forked from Shinonome/dots-hyprland
291 lines
12 KiB
QML
291 lines
12 KiB
QML
import "root:/modules/common"
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import "root:/modules/common/widgets"
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import "root:/services"
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import "root:/modules/common/functions/string_utils.js" as StringUtils
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import "root:/modules/common/functions/color_utils.js" as ColorUtils
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import Qt5Compat.GraphicalEffects
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls
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import Quickshell
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import Quickshell.Io
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import Quickshell.Services.Mpris
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import Quickshell.Widgets
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import Quickshell.Wayland
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import Quickshell.Hyprland
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Item { // Player instance
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id: playerController
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required property MprisPlayer player
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// property var artUrl: player?.metadata["xesam:url"] || player?.metadata["mpris:artUrl"] || player?.trackArtUrl
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property var artUrl: player?.trackArtUrl
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property color artDominantColor: Appearance.m3colors.m3secondaryContainer
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implicitWidth: widgetWidth
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implicitHeight: widgetHeight
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component TrackChangeButton: Button {
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id: playPauseButton
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implicitWidth: 24
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implicitHeight: 24
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property var iconName
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PointingHandInteraction {}
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background: Rectangle {
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color: playPauseButton.pressed ? blendedColors.colSecondaryContainerActive :
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playPauseButton.hovered ? blendedColors.colSecondaryContainerHover :
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ColorUtils.transparentize(blendedColors.colSecondaryContainer, 1)
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radius: Appearance.rounding.full
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Behavior on color {
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animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
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}
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}
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contentItem: MaterialSymbol {
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iconSize: Appearance.font.pixelSize.huge
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fill: 1
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horizontalAlignment: Text.AlignHCenter
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color: blendedColors.colOnSecondaryContainer
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text: iconName
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Behavior on color {
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animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
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}
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}
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}
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Timer { // Force update for prevision
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running: playerController.player?.playbackState == MprisPlaybackState.Playing
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interval: 1000
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repeat: true
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onTriggered: {
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playerController.player.positionChanged()
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}
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}
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onArtUrlChanged: {
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if (playerController.artUrl.length == 0) {
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playerController.artDominantColor = Appearance.m3colors.m3secondaryContainer
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return;
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}
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colorQuantizer.targetFile = playerController.artUrl // Yes this binding break is intentional
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colorQuantizer.running = true
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}
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Process { // Average Color Runner
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id: colorQuantizer
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property string targetFile: playerController.artUrl
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command: [ "sh", "-c", `magick '${targetFile}' -scale 1x1\\! -format '%[fx:int(255*r+.5)],%[fx:int(255*g+.5)],%[fx:int(255*b+.5)]' info: | sed 's/,/\\n/g' | xargs -L 1 printf '%02x' ; echo` ]
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stdout: SplitParser {
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onRead: data => {
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// console.log("Color quantizer output:", data)
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playerController.artDominantColor = "#" + data
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}
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}
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}
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property QtObject blendedColors: QtObject {
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property color colLayer0: ColorUtils.mix(Appearance.colors.colLayer0, artDominantColor, 0.6)
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property color colLayer1: ColorUtils.mix(Appearance.colors.colLayer1, artDominantColor, 0.5)
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property color colOnLayer0: ColorUtils.mix(Appearance.colors.colOnLayer0, artDominantColor, 0.7)
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property color colOnLayer1: ColorUtils.mix(Appearance.colors.colOnLayer1, artDominantColor, 0.5)
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property color colSubtext: ColorUtils.mix(Appearance.colors.colSubtext, artDominantColor, 0.5)
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property color colPrimary: ColorUtils.mix(ColorUtils.adaptToAccent(Appearance.m3colors.m3primary, artDominantColor), artDominantColor, 0.5)
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property color colPrimaryHover: ColorUtils.mix(ColorUtils.adaptToAccent(Appearance.colors.colPrimaryHover, artDominantColor), artDominantColor, 0.3)
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property color colPrimaryActive: ColorUtils.mix(ColorUtils.adaptToAccent(Appearance.colors.colPrimaryActive, artDominantColor), artDominantColor, 0.3)
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property color colSecondaryContainer: ColorUtils.mix(Appearance.m3colors.m3secondaryContainer, artDominantColor, 0.3)
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property color colSecondaryContainerHover: ColorUtils.mix(Appearance.colors.colSecondaryContainerHover, artDominantColor, 0.3)
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property color colSecondaryContainerActive: ColorUtils.mix(Appearance.colors.colSecondaryContainerActive, artDominantColor, 0.3)
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property color colOnPrimary: ColorUtils.mix(ColorUtils.adaptToAccent(Appearance.m3colors.m3onPrimary, artDominantColor), artDominantColor, 0.5)
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property color colOnSecondaryContainer: ColorUtils.mix(Appearance.m3colors.m3onSecondaryContainer, artDominantColor, 0.2)
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}
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Item {
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id: background
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anchors.fill: parent
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anchors.margins: Appearance.sizes.elevationMargin
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FastBlur {
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anchors.fill: parent
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source: Image {
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id: blurredArt
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anchors.fill: parent
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visible: false
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source: playerController.artUrl
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sourceSize.width: parent.width
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sourceSize.height: parent.height
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fillMode: Image.PreserveAspectCrop
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cache: false
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antialiasing: true
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asynchronous: true
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}
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radius: 100 // Increase for more blur
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layer.enabled: true
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layer.effect: OpacityMask {
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maskSource: Rectangle {
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width: background.width
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height: background.height
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radius: root.popupRounding
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}
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}
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layer.smooth: true
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Rectangle {
