mirror of
https://github.com/caelestia-dots/cli.git
synced 2026-06-05 14:59:29 -05:00
scheme: use material colours for layers & accents
This commit is contained in:
+40
-15
@@ -1,8 +1,8 @@
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#!/bin/python3
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import sys
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from colorsys import hls_to_rgb, rgb_to_hls
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from math import sqrt
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from colorsys import rgb_to_hls, hls_to_rgb
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light_colours = [
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"dc8a78",
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@@ -38,27 +38,50 @@ dark_colours = [
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"b4befe",
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]
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def hex_to_rgb(hex: str) -> tuple[int, int, int]:
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"""Convert a hex string to an RGB tuple in the range [0, 1]."""
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return tuple(int(hex[i:i+2], 16) / 255 for i in (0, 2, 4))
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colour_names = [
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"rosewater",
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"flamingo",
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"pink",
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"mauve",
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"red",
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"maroon",
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"peach",
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"yellow",
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"green",
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"teal",
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"sky",
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"sapphire",
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"blue",
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"lavender",
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]
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def rgb_to_hex(rgb: tuple[int, int, int]) -> str:
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def hex_to_rgb(hex: str) -> tuple[float, float, float]:
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"""Convert a hex string to an RGB tuple in the range [0, 1]."""
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return tuple(int(hex[i : i + 2], 16) / 255 for i in (0, 2, 4))
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def rgb_to_hex(rgb: tuple[float, float, float]) -> str:
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"""Convert an RGB tuple in the range [0, 1] to a hex string."""
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return "".join(f"{round(i * 255):02X}" for i in rgb)
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def hex_to_hls(hex: str) -> tuple[float, float, float]:
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return rgb_to_hls(*hex_to_rgb(hex))
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def adjust(hex: str, light: float = 0, sat: float = 0) -> str:
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h, l, s = hex_to_hls(hex)
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l = max(0, min(1, l + light))
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s = max(0, min(1, s + sat))
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return rgb_to_hex(hls_to_rgb(h, l, s))
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def distance(colour: str, base: str) -> float:
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r1, g1, b1 = hex_to_rgb(colour)
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r2, g2, b2 = hex_to_rgb(base)
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return sqrt((r2 - r1)**2 + (g2 - g1)**2 + (b2 - b1)**2)
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return sqrt((r2 - r1) ** 2 + (g2 - g1) ** 2 + (b2 - b1) ** 2)
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def smart_sort(colours: list[str], base: list[str]) -> list[str]:
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sorted_colours = [None] * len(colours)
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@@ -85,15 +108,20 @@ def smart_sort(colours: list[str], base: list[str]) -> list[str]:
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return [i[0] for i in sorted_colours]
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def mix(a: str, b: str, w: float) -> str:
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r1, g1, b1 = hex_to_rgb(a)
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r2, g2, b2 = hex_to_rgb(b)
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return rgb_to_hex((r1 * (1 - w) + r2 * w, g1 * (1 - w) + g2 * w, b1 * (1 - w) + b2 * w))
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return rgb_to_hex(
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(r1 * (1 - w) + r2 * w, g1 * (1 - w) + g2 * w, b1 * (1 - w) + b2 * w)
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)
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def mix_colours(colours: list[str], base: list[str], amount: float) -> list[str]:
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for i, b in enumerate(base):
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colours[i] = mix(colours[i], b, amount)
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if __name__ == "__main__":
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light = sys.argv[1] == "light"
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@@ -101,19 +129,16 @@ if __name__ == "__main__":
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base = light_colours if light else dark_colours
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colours = []
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for colour in sys.argv[3].split(" ")[1:]:
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for colour in sys.argv[3].split(" "):
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colours.append(adjust(colour, sat=added_sat)) # TODO: optional adjust
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colours = smart_sort(colours, base) # TODO: optional smart sort
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mix_colours(colours, base, 0) # TODO: customize mixing from config
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for colour in colours:
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print(colour)
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for layer in sys.argv[4:]:
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print(layer.split(" ")[0])
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for i, colour in enumerate(colours):
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print(f"{colour_names[i]} {colour}")
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# Success and error colours # TODO: customize mixing
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print(mix(colours[8], base[8], 0.9)) # Success (green)
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print(mix(colours[4], base[4], 0.9)) # Error (red)
