mirror of
https://github.com/end-4/dots-hyprland.git
synced 2026-06-05 23:09:26 -05:00
hefty: morphing thingy
This commit is contained in:
Submodule dots/.config/quickshell/ii/modules/common/widgets/shapes updated: 7f0f0709ec...5916b5ae6f
@@ -0,0 +1,32 @@
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import QtQuick
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import Quickshell
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/**
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* Abstract morphed panel to be used in TopLayerPanel.
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* Screen width and height are to be supplied when declared in the top layer panel
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* Others are to be declared by panels deriving from this
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*
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* To make sure morph movements don't look weird:
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* - Follow the convention of having points start from bottom-middle and go clockwise
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* - Make sure the number of points is "balanced" in all directions
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* - Tip: Sometimes symmetry is not enough. Try to have more intermediate points if ones you have are too spaced out and act funny.
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*/
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Item {
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id: root
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// To be fed
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required property int screenWidth
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required property int screenHeight
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// Some info
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property int reservedTop: 0
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property int reservedBottom: 0
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property int reservedLeft: 0
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property int reservedRight: 0
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// Main stuff
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property var backgroundPolygon
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property Region maskRegion: Region {
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item: root
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}
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}
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@@ -0,0 +1,89 @@
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import QtQuick
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import qs.modules.common
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import "../../common/widgets/shapes/material-shapes.js" as MaterialShapes
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import "../../common/widgets/shapes/shapes/corner-rounding.js" as CornerRounding
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import "../../common/widgets/shapes/geometry/offset.js" as Offset
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HAbstractMorphedPanel {
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id: root
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// Own props
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property int barHeight: Appearance.sizes.baseBarHeight
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function getRounding(cornerStyle) {
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switch(cornerStyle) {
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case 0: return Appearance.rounding.screenRounding;
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case 1: return Appearance.rounding.windowRounding;
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case 2: return 0;
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default: return Appearance.rounding.screenRounding;
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}
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}
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function getEdgeGap(cornerStyle) {
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switch(cornerStyle) {
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case 0: return 0;
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case 1: return Appearance.sizes.hyprlandGapsOut;
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case 2: return 0;
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default: return 0;
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}
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}
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function getEdgeRounding(cornerStyle) {
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switch(cornerStyle) {
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case 0: return 0;
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case 1: return Appearance.rounding.windowRounding;
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case 2: return 0;
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default: return Appearance.rounding.windowRounding;
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}
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}
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function getHug(cornerStyle) {
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return cornerStyle === 0;
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}
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// Some info
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reservedTop: barHeight + getEdgeGap(Config.options.bar.cornerStyle)
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// Background
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backgroundPolygon: {
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// It's certainly cleaner to have the below props declared outside, but we do this
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// to make sure config change only makes this re-evaluate exactly once
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const cornerStyle = Config.options.bar.cornerStyle
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const rounding = root.getRounding(cornerStyle)
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const edgeGap = root.getEdgeGap(cornerStyle)
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const edgeRounding = root.getEdgeRounding(cornerStyle)
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const hug = root.getHug(cornerStyle)
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const points = [
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// bottom-middle
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth / 2, root.barHeight + edgeGap), new CornerRounding.CornerRounding(0)),
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// bottom-left /||
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap + rounding, edgeGap + barHeight), new CornerRounding.CornerRounding(0)),
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap, edgeGap + barHeight), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap, edgeGap + barHeight + rounding * (hug ? 1 : -1)), new CornerRounding.CornerRounding(edgeRounding)),
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// top-left |/-
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap, edgeGap + rounding), new CornerRounding.CornerRounding(0)),
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap, edgeGap), new CornerRounding.CornerRounding(edgeRounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap + rounding, edgeGap), new CornerRounding.CornerRounding(0)),
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// top-middle
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth / 2, edgeGap), new CornerRounding.CornerRounding(0)),
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// top-right -\|
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap - rounding, edgeGap), new CornerRounding.CornerRounding(0)),
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap, edgeGap), new CornerRounding.CornerRounding(edgeRounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap, edgeGap + rounding), new CornerRounding.CornerRounding(0)),
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// bottom-right ||\
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap, root.barHeight + edgeGap + rounding * (hug ? 1 : -1)), new CornerRounding.CornerRounding(edgeRounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap, root.barHeight + edgeGap), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap - rounding, root.barHeight + edgeGap), new CornerRounding.CornerRounding(0)),
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]
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return MaterialShapes.customPolygon(points, 1, new Offset.Offset(root.screenWidth / 2, edgeGap + barHeight / 2))
