Files
illogical-impulse/dots/.config/quickshell/ii/modules/hefty/topLayer/HBar.qml
T
2026-01-05 20:27:39 +01:00

135 lines
6.3 KiB
QML

import QtQuick
import qs.modules.common
import "../../common/widgets/shapes/material-shapes.js" as MaterialShapes
import "../../common/widgets/shapes/shapes/corner-rounding.js" as CornerRounding
import "../../common/widgets/shapes/geometry/offset.js" as Offset
HAbstractMorphedPanel {
id: root
// Own props
property int barHeight: Appearance.sizes.baseBarHeight
function getRounding(cornerStyle) {
switch(cornerStyle) {
case 0: return Appearance.rounding.screenRounding;
case 1: return Appearance.rounding.windowRounding;
case 2: return 0;
default: return Appearance.rounding.screenRounding;
}
}
function getEdgeGap(cornerStyle) {
switch(cornerStyle) {
case 0: return 0;
case 1: return Appearance.sizes.hyprlandGapsOut;
case 2: return 0;
default: return 0;
}
}
function getEdgeRounding(cornerStyle) {
switch(cornerStyle) {
case 0: return 0;
case 1: return Appearance.rounding.windowRounding;
case 2: return 0;
default: return Appearance.rounding.windowRounding;
}
}
function getHug(cornerStyle) {
return cornerStyle === 0;
}
property int reservedArea: barHeight + getEdgeGap(Config.options.bar.cornerStyle)
// Some info
reservedTop: Config.options.bar.bottom ? 0 : reservedArea
reservedBottom: Config.options.bar.bottom ? reservedArea : 0
// Background
backgroundPolygon: {
// It's certainly cleaner to have the below props declared outside, but we do this
// to make sure a config change only makes this re-evaluate exactly once
const bottom = Config.options.bar.bottom
const cornerStyle = Config.options.bar.cornerStyle
const rounding = root.getRounding(cornerStyle)
const edgeGap = root.getEdgeGap(cornerStyle)
const edgeRounding = root.getEdgeRounding(cornerStyle)
const hug = root.getHug(cornerStyle)
const xLeft = edgeGap
const xRight = root.screenWidth - edgeGap
const yTop = bottom ? (root.screenHeight - edgeGap - barHeight) : edgeGap
const yBottom = bottom ? (root.screenHeight - edgeGap) : (edgeGap + barHeight)
const topRounding = bottom ? rounding : edgeRounding
const bottomRounding = bottom ? edgeRounding : rounding
var topCornerDirection, bottomCornerDirection;
if (cornerStyle === 2) { // Rect
topCornerDirection = 0;
bottomCornerDirection = 0;
} else if (cornerStyle === 1) { // Rect
topCornerDirection = 1;
bottomCornerDirection = -1;
} else { // Hug
topCornerDirection = bottom ? -1 : 1;
bottomCornerDirection = bottom ? -1 : 1;
}
const points = [
// bottom-middle
new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth * 1/2, yBottom), new CornerRounding.CornerRounding(0)),
new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth * 0.1, yBottom), new CornerRounding.CornerRounding(0)),
// bottom-left /||
new MaterialShapes.PointNRound(new Offset.Offset(xLeft + rounding, yBottom), new CornerRounding.CornerRounding(0)),
new MaterialShapes.PointNRound(new Offset.Offset(xLeft, yBottom), new CornerRounding.CornerRounding(bottomRounding)),
new MaterialShapes.PointNRound(new Offset.Offset(xLeft, yBottom + rounding * bottomCornerDirection), new CornerRounding.CornerRounding(edgeRounding)),
// top-left |/-
new MaterialShapes.PointNRound(new Offset.Offset(xLeft, yTop + rounding * topCornerDirection), new CornerRounding.CornerRounding(0)),
new MaterialShapes.PointNRound(new Offset.Offset(xLeft, yTop), new CornerRounding.CornerRounding(topRounding)),
new MaterialShapes.PointNRound(new Offset.Offset(xLeft + rounding, yTop), new CornerRounding.CornerRounding(0)),
// top-middle
new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth * 0.1, yTop), new CornerRounding.CornerRounding(0)),
new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth * 1/2, yTop), new CornerRounding.CornerRounding(0)),
new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth * 0.9, yTop), new CornerRounding.CornerRounding(0)),
// top-right -\|
new MaterialShapes.PointNRound(new Offset.Offset(xRight - rounding, yTop), new CornerRounding.CornerRounding(0)),
new MaterialShapes.PointNRound(new Offset.Offset(xRight, yTop), new CornerRounding.CornerRounding(topRounding)),
new MaterialShapes.PointNRound(new Offset.Offset(xRight, yTop + rounding * topCornerDirection), new CornerRounding.CornerRounding(0)),
// bottom-right ||\
new MaterialShapes.PointNRound(new Offset.Offset(xRight, yBottom + rounding * bottomCornerDirection), new CornerRounding.CornerRounding(edgeRounding)),
new MaterialShapes.PointNRound(new Offset.Offset(xRight, yBottom), new CornerRounding.CornerRounding(bottomRounding)),
new MaterialShapes.PointNRound(new Offset.Offset(xRight - rounding, yBottom), new CornerRounding.CornerRounding(0)),
// bottom-middle
new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth * 0.9, yBottom), new CornerRounding.CornerRounding(0)),
]
return MaterialShapes.customPolygon(points, 1, new Offset.Offset(root.screenWidth / 2, edgeGap + barHeight / 2))
}
// Content
implicitHeight: barHeight + getEdgeGap(Config.options.bar.cornerStyle) * 2
anchors {
top: parent.top
bottom: undefined
left: parent.left
right: parent.right
}
states: State {
name: "bottom"
when: Config.options.bar.bottom
AnchorChanges {
target: root
anchors.top: undefined
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
}
}
transitions: Transition {
AnchorAnimation {
duration: 500
easing.type: Easing.BezierSpline
easing.bezierCurve: Appearance.animationCurves.expressiveDefaultSpatial
}
}
}