Files
illogical-impulse/.config/quickshell/modules/mediaControls/PlayerControl.qml
T
2025-05-20 10:58:09 +02:00

291 lines
12 KiB
QML

import "root:/modules/common"
import "root:/modules/common/widgets"
import "root:/services"
import "root:/modules/common/functions/string_utils.js" as StringUtils
import "root:/modules/common/functions/color_utils.js" as ColorUtils
import Qt5Compat.GraphicalEffects
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import Quickshell
import Quickshell.Io
import Quickshell.Services.Mpris
import Quickshell.Widgets
import Quickshell.Wayland
import Quickshell.Hyprland
Item { // Player instance
id: playerController
required property MprisPlayer player
// property var artUrl: player?.metadata["xesam:url"] || player?.metadata["mpris:artUrl"] || player?.trackArtUrl
property var artUrl: player?.trackArtUrl
property color artDominantColor: Appearance.m3colors.m3secondaryContainer
implicitWidth: widgetWidth
implicitHeight: widgetHeight
component TrackChangeButton: Button {
id: playPauseButton
implicitWidth: 24
implicitHeight: 24
property var iconName
PointingHandInteraction {}
background: Rectangle {
color: playPauseButton.pressed ? blendedColors.colSecondaryContainerActive :
playPauseButton.hovered ? blendedColors.colSecondaryContainerHover :
ColorUtils.transparentize(blendedColors.colSecondaryContainer, 1)
radius: Appearance.rounding.full
Behavior on color {
animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
}
}
contentItem: MaterialSymbol {
iconSize: Appearance.font.pixelSize.huge
fill: 1
horizontalAlignment: Text.AlignHCenter
color: blendedColors.colOnSecondaryContainer
text: iconName
Behavior on color {
animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
}
}
}
Timer { // Force update for prevision
running: playerController.player?.playbackState == MprisPlaybackState.Playing
interval: 1000
repeat: true
onTriggered: {
playerController.player.positionChanged()
}
}
onArtUrlChanged: {
if (playerController.artUrl.length == 0) {
playerController.artDominantColor = Appearance.m3colors.m3secondaryContainer
return;
}
colorQuantizer.targetFile = playerController.artUrl // Yes this binding break is intentional
colorQuantizer.running = true
}
Process { // Average Color Runner
id: colorQuantizer
property string targetFile: playerController.artUrl
command: [ "sh", "-c", `magick '${targetFile}' -scale 1x1\\! -format '%[fx:int(255*r+.5)],%[fx:int(255*g+.5)],%[fx:int(255*b+.5)]' info: | sed 's/,/\\n/g' | xargs -L 1 printf '%02x' ; echo` ]
stdout: SplitParser {
onRead: data => {
// console.log("Color quantizer output:", data)
playerController.artDominantColor = "#" + data
}
}
}
property QtObject blendedColors: QtObject {
property color colLayer0: ColorUtils.mix(Appearance.colors.colLayer0, artDominantColor, 0.5)
property color colLayer1: ColorUtils.mix(Appearance.colors.colLayer1, artDominantColor, 0.5)
property color colOnLayer0: ColorUtils.mix(Appearance.colors.colOnLayer0, artDominantColor, 0.5)
property color colOnLayer1: ColorUtils.mix(Appearance.colors.colOnLayer1, artDominantColor, 0.5)
property color colSubtext: ColorUtils.mix(Appearance.colors.colOnLayer1, artDominantColor, 0.1)
property color colPrimary: ColorUtils.mix(ColorUtils.adaptToAccent(Appearance.m3colors.m3primary, artDominantColor), artDominantColor, 0.5)
property color colPrimaryHover: ColorUtils.mix(ColorUtils.adaptToAccent(Appearance.colors.colPrimaryHover, artDominantColor), artDominantColor, 0.3)
property color colPrimaryActive: ColorUtils.mix(ColorUtils.adaptToAccent(Appearance.colors.colPrimaryActive, artDominantColor), artDominantColor, 0.3)
property color colSecondaryContainer: ColorUtils.mix(Appearance.m3colors.m3secondaryContainer, artDominantColor, 0.3)
property color colSecondaryContainerHover: ColorUtils.mix(Appearance.colors.colSecondaryContainerHover, artDominantColor, 0.3)
property color colSecondaryContainerActive: ColorUtils.mix(Appearance.colors.colSecondaryContainerActive, artDominantColor, 0.3)
property color colOnPrimary: ColorUtils.mix(ColorUtils.adaptToAccent(Appearance.m3colors.m3onPrimary, artDominantColor), artDominantColor, 0.5)
property color colOnSecondaryContainer: ColorUtils.mix(Appearance.m3colors.m3onSecondaryContainer, artDominantColor, 0.2)