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}
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// Content
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implicitHeight: barHeight + getEdgeGap(Config.options.bar.cornerStyle) * 2
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anchors {
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top: parent.top
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left: parent.left
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right: parent.right
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}
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}
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@@ -0,0 +1,75 @@
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import QtQuick
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import Quickshell.Hyprland
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import qs
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import qs.modules.common
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import "../../common/widgets/shapes/material-shapes.js" as MaterialShapes
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import "../../common/widgets/shapes/shapes/corner-rounding.js" as CornerRounding
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import "../../common/widgets/shapes/geometry/offset.js" as Offset
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HAbstractMorphedPanel {
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id: root
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// Own props
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property int edgeGap: Appearance.sizes.hyprlandGapsOut
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property real rounding: Appearance.rounding.windowRounding
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property real contentHeight: 300 // For now
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// Background
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backgroundPolygon: MaterialShapes.customPolygon([
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// bottom-middle
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth / 2, edgeGap + root.contentHeight), new CornerRounding.CornerRounding(0)),
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// bottom-left
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap + rounding, edgeGap + root.contentHeight), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap, edgeGap + root.contentHeight), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap, edgeGap + root.contentHeight - rounding), new CornerRounding.CornerRounding(rounding)),
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// top-left
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap, edgeGap + rounding), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap, edgeGap), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(edgeGap + rounding, edgeGap), new CornerRounding.CornerRounding(rounding)),
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// top-middle
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth / 2, edgeGap), new CornerRounding.CornerRounding(0)),
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// top-right
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap - rounding, edgeGap), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap, edgeGap), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap, edgeGap + rounding), new CornerRounding.CornerRounding(rounding)),
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// bottom-right
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap, edgeGap + root.contentHeight - rounding), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap, edgeGap + root.contentHeight), new CornerRounding.CornerRounding(rounding)),
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new MaterialShapes.PointNRound(new Offset.Offset(root.screenWidth - edgeGap - rounding, edgeGap + root.contentHeight), new CornerRounding.CornerRounding(rounding)),
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], 1, new Offset.Offset(root.screenWidth / 2, edgeGap + contentHeight / 2))
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// Keybinds
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GlobalShortcut {
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name: "searchToggle"
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description: "Toggles search on press"
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onPressed: {
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GlobalStates.overviewOpen = !GlobalStates.overviewOpen;
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}
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}
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GlobalShortcut {
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name: "searchToggleRelease"
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description: "Toggles search on release"
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onPressed: {
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GlobalStates.superReleaseMightTrigger = true;
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}
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onReleased: {
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if (!GlobalStates.superReleaseMightTrigger) {
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GlobalStates.superReleaseMightTrigger = true;
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return;
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}
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GlobalStates.overviewOpen = !GlobalStates.overviewOpen;
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}
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}
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GlobalShortcut {
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name: "searchToggleReleaseInterrupt"
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description: "Interrupts possibility of search being toggled on release. " + "This is necessary because GlobalShortcut.onReleased in quickshell triggers whether or not you press something else while holding the key. " + "To make sure this works consistently, use binditn = MODKEYS, catchall in an automatically triggered submap that includes everything."
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onPressed: {
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GlobalStates.superReleaseMightTrigger = false;
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}
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}
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}
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@@ -0,0 +1,15 @@
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import QtQuick
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import Quickshell
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// The stuff that sits on the "top" layer for layershells. Not to be confused with "toplevels" as in windows.
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Scope {
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id: root
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Variants {
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model: Quickshell.screens
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delegate: HTopLayerPanel {
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required property var modelData
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screen: modelData
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}
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}
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}
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@@ -0,0 +1,123 @@
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import QtQuick
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import Qt5Compat.GraphicalEffects
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import Quickshell
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import Quickshell.Wayland
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import Quickshell.Hyprland
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import qs
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import "../../common"
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import "../../common/widgets/shapes" as S
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import "../../common/widgets/shapes/material-shapes.js" as MaterialShapes
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import "../../common/widgets/shapes/shapes/corner-rounding.js" as CornerRounding
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import "../../common/widgets/shapes/geometry/offset.js" as Offset
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/**
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* Fullscreen layer. Uses masking to not block clicks on windows n' stuff.
