forked from Shinonome/dots-hyprland
98 lines
2.8 KiB
QML
98 lines
2.8 KiB
QML
import qs.services
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls
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import Quickshell
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import Quickshell.Io
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import qs.modules.common
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import qs.modules.common.widgets
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Rectangle {
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id: root
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enum State { Normal, Success, Error }
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anchors.fill: parent
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property real padding: 16
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property var currentState: FpsLimiterContent.State.Normal
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color: Appearance.m3colors.m3surfaceContainer
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implicitWidth: content.implicitWidth + (padding * 2)
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implicitHeight: content.implicitHeight + (padding * 2)
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Timer {
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id: iconResetTimer
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interval: 1000
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onTriggered: {
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root.currentState = FpsLimiterContent.State.Normal;
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}
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}
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function applyLimit() {
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var fpsValue = parseInt(fpsField.text);
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if (isNaN(fpsValue) || fpsValue < 0) {
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root.currentState = FpsLimiterContent.State.Error;
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iconResetTimer.restart();
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fpsField.text = "";
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return;
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}
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var cfgPaths = [
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"~/.config/MangoHud/MangoHud.conf",
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]; // MangoHud config files
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var updateCommands = cfgPaths.map(path => {
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return "if grep -q '^fps_limit=' " + path + "; " +
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"then sed -i 's/^fps_limit=.*/fps_limit=" + fpsValue + "/' " + path + "; " +
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"else echo 'fps_limit=" + fpsValue + "' >> " + path + "; fi";
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}).join("; ");
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var cmd = updateCommands + "; pkill -SIGUSR2 mangohud";
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fpsSetter.command = ["bash", "-c", cmd];
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fpsSetter.startDetached();
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root.currentState = FpsLimiterContent.State.Success;
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iconResetTimer.restart();
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// Clear the field after applying
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fpsField.text = "";
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}
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Process {
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id: fpsSetter
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}
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RowLayout {
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id: content
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anchors.centerIn: parent
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spacing: 4
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ToolbarTextField {
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id: fpsField
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Layout.fillWidth: true
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Layout.preferredWidth: 200
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placeholderText: root.currentState === FpsLimiterContent.State.Error ? Translation.tr("Enter a valid number") : Translation.tr("Set FPS limit")
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inputMethodHints: Qt.ImhDigitsOnly
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focus: true
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onAccepted: {
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root.applyLimit();
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}
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}
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IconToolbarButton {
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id: applyButton
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text: switch (root.currentState) {
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case FpsLimiterContent.State.Error: return "close";
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case FpsLimiterContent.State.Success: return "check";
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case FpsLimiterContent.State.Normal:
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default: return "save";
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}
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enabled: root.currentState === FpsLimiterContent.State.Normal && fpsField.text.length > 0
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onClicked: {
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root.applyLimit();
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}
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}
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}
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}
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