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anchors.fill: parent
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color: ColorUtils.transparentize(blendedColors.colLayer0, 0.25)
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}
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}
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RowLayout {
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anchors.fill: parent
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anchors.margins: root.contentPadding
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spacing: 15
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Rectangle { // Art backgrounmd
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Layout.fillHeight: true
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implicitWidth: height
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radius: root.artRounding
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color: blendedColors.colLayer1
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Image { // Art image
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id: mediaArt
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property int size: parent.height
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anchors.fill: parent
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source: playerController.artUrl
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fillMode: Image.PreserveAspectCrop
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cache: false
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antialiasing: true
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asynchronous: true
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width: size
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height: size
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sourceSize.width: size
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sourceSize.height: size
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layer.enabled: true
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layer.effect: OpacityMask {
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maskSource: Rectangle {
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width: mediaArt.size
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height: mediaArt.size
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radius: root.artRounding
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}
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}
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}
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}
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ColumnLayout { // Info & controls
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Layout.fillHeight: true
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spacing: 2
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StyledText {
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id: trackTitle
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Layout.fillWidth: true
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font.pixelSize: Appearance.font.pixelSize.large
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color: blendedColors.colOnLayer0
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elide: Text.ElideRight
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text: StringUtils.cleanMusicTitle(playerController.player?.trackTitle) || "Untitled"
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}
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StyledText {
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id: trackArtist
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Layout.fillWidth: true
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font.pixelSize: Appearance.font.pixelSize.smaller
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color: blendedColors.colSubtext
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elide: Text.ElideRight
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text: playerController.player?.trackArtist
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}
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Item { Layout.fillHeight: true }
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Item {
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Layout.fillWidth: true
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implicitHeight: trackTime.implicitHeight + sliderRow.implicitHeight
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StyledText {
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id: trackTime
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anchors.bottom: sliderRow.top
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anchors.bottomMargin: 5
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anchors.left: parent.left
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font.pixelSize: Appearance.font.pixelSize.small
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color: blendedColors.colSubtext
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elide: Text.ElideRight
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text: `${StringUtils.friendlyTimeForSeconds(playerController.player?.position)} / ${StringUtils.friendlyTimeForSeconds(playerController.player?.length)}`
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}
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RowLayout {
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id: sliderRow
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anchors {
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bottom: parent.bottom
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left: parent.left
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right: parent.right
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}
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TrackChangeButton {
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iconName: "skip_previous"
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onClicked: playerController.player?.previous()
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}
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StyledProgressBar {
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id: slider
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Layout.fillWidth: true
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highlightColor: blendedColors.colPrimary
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trackColor: blendedColors.colSecondaryContainer
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value: playerController.player?.position / playerController.player?.length
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}
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TrackChangeButton {
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iconName: "skip_next"
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onClicked: playerController.player?.next()
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}
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}
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Button {
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id: playPauseButton
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anchors.right: parent.right
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anchors.bottom: sliderRow.top
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anchors.bottomMargin: 5
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implicitWidth: 44
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implicitHeight: 44
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onClicked: playerController.player.togglePlaying();
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PointingHandInteraction {}
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background: Rectangle {
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color: playerController.player?.isPlaying ?
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(playPauseButton.pressed ? blendedColors.colPrimaryActive :
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playPauseButton.hovered ? blendedColors.colPrimaryHover :
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blendedColors.colPrimary) :
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(playPauseButton.pressed ? blendedColors.colSecondaryContainerActive :
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playPauseButton.hovered ? blendedColors.colSecondaryContainerHover :
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blendedColors.colSecondaryContainer)
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radius: Appearance.rounding.full
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Behavior on color {
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animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
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}
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}
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contentItem: MaterialSymbol {
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iconSize: Appearance.font.pixelSize.huge
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fill: 1
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horizontalAlignment: Text.AlignHCenter
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color: playerController.player?.isPlaying ? blendedColors.colOnPrimary : blendedColors.colOnSecondaryContainer
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text: playerController.player?.isPlaying ? "pause" : "play_arrow"
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Behavior on color {
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animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
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}
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}
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}
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}
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}
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}
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}
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DropShadow {
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anchors.fill: background
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source: background
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horizontalOffset: 0
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verticalOffset: 2
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radius: Appearance.sizes.elevationMargin
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samples: Appearance.sizes.elevationMargin * 2 + 1 // Ideally should be 2 * radius + 1, see qt docs
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color: Appearance.colors.colShadow
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}
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} |