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*/
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PanelWindow {
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id: root
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///////////////// Window //////////////////
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color: "transparent"
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WlrLayershell.namespace: "quickshell:topLayerPanel"
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exclusionMode: ExclusionMode.Ignore
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anchors {
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top: true
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left: true
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right: true
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bottom: true
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}
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mask: Region {
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item: root.currentPanel
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}
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// HyprlandWindow.visibleMask: mask // TODO: use this later to optimize hyprland's rendering
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///////////////// Content //////////////////
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property alias roundedPolygon: backgroundShape.roundedPolygon
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S.ShapeCanvas {
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id: backgroundShape
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anchors.fill: parent
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polygonIsNormalized: false
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roundedPolygon: MaterialShapes.customPolygon([new MaterialShapes.PointNRound(new Offset.Offset(root.screen.width, 0), new CornerRounding.CornerRounding(9999)),])
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animation: NumberAnimation {
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duration: 500
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.animationCurves.expressiveDefaultSpatial
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}
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// animation: SpringAnimation {
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// spring: 3.5
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// damping: 0.3
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// }
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color: Appearance.colors.colLayer0
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borderWidth: (root.currentPanel === bar && Config.options.bar.cornerStyle !== 1) ? 0 : 1
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borderColor: Appearance.colors.colLayer0Border
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visible: false // cuz there's already the shadow
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// debug: true
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}
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DropShadow {
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id: shadow
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source: backgroundShape
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anchors.fill: backgroundShape
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radius: 10
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samples: radius * 2 + 1 // Ideally radius * 2 + 1, see qt docs
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color: "#44000000"
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}
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property HAbstractMorphedPanel currentPanel: bar
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roundedPolygon: currentPanel.backgroundPolygon
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// Do we want to have reserved area always follow the bar or maybe differ per panel?
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EdgeReservedArea {
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anchors.top: true
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exclusiveZone: bar.reservedTop
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}
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EdgeReservedArea {
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anchors.bottom: true
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exclusiveZone: bar.reservedBottom
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}
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EdgeReservedArea {
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anchors.left: true
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exclusiveZone: bar.reservedLeft
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}
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EdgeReservedArea {
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anchors.right: true
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exclusiveZone: bar.reservedRight
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}
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////////////// Content: Panels ///////////////
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HBar {
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id: bar
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screenWidth: root.width
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screenHeight: root.height
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}
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HOverview {
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id: overview
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screenWidth: root.width
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screenHeight: root.height
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}
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Connections {
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target: GlobalStates
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function onOverviewOpenChanged() {
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if (GlobalStates.overviewOpen) {
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currentPanel = overview;
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} else {
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currentPanel = bar;
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}
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}
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}
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//////////////// Components /////////////////
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component EdgeReservedArea: PanelWindow {
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WlrLayershell.namespace: "quickshell:edgeReservedArea"
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implicitWidth: 0
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implicitHeight: 0
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mask: Region {
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item: null
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}
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}
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}
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@@ -0,0 +1,48 @@
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import QtQuick
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import Quickshell
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import qs.modules.common
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import qs.modules.ii.background
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import qs.modules.ii.cheatsheet
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import qs.modules.ii.dock
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import qs.modules.ii.lock
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import qs.modules.ii.mediaControls
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import qs.modules.ii.notificationPopup
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import qs.modules.ii.onScreenDisplay
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import qs.modules.ii.onScreenKeyboard
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import qs.modules.ii.overview
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import qs.modules.ii.polkit
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import qs.modules.ii.regionSelector
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import qs.modules.ii.screenCorners
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import qs.modules.ii.sessionScreen
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import qs.modules.ii.sidebarLeft
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import qs.modules.ii.sidebarRight
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import qs.modules.ii.overlay
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import qs.modules.ii.verticalBar
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import qs.modules.ii.wallpaperSelector
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import qs.modules.hefty.topLayer
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Scope {
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// New
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PanelLoader { component: HTopLayer {} }
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// Fallbacks
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PanelLoader { component: Background {} }
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PanelLoader { component: Cheatsheet {} }
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PanelLoader { extraCondition: Config.options.dock.enable; component: Dock {} }
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PanelLoader { component: Lock {} }
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PanelLoader { component: MediaControls {} }
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PanelLoader { component: NotificationPopup {} }
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PanelLoader { component: OnScreenDisplay {} }
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PanelLoader { component: OnScreenKeyboard {} }
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PanelLoader { component: Overlay {} }
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// PanelLoader { component: Overview {} }
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PanelLoader { component: Polkit {} }
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PanelLoader { component: RegionSelector {} }
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PanelLoader { component: ScreenCorners {} }
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PanelLoader { component: SessionScreen {} }
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PanelLoader { component: SidebarLeft {} }
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PanelLoader { component: SidebarRight {} }
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PanelLoader { component: WallpaperSelector {} }
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}
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@@ -34,7 +34,7 @@ ShellRoot {
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// Panel families
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property list<string> families: ["ii", "waffle"]
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property list<string> families: ["ii", "waffle", "hefty"]
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function cyclePanelFamily() {
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const currentIndex = families.indexOf(Config.options.panelFamily)
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const nextIndex = (currentIndex + 1) % families.length
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@@ -57,6 +57,11 @@ ShellRoot {
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component: WaffleFamily {}
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}
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PanelFamilyLoader {
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identifier: "hefty"
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component: HeftyHypeFamily {}
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}
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// Shortcuts
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IpcHandler {
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Reference in New Issue
Block a user