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print(f"success {mix(colours[8], base[8], 0.9)}") # Success (green)
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print(f"error {mix(colours[4], base[4], 0.9)}") # Error (red)
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+6
-42
@@ -1,52 +1,16 @@
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#!/bin/fish
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function nl-echo
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# Echo with newlines
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for a in $argv
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echo $a
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end
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end
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function light-theme
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set -g light_vals 50,10,16,22,34,46,59,69,78,85,97,94,90
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set -g colour_scheme light
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end
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function dark-theme
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set -g light_vals 70,90,75,63,52,42,32,26,20,16,12,9,6
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set -g colour_scheme dark
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end
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set -l src (dirname (status filename))
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. $src/../util.fish
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if test "$argv[1]" = --theme
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set theme $argv[2]
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set -e argv[1..2]
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end
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test -f "$argv[1]" && set -l img "$argv[1]" || set -l img $C_STATE/wallpaper/current
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set -l img (realpath $img)
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contains -- "$argv[2]" light dark && set -l theme $argv[2] || set -l theme dark
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if set -q theme
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test "$theme" = light && light-theme || dark-theme
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else
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# Light theme if background lighter than foreground
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set -l bg_fg ($src/getlightness.py (okolors $img -k 2 | string split ' '))
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test "$bg_fg[1]" -gt "$bg_fg[2]" && light-theme || dark-theme
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end
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# Generate colours
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test $theme = light && set -l lightness 50 || set -l lightness 70
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$src/autoadjust.py $theme (okolors $img -k 14 -w 0 -l $lightness)
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echo -n $colour_scheme > $C_STATE/scheme/dynamic-mode.txt
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# 2nd line except first element is the palette
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# The first element in lines 3+ are the layers
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set -l names rosewater flamingo pink mauve red maroon peach yellow green teal sky sapphire blue lavender text subtext1 subtext0 overlay2 overlay1 overlay0 surface2 surface1 surface0 base mantle crust success error
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set -l colours ($src/autoadjust.py $colour_scheme (okolors $img -k 15 -w 0 -l $light_vals))
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for i in (seq 1 (count $colours))
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echo "$names[$i] $colours[$i]"
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end
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set -l accent (okolors $img -k 4 | cut -d ' ' -f 4)
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echo -n "accent $accent"
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# Generate layers and accents
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$src/genmaterial.py $img $theme | head -c -1 # Trim trailing newline
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Executable
+109
@@ -0,0 +1,109 @@
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#!/bin/python
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import math
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import sys
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from colorsys import hls_to_rgb, rgb_to_hls
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from materialyoucolor.dynamiccolor.material_dynamic_colors import MaterialDynamicColors
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from materialyoucolor.hct import Hct
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from materialyoucolor.quantize import QuantizeCelebi
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from materialyoucolor.score.score import Score
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from PIL import Image
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def darken(rgb: tuple[int, int, int], amount: float) -> tuple[int, int, int]:
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h, l, s = rgb_to_hls(*tuple(i / 255 for i in rgb))
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return tuple(round(i * 255) for i in hls_to_rgb(h, max(0, l - amount), s))
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def mix(
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rgb1: tuple[int, int, int], rgb2: tuple[int, int, int], amount: float
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) -> tuple[int, int, int]:
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return tuple(round(rgb1[i] * (1 - amount) + rgb2[i] * amount) for i in range(3))
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def calculate_optimal_size(
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width: int, height: int, bitmap_size: int = 128
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) -> (int, int):
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image_area = width * height
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bitmap_area = bitmap_size**2
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scale = math.sqrt(bitmap_area / image_area) if image_area > bitmap_area else 1
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return max(1, round(width * scale)), max(1, round(height * scale))
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num_args = len(sys.argv)
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if num_args < 2:
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print('Usage: <path/to/image> [ "light" | "dark" ] [ <material_scheme> ]')
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sys.exit(1)
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img = sys.argv[1]
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is_dark = num_args < 3 or sys.argv[2] != "light"
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scheme = "vibrant" if num_args < 4 else sys.argv[3]
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with Image.open(sys.argv[1]) as image:
