forked from Shinonome/dots-hyprland
79 lines
2.0 KiB
QML
79 lines
2.0 KiB
QML
// From https://github.com/rafzby/circular-progressbar
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// License: LGPL-3.0 - A copy can be found in `licenses` folder of repo
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import QtQuick 2.9
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Item {
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id: root
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property int size: 30
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property int lineWidth: 2
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property real value: 0
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property color primaryColor: "#70585D"
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property color secondaryColor: "#FFF8F7"
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property bool fill: false
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property int fillOverflow: 2
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property int animationDuration: 1000
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width: size
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height: size
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onValueChanged: {
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canvas.degree = value * 360;
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}
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onPrimaryColorChanged: {
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canvas.requestPaint();
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}
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onSecondaryColorChanged: {
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canvas.requestPaint();
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}
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Canvas {
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id: canvas
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property real degree: 0
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anchors.fill: parent
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antialiasing: true
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onDegreeChanged: {
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requestPaint();
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}
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onPaint: {
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var ctx = getContext("2d");
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var x = root.width / 2;
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var y = root.height / 2;
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var radius = root.size / 2 - root.lineWidth;
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var startAngle = (Math.PI / 180) * 270;
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var fullAngle = (Math.PI / 180) * (270 + 360);
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var progressAngle = (Math.PI / 180) * (270 + degree);
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ctx.reset();
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if (root.fill) {
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ctx.fillStyle = root.secondaryColor;
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ctx.beginPath();
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ctx.arc(x, y, radius + fillOverflow, startAngle, fullAngle);
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ctx.fill();
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}
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ctx.lineCap = 'round';
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ctx.lineWidth = root.lineWidth;
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ctx.beginPath();
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ctx.arc(x, y, radius, startAngle, fullAngle);
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ctx.strokeStyle = root.secondaryColor;
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(x, y, radius, startAngle, progressAngle);
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ctx.strokeStyle = root.primaryColor;
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ctx.stroke();
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}
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Behavior on degree {
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NumberAnimation {
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duration: root.animationDuration
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easing.type: Easing.OutCubic
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}
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}
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}
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}
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