import qs import qs.modules.common import qs.modules.common.widgets import qs.services import QtQuick /** * A ListView with animations. */ ListView { id: root spacing: 5 property real removeOvershoot: 20 // Account for gaps and bouncy animations property int dragIndex: -1 property real dragDistance: 0 property bool popin: true property real touchpadScrollFactor: Config?.options.interactions.scrolling.touchpadScrollFactor ?? 100 property real mouseScrollFactor: Config?.options.interactions.scrolling.mouseScrollFactor ?? 50 property real mouseScrollDeltaThreshold: Config?.options.interactions.scrolling.mouseScrollDeltaThreshold ?? 120 function resetDrag() { root.dragIndex = -1 root.dragDistance = 0 } maximumFlickVelocity: 3500 boundsBehavior: Flickable.DragOverBounds MouseArea { anchors.fill: parent acceptedButtons: Qt.NoButton onWheel: function(wheelEvent) { const delta = wheelEvent.angleDelta.y / root.mouseScrollDeltaThreshold; // The angleDelta.y of a touchpad is usually small and continuous, // while that of a mouse wheel is typically in multiples of ±120. var scrollFactor = Math.abs(wheelEvent.angleDelta.y) >= root.mouseScrollDeltaThreshold ? root.mouseScrollFactor : root.touchpadScrollFactor; var targetY = root.contentY - delta * scrollFactor; targetY = Math.max(0, Math.min(targetY, root.contentHeight - root.height)); root.contentY = targetY; } } Behavior on contentY { NumberAnimation { id: scrollAnim duration: Appearance.animation.scroll.duration easing.type: Appearance.animation.scroll.type easing.bezierCurve: Appearance.animation.scroll.bezierCurve } } add: Transition { animations: [ Appearance?.animation.elementMove.numberAnimation.createObject(this, { properties: popin ? "opacity,scale" : "opacity", from: 0, to: 1, }), ] } addDisplaced: Transition { animations: [ Appearance?.animation.elementMove.numberAnimation.createObject(this, { property: "y", }), Appearance?.animation.elementMove.numberAnimation.createObject(this, { properties: popin ? "opacity,scale" : "opacity", to: 1, }), ] } // displaced: Transition { // animations: [ // Appearance?.animation.elementMove.numberAnimation.createObject(this, { // property: "y", // }), // Appearance?.animation.elementMove.numberAnimation.createObject(this, { // properties: "opacity,scale", // to: 1, // }), // ] // } // move: Transition { // animations: [ // Appearance?.animation.elementMove.numberAnimation.createObject(this, { // property: "y", // }), // Appearance?.animation.elementMove.numberAnimation.createObject(this, { // properties: "opacity,scale", // to: 1, // }), // ] // } // moveDisplaced: Transition { // animations: [ // Appearance?.animation.elementMove.numberAnimation.createObject(this, { // property: "y", // }), // Appearance?.animation.elementMove.numberAnimation.createObject(this, { // properties: "opacity,scale", // to: 1, // }), // ] // } remove: Transition { animations: [ Appearance?.animation.elementMove.numberAnimation.createObject(this, { property: "x", to: root.width + root.removeOvershoot, }), Appearance?.animation.elementMove.numberAnimation.createObject(this, { property: "opacity", to: 0, }) ] } // This is movement when something is removed, not removing animation! removeDisplaced: Transition { animations: [ Appearance?.animation.elementMove.numberAnimation.createObject(this, { property: "y", }), Appearance?.animation.elementMove.numberAnimation.createObject(this, { properties: "opacity,scale", to: 1, }), ] } }