media controls: add shadow

This commit is contained in:
end-4
2025-05-25 20:38:10 +02:00
parent e4093622d5
commit 7c8f9db6d9
@@ -115,173 +115,188 @@ Item { // Player instance
property color colOnSecondaryContainer: ColorUtils.mix(Appearance.m3colors.m3onSecondaryContainer, artDominantColor, 0.2)
}
Rectangle { // Background
id: background
Rectangle { // Background wrapper with shadow
id: backgroundShadowLayer
anchors.fill: parent
anchors.margins: Appearance.sizes.elevationMargin
color: blendedColors.colLayer0
radius: root.popupRounding
layer.enabled: true
layer.effect: OpacityMask {
maskSource: Rectangle {
width: background.width
height: background.height
radius: background.radius
}
layer.effect: MultiEffect {
source: backgroundShadowLayer
anchors.fill: backgroundShadowLayer
shadowEnabled: true
shadowColor: Appearance.colors.colShadow
shadowVerticalOffset: 1
shadowBlur: 0.5
}
Image {
id: blurredArt
Rectangle { // Background
id: background
anchors.fill: parent
visible: true
source: playerController.downloaded ? Qt.resolvedUrl(artFilePath) : ""
sourceSize.width: background.width
sourceSize.height: background.height
fillMode: Image.PreserveAspectCrop
cache: false
antialiasing: true
asynchronous: true
color: blendedColors.colLayer0
radius: root.popupRounding
layer.enabled: true
layer.effect: MultiEffect {
source: blurredArt
anchors.fill: blurredArt
saturation: 0.2
blurEnabled: true
blurMax: 100
blur: 1
layer.effect: OpacityMask {
maskSource: Rectangle {
width: background.width
height: background.height
radius: background.radius
}
}
Rectangle {
Image {
id: blurredArt
anchors.fill: parent
color: ColorUtils.transparentize(blendedColors.colLayer0, 0.25)
radius: root.popupRounding
}
}
RowLayout {
anchors.fill: parent
anchors.margins: root.contentPadding
spacing: 15
Rectangle { // Art background
id: artBackground
Layout.fillHeight: true
implicitWidth: height
radius: root.artRounding
color: blendedColors.colLayer1
visible: true
source: playerController.downloaded ? Qt.resolvedUrl(artFilePath) : ""
sourceSize.width: background.width
sourceSize.height: background.height
fillMode: Image.PreserveAspectCrop
cache: false
antialiasing: true
asynchronous: true
layer.enabled: true
layer.effect: OpacityMask {
maskSource: Rectangle {
width: artBackground.width
height: artBackground.height
radius: artBackground.radius
}
layer.effect: MultiEffect {
source: blurredArt
anchors.fill: blurredArt
saturation: 0.2
blurEnabled: true
blurMax: 100
blur: 1
}
Image { // Art image
id: mediaArt
property int size: parent.height
Rectangle {
anchors.fill: parent
source: playerController.downloaded ? Qt.resolvedUrl(artFilePath) : ""
fillMode: Image.PreserveAspectCrop
cache: false
antialiasing: true
asynchronous: true
width: size
height: size
sourceSize.width: size
sourceSize.height: size
color: ColorUtils.transparentize(blendedColors.colLayer0, 0.25)
radius: root.popupRounding
}
}
ColumnLayout { // Info & controls
Layout.fillHeight: true
spacing: 2
RowLayout {
anchors.fill: parent
anchors.margins: root.contentPadding
spacing: 15
StyledText {
id: trackTitle
Layout.fillWidth: true
font.pixelSize: Appearance.font.pixelSize.large
color: blendedColors.colOnLayer0
elide: Text.ElideRight
text: StringUtils.cleanMusicTitle(playerController.player?.trackTitle) || "Untitled"
Rectangle { // Art background
id: artBackground
Layout.fillHeight: true
implicitWidth: height
radius: root.artRounding
