fix(gaming): revamped how steam and gaming works
1. hyprbars are now disabled for steam 2. set float for steam extended windows (e.g., settings, friends list) 3. fix game `properties` forced to `gaming` workspace
This commit is contained in:
+26
-21
@@ -4,12 +4,6 @@
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myConfig,
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myConfig,
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...
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...
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}: let
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}: let
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games = [
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"Deadlock"
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"project8"
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"citadel"
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];
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# Games that should have `stayfocused` applied (to avoid multi-monitor focus issues)
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# Games that should have `stayfocused` applied (to avoid multi-monitor focus issues)
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stayFocusedGames = [
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stayFocusedGames = [
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"Deadlock"
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"Deadlock"
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@@ -19,18 +13,11 @@
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mkGameRules = selector: [
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mkGameRules = selector: [
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"monitor 0, ${selector}"
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"monitor 0, ${selector}"
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"workspace name:gaming, ${selector}"
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"fullscreen, ${selector}"
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"fullscreen, ${selector}"
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"immediate, ${selector}"
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"immediate, ${selector}"
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"tile, ${selector}"
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];
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];
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manualGameRules = lib.flatten (map (
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game:
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(mkGameRules "title:^(${game})$")
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++ (mkGameRules "class:^(${game})$")
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)
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games);
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stayFocusedRules = lib.flatten (map (
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stayFocusedRules = lib.flatten (map (
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game: [
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game: [
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"stayfocused, title:^(${game})$"
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"stayfocused, title:^(${game})$"
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@@ -75,21 +62,39 @@ in {
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windowrulev2 =
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windowrulev2 =
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[
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[
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# --- STEAM LAUNCHER RULES ---
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"plugin:hyprbars:nobar, class:^(steam)$"
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"workspace special:steam silent, class:^(steam)$"
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"plugin:hyprbars:nobar, class:^(steam_app_\\d+)$"
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# --- STEAM GENERAL RULES ---
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# Default ALL steam class windows to float. This catches all dialogs & properties windows.
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"float, class:^(steam)$"
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# Suppress focus stealing from dialogs/etc.
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"noinitialfocus, class:^(steam)$"
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"noinitialfocus, class:^(steam)$"
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"suppressevent activate, class:^(steam)$"
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"suppressevent activate, class:^(steam)$"
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# --- STEAM CLIENT OVERRIDE ---
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# Override the float for the main Steam client, tile it, and move it to the special workspace.
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"tile, class:^(steam)$, title:^(Steam)$"
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"workspace special:steam, class:^(steam)$, title:^(Steam)$"
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# --- STEAM GAME OVERRIDES ---
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# Override the float for actual games and move them to the gaming workspace.
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# 1. Auto-detected steam_app games (like Deadlock).
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"tile, class:^(steam_app_\\d+)$"
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"workspace name:gaming, class:^(steam_app_\\d+)$"
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# 2. Behavior-detected manual games (e.g. ARC Raiders).
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# This moves any steam game to the gaming workspace and tiles it when it becomes fullscreen.
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"tile, class:^(steam)$, fullscreen:1"
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"workspace name:gaming, class:^(steam)$, fullscreen:1"
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]
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]
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# --- AUTO-DETECTED GAMES ---
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# Other auto-detected non-steam games
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++ (mkGameRules "class:^steam_app_\\d+$")
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++ (mkGameRules "class:^(gamescope)$")
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++ (mkGameRules "class:^(gamescope)$")
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++ (mkGameRules "class:^(lutris)$")
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++ (mkGameRules "class:^(lutris)$")
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++ (mkGameRules "class:^(heroic)$")
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++ (mkGameRules "class:^(heroic)$")
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++ (mkGameRules "class:^wine-.*$")
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++ (mkGameRules "class:^wine-.*$")
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++ (mkGameRules "title:^Wine .*$")
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++ (mkGameRules "title:^Wine .*$")
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# --- MANUAL GAMES ---
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# Stayfocused rules
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++ manualGameRules
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# --- STAYFOCUSED FOR SELECTED GAMES ---
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++ stayFocusedRules;
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++ stayFocusedRules;
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};
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};
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}
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}
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