new Offset.Offset(root.screenWidth / 2, edgeGap + contentHeight / 2)) } // Keybinds GlobalShortcut { name: "searchToggle" description: "Toggles search on press" onPressed: { GlobalStates.overviewOpen = !GlobalStates.overviewOpen; } } GlobalShortcut { name: "searchToggleRelease" description: "Toggles search on release" onPressed: { GlobalStates.superReleaseMightTrigger = true; } onReleased: { if (!GlobalStates.superReleaseMightTrigger) { GlobalStates.superReleaseMightTrigger = true; return; } GlobalStates.overviewOpen = !GlobalStates.overviewOpen; } } GlobalShortcut { name: "searchToggleReleaseInterrupt" description: "Interrupts possibility of search being toggled on release. " + "This is necessary because GlobalShortcut.onReleased in quickshell triggers whether or not you press something else while holding the key. " + "To make sure this works consistently, use binditn = MODKEYS, catchall in an automatically triggered submap that includes everything." onPressed: { GlobalStates.superReleaseMightTrigger = false; } } Connections { target: GlobalStates function onOverviewOpenChanged() { if (GlobalStates.overviewOpen) { root.requestFocus(); } else { root.dismissed(); } } } }