}
Item {
id: background
anchors.fill: parent
anchors.margins: Appearance.sizes.elevationMargin
FastBlur {
anchors.fill: parent
source: Image {
id: blurredArt
anchors.fill: parent
visible: false
source: playerController.artUrl
sourceSize.width: parent.width
sourceSize.height: parent.height
fillMode: Image.PreserveAspectCrop
cache: false
antialiasing: true
asynchronous: true
}
radius: 100 // Increase for more blur
layer.enabled: true
layer.effect: OpacityMask {
maskSource: Rectangle {
width: background.width
height: background.height
radius: root.popupRounding
}
}
layer.smooth: true
Rectangle {
anchors.fill: parent
color: ColorUtils.transparentize(blendedColors.colLayer0, 0.25)
}
}
RowLayout {
anchors.fill: parent
anchors.margins: root.contentPadding
spacing: 15
Rectangle { // Art backgrounmd
Layout.fillHeight: true
implicitWidth: height
radius: root.artRounding
color: blendedColors.colLayer1
Image { // Art image
id: mediaArt
property int size: parent.height
anchors.fill: parent
source: playerController.artUrl
fillMode: Image.PreserveAspectCrop
cache: false
antialiasing: true
asynchronous: true
width: size
height: size
sourceSize.width: size
sourceSize.height: size
layer.enabled: true
layer.effect: OpacityMask {
maskSource: Rectangle {
width: mediaArt.size
height: mediaArt.size
radius: root.artRounding
}
}
}
}
ColumnLayout { // Info & controls
Layout.fillHeight: true
spacing: 2
StyledText {
id: trackTitle
Layout.fillWidth: true
font.pixelSize: Appearance.font.pixelSize.large
color: blendedColors.colOnLayer0
elide: Text.ElideRight
text: StringUtils.cleanMusicTitle(playerController.player?.trackTitle) || "Untitled"
}
StyledText {
id: trackArtist
Layout.fillWidth: true
font.pixelSize: Appearance.font.pixelSize.smaller
color: blendedColors.colSubtext
elide: Text.ElideRight
text: playerController.player?.trackArtist
}
Item { Layout.fillHeight: true }
Item {
Layout.fillWidth: true
implicitHeight: trackTime.implicitHeight + sliderRow.implicitHeight
StyledText {
id: trackTime
anchors.bottom: sliderRow.top
anchors.bottomMargin: 5
anchors.left: parent.left
font.pixelSize: Appearance.font.pixelSize.small
color: blendedColors.colSubtext
elide: Text.ElideRight
text: `${StringUtils.friendlyTimeForSeconds(playerController.player?.position)} / ${StringUtils.friendlyTimeForSeconds(playerController.player?.length)}`
}
RowLayout {
id: sliderRow
anchors {
bottom: parent.bottom
left: parent.left
right: parent.right
}
TrackChangeButton {
iconName: "skip_previous"
onClicked: playerController.player?.previous()
}
StyledProgressBar {
id: slider
Layout.fillWidth: true
highlightColor: blendedColors.colPrimary
trackColor: blendedColors.colSecondaryContainer
value: playerController.player?.position / playerController.player?.length
}
TrackChangeButton {
iconName: "skip_next"
onClicked: playerController.player?.next()
}
}
Button {
id: playPauseButton
anchors.right: parent.right
anchors.bottom: sliderRow.top
anchors.bottomMargin: 5
implicitWidth: 44
implicitHeight: 44
onClicked: playerController.player.togglePlaying();
PointingHandInteraction {}
background: Rectangle {
color: playerController.player?.isPlaying ?
(playPauseButton.pressed ? blendedColors.colPrimaryActive :
playPauseButton.hovered ? blendedColors.colPrimaryHover :
blendedColors.colPrimary) :
(playPauseButton.pressed ? blendedColors.colSecondaryContainerActive :
playPauseButton.hovered ? blendedColors.colSecondaryContainerHover :
blendedColors.colSecondaryContainer)
radius: Appearance.rounding.full
Behavior on color {
animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
}
}
contentItem: MaterialSymbol {
iconSize: Appearance.font.pixelSize.huge
fill: 1
horizontalAlignment: Text.AlignHCenter
color: playerController.player?.isPlaying ? blendedColors.colOnPrimary : blendedColors.colOnSecondaryContainer
text: playerController.player?.isPlaying ? "pause" : "play_arrow"
Behavior on color {
animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
}
}
}
}
}
}
}
DropShadow {
anchors.fill: background
source: background
horizontalOffset: 0
verticalOffset: 2
radius: Appearance.sizes.elevationMargin
samples: Appearance.sizes.elevationMargin * 2 + 1 // Ideally should be 2 * radius + 1, see qt docs
color: Appearance.colors.colShadow
}
}