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172b7f30de
Add primary, secondary and tertiary colours to static themes Remove accent
109 lines
3.8 KiB
Python
Executable File
109 lines
3.8 KiB
Python
Executable File
#!/bin/python
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import math
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import sys
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from colorsys import hls_to_rgb, rgb_to_hls
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from materialyoucolor.dynamiccolor.material_dynamic_colors import MaterialDynamicColors
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from materialyoucolor.hct import Hct
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from materialyoucolor.quantize import QuantizeCelebi
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from materialyoucolor.score.score import Score
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from PIL import Image
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def darken(rgb: tuple[int, int, int], amount: float) -> tuple[int, int, int]:
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h, l, s = rgb_to_hls(*tuple(i / 255 for i in rgb))
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return tuple(round(i * 255) for i in hls_to_rgb(h, max(0, l - amount), s))
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def mix(
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rgb1: tuple[int, int, int], rgb2: tuple[int, int, int], amount: float
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) -> tuple[int, int, int]:
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return tuple(round(rgb1[i] * (1 - amount) + rgb2[i] * amount) for i in range(3))
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def calculate_optimal_size(
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width: int, height: int, bitmap_size: int = 128
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) -> (int, int):
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image_area = width * height
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bitmap_area = bitmap_size**2
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scale = math.sqrt(bitmap_area / image_area) if image_area > bitmap_area else 1
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return max(1, round(width * scale)), max(1, round(height * scale))
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num_args = len(sys.argv)
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if num_args < 2:
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print('Usage: <path/to/image> [ "light" | "dark" ] [ <material_scheme> ]')
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sys.exit(1)
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img = sys.argv[1]
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is_dark = num_args < 3 or sys.argv[2] != "light"
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scheme = "vibrant" if num_args < 4 else sys.argv[3]
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with Image.open(sys.argv[1]) as image:
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if image.format == "GIF":
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image.seek(1)
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if image.mode in ["L", "P"]:
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image = image.convert("RGB")
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width, height = image.size
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opt_width, opt_height = calculate_optimal_size(width, height)
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if opt_width < width or opt_height < height:
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image = image.resize((opt_width, opt_height), Image.Resampling.BICUBIC)
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colours = QuantizeCelebi(list(image.getdata()), 128)
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hct = Hct.from_int(Score.score(colours)[0])
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if scheme == "fruitsalad":
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from materialyoucolor.scheme.scheme_fruit_salad import SchemeFruitSalad as Scheme
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elif scheme == "expressive":
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from materialyoucolor.scheme.scheme_expressive import SchemeExpressive as Scheme
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elif scheme == "monochrome":
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from materialyoucolor.scheme.scheme_monochrome import SchemeMonochrome as Scheme
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elif scheme == "rainbow":
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from materialyoucolor.scheme.scheme_rainbow import SchemeRainbow as Scheme
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elif scheme == "tonalspot":
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from materialyoucolor.scheme.scheme_tonal_spot import SchemeTonalSpot as Scheme
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elif scheme == "neutral":
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from materialyoucolor.scheme.scheme_neutral import SchemeNeutral as Scheme
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elif scheme == "fidelity":
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from materialyoucolor.scheme.scheme_fidelity import SchemeFidelity as Scheme
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elif scheme == "content":
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from materialyoucolor.scheme.scheme_content import SchemeContent as Scheme
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else:
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from materialyoucolor.scheme.scheme_vibrant import SchemeVibrant as Scheme
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scheme = Scheme(hct, is_dark, 0.0)
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colours = {}
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for color in vars(MaterialDynamicColors).keys():
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color_name = getattr(MaterialDynamicColors, color)
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if hasattr(color_name, "get_hct"):
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colours[color] = color_name.get_hct(scheme).to_rgba()[0:3]
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colours = {
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"primary": colours["primary"],
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"secondary": colours["secondary"],
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"tertiary": colours["tertiary"],
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"text": colours["onBackground"],
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"subtext1": colours["onSurfaceVariant"],
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"subtext0": colours["outline"],
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"overlay2": mix(colours["surface"], colours["outline"], 0.86),
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"overlay1": mix(colours["surface"], colours["outline"], 0.71),
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"overlay0": mix(colours["surface"], colours["outline"], 0.57),
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"surface2": mix(colours["surface"], colours["outline"], 0.43),
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"surface1": mix(colours["surface"], colours["outline"], 0.29),
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"surface0": mix(colours["surface"], colours["outline"], 0.14),
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"base": colours["surface"],
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"mantle": darken(colours["surface"], 0.03),
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"crust": darken(colours["surface"], 0.05),
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}
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for name, colour in colours.items():
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print("{} {:02X}{:02X}{:02X}".format(name, *colour))
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