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fix dupe y
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@@ -10,7 +10,7 @@ float overlayOpacityForBrightness(float x) {
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// Will a fancy curve help?... I'll have to experiment more at night
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// Will a fancy curve help?... I'll have to experiment more at night
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// float y = pow(x, 2.0) * 0.75;
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// float y = pow(x, 2.0) * 0.75;
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float y = (1.0 - exp(-x))*1.19;
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// float y = (1.0 - exp(-x))*1.19;
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// float y = (1.0 - exp(-pow((x-0.15), 0.6)))*1.18;
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// float y = (1.0 - exp(-pow((x-0.15), 0.6)))*1.18;
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float y = x*0.75;
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float y = x*0.75;
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