- Adds 'project8' and 'citadel' to the games list to correctly match Valve's Deadlock window class.
- Enables 'stayfocused' rule in mkGameRules to prevent focus loss.
Refactors 'modules/home/gaming.nix' to use a unified 'mkGameRules' function.
Applies full gaming rules (monitor 0, workspace gaming, immediate, fullscreen) to:
- Steam apps (class:^steam_app_\d+$)
- Gamescope, Lutris, Heroic
- Wine/Proton windows
Preserves manual overrides in the 'games' list.
- Implemented a modular gaming configuration with a local games list.
- Added dynamic window rules for games: monitor 0, dedicated 'gaming' workspace, fullscreen, immediate mode, and stayfocused.
- Enabled 'allow_tearing' to support immediate mode for reduced latency.
- Created a dedicated 'name:gaming' workspace bound to monitor 0 with a 'SUPER+G' shortcut.
- Enabled 'workspace_back_and_forth' for intuitive workspace toggling.
- Replaced Loupe with imv for a keyboard-driven image viewer experience.
- Updated Plymouth logo with Firewatch-inspired ASCII art gradient.
- Updated Plymouth background color to match Firewatch palette (#2D112A).
- Standardized apps/ directory by renaming all entry points (e.g., home.nix) to default.nix and updating imports to use directory paths.
- Consolidated system/ logic into modules/system/, eliminating the top-level system/ directory and redundant wrappers.
- Merged subsidiary utility scripts (e.g., hakase-popup.nix, switch-wallpaper.nix) into their parent default.nix files for better cohesion.
- Cleaned up unused files and updated all module references to reflect the new structure.