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if image.format == "GIF":
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image.seek(1)
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if image.mode in ["L", "P"]:
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image = image.convert("RGB")
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width, height = image.size
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opt_width, opt_height = calculate_optimal_size(width, height)
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if opt_width < width or opt_height < height:
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image = image.resize((opt_width, opt_height), Image.Resampling.BICUBIC)
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colours = QuantizeCelebi(list(image.getdata()), 128)
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hct = Hct.from_int(Score.score(colours)[0])
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if scheme == "fruitsalad":
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from materialyoucolor.scheme.scheme_fruit_salad import SchemeFruitSalad as Scheme
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elif scheme == "expressive":
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from materialyoucolor.scheme.scheme_expressive import SchemeExpressive as Scheme
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elif scheme == "monochrome":
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from materialyoucolor.scheme.scheme_monochrome import SchemeMonochrome as Scheme
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elif scheme == "rainbow":
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from materialyoucolor.scheme.scheme_rainbow import SchemeRainbow as Scheme
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elif scheme == "tonalspot":
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from materialyoucolor.scheme.scheme_tonal_spot import SchemeTonalSpot as Scheme
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elif scheme == "neutral":
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from materialyoucolor.scheme.scheme_neutral import SchemeNeutral as Scheme
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elif scheme == "fidelity":
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from materialyoucolor.scheme.scheme_fidelity import SchemeFidelity as Scheme
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elif scheme == "content":
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from materialyoucolor.scheme.scheme_content import SchemeContent as Scheme
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else:
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from materialyoucolor.scheme.scheme_vibrant import SchemeVibrant as Scheme
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scheme = Scheme(hct, is_dark, 0.0)
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colours = {}
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for color in vars(MaterialDynamicColors).keys():
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color_name = getattr(MaterialDynamicColors, color)
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if hasattr(color_name, "get_hct"):
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colours[color] = color_name.get_hct(scheme).to_rgba()[0:3]
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colours = {
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"primary": colours["primary"],
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"secondary": colours["secondary"],
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"tertiary": colours["tertiary"],
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"text": colours["onBackground"],
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"subtext1": colours["onSurfaceVariant"],
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"subtext0": colours["outline"],
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"overlay2": mix(colours["surface"], colours["outline"], 0.86),
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"overlay1": mix(colours["surface"], colours["outline"], 0.71),
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"overlay0": mix(colours["surface"], colours["outline"], 0.57),
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"surface2": mix(colours["surface"], colours["outline"], 0.43),
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"surface1": mix(colours["surface"], colours["outline"], 0.29),
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"surface0": mix(colours["surface"], colours["outline"], 0.14),
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"base": colours["surface"],
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"mantle": darken(colours["surface"], 0.03),
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"crust": darken(colours["surface"], 0.05),
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"accent": colours["primary"], # FIXME: for compatibility
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}
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for name, colour in colours.items():
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print("{} {:02X}{:02X}{:02X}".format(name, *colour))
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+1
-1
@@ -42,7 +42,7 @@ if contains -- "$scheme" $valid_schemes
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set -l mode $flavour
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if test -z "$mode"
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# Try to use current mode if not provided and current mode exists for flavour, otherwise random mode
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set $mode (cat $C_STATE/scheme/current-mode.txt 2> /dev/null)
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set mode (cat $C_STATE/scheme/current-mode.txt 2> /dev/null)
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contains -- "$mode" $modes || set mode (random choice $modes)
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end
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+2
-2
@@ -109,8 +109,8 @@ else
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# Generate colour scheme for wallpaper
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set -l src (dirname (status filename))
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mkdir -p $src/data/schemes/dynamic
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$src/scheme/gen-scheme.fish --theme dark $chosen_wallpaper > $src/data/schemes/dynamic/dark.txt
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$src/scheme/gen-scheme.fish --theme light $chosen_wallpaper > $src/data/schemes/dynamic/light.txt
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$src/scheme/gen-scheme.fish $chosen_wallpaper dark > $src/data/schemes/dynamic/dark.txt
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$src/scheme/gen-scheme.fish $chosen_wallpaper light > $src/data/schemes/dynamic/light.txt
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if test "$(cat $C_STATE/scheme/current-name.txt 2> /dev/null)" = 'dynamic'
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caelestia scheme dynamic $_flag_T > /dev/null
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end
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