feat(gaming): added fallback and more rules
This commit is contained in:
+18
-2
@@ -4,7 +4,7 @@
|
||||
myConfig,
|
||||
...
|
||||
}: let
|
||||
gamingMonitor = "DP-1";
|
||||
gamingMonitor = myConfig.hyprland.mainMonitor;
|
||||
|
||||
gaming-focus = pkgs.writeShellScriptBin "gaming-focus" ''
|
||||
# If already on gaming workspace on the gaming monitor, go back
|
||||
@@ -39,7 +39,23 @@
|
||||
"match:${selector}, fullscreen on"
|
||||
"match:${selector}, immediate on"
|
||||
"match:${selector}, tile on"
|
||||
"match:${selector}, workspace name:gaming" # <-- This was the missing rule
|
||||
"match:${selector}, workspace name:gaming"
|
||||
# 1. Flag as Gaming Content
|
||||
# Optimizes rendering and lets your display hardware know it's a game
|
||||
# (helps with VRR and color modes).
|
||||
"match:${selector}, content game"
|
||||
|
||||
# 2. XWayland Focus Fixes
|
||||
# Forces XWayland games and launchers to receive input even if they
|
||||
# incorrectly request not to. Fixes the classic "game launched but
|
||||
# I can't click anything" issue.
|
||||
"match:${selector}, allows_input on"
|
||||
|
||||
# new: 0.54 fallback
|
||||
"match:content game, monitor ${gamingMonitor}"
|
||||
"match:content game, workspace name:gaming"
|
||||
"match:content game, fullscreen on"
|
||||
"match:content game, immediate on"
|
||||
];
|
||||
|
||||
stayFocusedRules = lib.flatten (map (
|
||||
|
||||
Reference in New Issue
Block a user