media controls: improve dupe entry filtering, correct cava config

This commit is contained in:
end-4
2025-06-11 22:59:16 +02:00
parent c2c7078957
commit 5a867ea061
3 changed files with 12 additions and 9 deletions
@@ -54,7 +54,7 @@ Scope {
for (let j = i + 1; j < players.length; ++j) {
let p2 = players[j];
if (p1.trackTitle && p2.trackTitle &&
(p1.trackTitle.startsWith(p2.trackTitle) || p2.trackTitle.startsWith(p1.trackTitle))) {
(p1.trackTitle.includes(p2.trackTitle) || p2.trackTitle.includes(p1.trackTitle))) {
group.push(j);
}
}
@@ -81,8 +81,7 @@ Scope {
stdout: SplitParser {
onRead: data => {
// Parse `;`-separated values into the visualizerPoints array
let allPoints = data.split(";").map(p => parseFloat(p.trim())).filter(p => !isNaN(p));
let points = allPoints.slice(Math.floor(allPoints.length / 2), allPoints.length);
let points = data.split(";").map(p => parseFloat(p.trim())).filter(p => !isNaN(p));
root.visualizerPoints = points;
}
}
@@ -27,6 +27,7 @@ Item { // Player instance
property bool downloaded: false
property list<real> visualizerPoints: []
property real maxVisualizerValue: 1000 // Max value in the data points
property int visualizerSmoothing: 2 // Number of points to average for smoothing
implicitWidth: widgetWidth
implicitHeight: widgetHeight
@@ -168,7 +169,7 @@ Item { // Player instance
// Smoothing: simple moving average (optional)
var smoothPoints = [];
var smoothWindow = 3; // adjust for more/less smoothing
var smoothWindow = playerController.visualizerSmoothing; // adjust for more/less smoothing
for (var i = 0; i < n; ++i) {
var sum = 0, count = 0;
for (var j = -smoothWindow; j <= smoothWindow; ++j) {
@@ -178,6 +179,7 @@ Item { // Player instance
}
smoothPoints.push(sum / count);
}
if (!playerController.player?.isPlaying) smoothedPoints.fill(0); // If not playing, show no points
ctx.beginPath();
ctx.moveTo(0, h);
@@ -193,7 +195,7 @@ Item { // Player instance
blendedColors.colPrimary.r,
blendedColors.colPrimary.g,
blendedColors.colPrimary.b,
0.25
0.15
);
ctx.fill();
}
@@ -205,15 +207,14 @@ Item { // Player instance
}
layer.enabled: true
layer.effect: MultiEffect { // Blur a tiny bit to obscure away the points
layer.effect: MultiEffect { // Blur a bit to obscure away the points
source: visualizerCanvas
saturation: 0.2
blurEnabled: true
blurMax: 6
blurMax: 7
blur: 1
}
}
RowLayout {
anchors.fill: parent
@@ -2,13 +2,16 @@
mode = waves
framerate = 60
autosens = 1
bars = 60
bars = 50
[output]
method = raw
raw_target = /dev/stdout
data_format = ascii
channels = mono
mono_option = average
[smoothing]
noise_reduction = 20