Files
illogical-impulse/dots/.config/quickshell/ii/modules/overlay/fpsLimiter/FpsLimiterContent.qml
T
2025-11-07 20:49:48 +01:00

98 lines
2.8 KiB
QML

import qs.services
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import Quickshell
import Quickshell.Io
import qs.modules.common
import qs.modules.common.widgets
Rectangle {
id: root
enum State { Normal, Success, Error }
anchors.fill: parent
property real padding: 16
property var currentState: FpsLimiterContent.State.Normal
color: Appearance.m3colors.m3surfaceContainer
implicitWidth: content.implicitWidth + (padding * 2)
implicitHeight: content.implicitHeight + (padding * 2)
Timer {
id: iconResetTimer
interval: 1000
onTriggered: {
root.currentState = FpsLimiterContent.State.Normal;
}
}
function applyLimit() {
var fpsValue = parseInt(fpsField.text);
if (isNaN(fpsValue) || fpsValue < 0) {
root.currentState = FpsLimiterContent.State.Error;
iconResetTimer.restart();
fpsField.text = "";
return;
}
var cfgPaths = [
"~/.config/MangoHud/MangoHud.conf",
]; // MangoHud config files
var updateCommands = cfgPaths.map(path => {
return "if grep -q '^fps_limit=' " + path + "; " +
"then sed -i 's/^fps_limit=.*/fps_limit=" + fpsValue + "/' " + path + "; " +
"else echo 'fps_limit=" + fpsValue + "' >> " + path + "; fi";
}).join("; ");
var cmd = updateCommands + "; pkill -SIGUSR2 mangohud";
fpsSetter.command = ["bash", "-c", cmd];
fpsSetter.startDetached();
root.currentState = FpsLimiterContent.State.Success;
iconResetTimer.restart();
// Clear the field after applying
fpsField.text = "";
}
Process {
id: fpsSetter
}
RowLayout {
id: content
anchors.centerIn: parent
spacing: 4
ToolbarTextField {
id: fpsField
Layout.fillWidth: true
Layout.preferredWidth: 200
placeholderText: root.currentState === FpsLimiterContent.State.Error ? Translation.tr("Enter a valid number") : Translation.tr("Set FPS limit")
inputMethodHints: Qt.ImhDigitsOnly
focus: true
onAccepted: {
root.applyLimit();
}
}
IconToolbarButton {
id: applyButton
text: switch (root.currentState) {
case FpsLimiterContent.State.Error: return "close";
case FpsLimiterContent.State.Success: return "check";
case FpsLimiterContent.State.Normal:
default: return "save";
}
enabled: root.currentState === FpsLimiterContent.State.Normal && fpsField.text.length > 0
onClicked: {
root.applyLimit();
}
}
}
}