feat(gaming): added godot
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@@ -58,6 +58,7 @@ in {
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"SUPER, A, Toggle Steam, togglespecialworkspace, steam"
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"SUPER, A, Toggle Steam, togglespecialworkspace, steam"
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"SUPER SHIFT, A, Move to Steam Special Workspace, movetoworkspace, special:steam"
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"SUPER SHIFT, A, Move to Steam Special Workspace, movetoworkspace, special:steam"
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"SUPER, G, Switch to Gaming Workspace, workspace, name:gaming"
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"SUPER, G, Switch to Gaming Workspace, workspace, name:gaming"
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"SUPER SHIFT, G, Move to Gaming Workspace, movetoworkspace, name:gaming"
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];
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];
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windowrulev2 =
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windowrulev2 =
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@@ -94,6 +95,12 @@ in {
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++ (mkGameRules "class:^(heroic)$")
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++ (mkGameRules "class:^(heroic)$")
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++ (mkGameRules "class:^wine-.*$")
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++ (mkGameRules "class:^wine-.*$")
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++ (mkGameRules "title:^Wine .*$")
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++ (mkGameRules "title:^Wine .*$")
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++ (mkGameRules "initialTitle:^(?i)godot.*$")
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# ++ [
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# "monitor 0, initialTitle:^(?i)godot.*$"
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# "fullscreen, initialTitle:^(?i)godot.*$"
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# "tile, initialTitle:^(?i)godot.*$"
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# ]
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# Stayfocused rules
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# Stayfocused rules
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++ stayFocusedRules;
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++ stayFocusedRules;
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};
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};
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