add(apps): minecraft
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@@ -0,0 +1,5 @@
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{pkgs, ...}: {
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home.packages = with pkgs; [
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mcpelauncher-client
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];
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}
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@@ -13,8 +13,9 @@
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../../apps/ttyper
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../../apps/ttyper
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../../apps/libreoffice
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../../apps/libreoffice
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../../apps/antigravity
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../../apps/antigravity
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# GAMESZ
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# GAMES
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../../apps/mo2
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../../apps/mo2
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../../apps/minecraft
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];
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];
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home.packages = with pkgs; [
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home.packages = with pkgs; [
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# TODO: migrate these to `apps` folder.
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# TODO: migrate these to `apps` folder.
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@@ -39,6 +39,7 @@
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"match:${selector}, fullscreen on"
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"match:${selector}, fullscreen on"
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"match:${selector}, immediate on"
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"match:${selector}, immediate on"
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"match:${selector}, tile on"
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"match:${selector}, tile on"
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"match:${selector}, workspace name:gaming" # <-- This was the missing rule
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];
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];
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stayFocusedRules = lib.flatten (map (
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stayFocusedRules = lib.flatten (map (
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@@ -120,10 +121,6 @@ in {
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++ (mkGameRules "class ^wine-.*$")
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++ (mkGameRules "class ^wine-.*$")
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++ (mkGameRules "title ^Wine .*$")
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++ (mkGameRules "title ^Wine .*$")
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++ (mkGameRules "initial_title ^(?i)godot.*$")
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++ (mkGameRules "initial_title ^(?i)godot.*$")
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# "monitor 0, initialTitle:^(?i)godot.*$"
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# "fullscreen, initialTitle:^(?i)godot.*$"
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# "tile, initialTitle:^(?i)godot.*$"
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# ]
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++ stayFocusedRules;
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++ stayFocusedRules;
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};
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};
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}
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}
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