color: blendedColors.colLayer1
layer.enabled: true
layer.effect: OpacityMask {
maskSource: Rectangle {
width: artBackground.width
height: artBackground.height
radius: artBackground.radius
}
}
Image { // Art image
id: mediaArt
property int size: parent.height
anchors.fill: parent
source: playerController.downloaded ? Qt.resolvedUrl(artFilePath) : ""
fillMode: Image.PreserveAspectCrop
cache: false
antialiasing: true
asynchronous: true
width: size
height: size
sourceSize.width: size
sourceSize.height: size
}
}
StyledText {
id: trackArtist
Layout.fillWidth: true
font.pixelSize: Appearance.font.pixelSize.smaller
color: blendedColors.colSubtext
elide: Text.ElideRight
text: playerController.player?.trackArtist
}
Item { Layout.fillHeight: true }
Item {
Layout.fillWidth: true
implicitHeight: trackTime.implicitHeight + sliderRow.implicitHeight
ColumnLayout { // Info & controls
Layout.fillHeight: true
spacing: 2
StyledText {
id: trackTime
anchors.bottom: sliderRow.top
anchors.bottomMargin: 5
anchors.left: parent.left
font.pixelSize: Appearance.font.pixelSize.small
id: trackTitle
Layout.fillWidth: true
font.pixelSize: Appearance.font.pixelSize.large
color: blendedColors.colOnLayer0
elide: Text.ElideRight
text: StringUtils.cleanMusicTitle(playerController.player?.trackTitle) || "Untitled"
}
StyledText {
id: trackArtist
Layout.fillWidth: true
font.pixelSize: Appearance.font.pixelSize.smaller
color: blendedColors.colSubtext
elide: Text.ElideRight
text: `${StringUtils.friendlyTimeForSeconds(playerController.player?.position)} / ${StringUtils.friendlyTimeForSeconds(playerController.player?.length)}`
}
RowLayout {
id: sliderRow
anchors {
bottom: parent.bottom
left: parent.left
right: parent.right
}
TrackChangeButton {
iconName: "skip_previous"
onClicked: playerController.player?.previous()
}
StyledProgressBar {
id: slider
Layout.fillWidth: true
highlightColor: blendedColors.colPrimary
trackColor: blendedColors.colSecondaryContainer
value: playerController.player?.position / playerController.player?.length
}
TrackChangeButton {
iconName: "skip_next"
onClicked: playerController.player?.next()
}
text: playerController.player?.trackArtist
}
Item { Layout.fillHeight: true }
Item {
Layout.fillWidth: true
implicitHeight: trackTime.implicitHeight + sliderRow.implicitHeight
RippleButton {
id: playPauseButton
anchors.right: parent.right
anchors.bottom: sliderRow.top
anchors.bottomMargin: 5
implicitWidth: 44
implicitHeight: 44
onClicked: playerController.player.togglePlaying();
StyledText {
id: trackTime
anchors.bottom: sliderRow.top
anchors.bottomMargin: 5
anchors.left: parent.left
font.pixelSize: Appearance.font.pixelSize.small
color: blendedColors.colSubtext
elide: Text.ElideRight
text: `${StringUtils.friendlyTimeForSeconds(playerController.player?.position)} / ${StringUtils.friendlyTimeForSeconds(playerController.player?.length)}`
}
RowLayout {
id: sliderRow
anchors {
bottom: parent.bottom
left: parent.left
right: parent.right
}
TrackChangeButton {
iconName: "skip_previous"
onClicked: playerController.player?.previous()
}
StyledProgressBar {
id: slider
Layout.fillWidth: true
highlightColor: blendedColors.colPrimary
trackColor: blendedColors.colSecondaryContainer
value: playerController.player?.position / playerController.player?.length
}
TrackChangeButton {
iconName: "skip_next"
onClicked: playerController.player?.next()
}
}
buttonRadius: Appearance.rounding.full
colBackground: playerController.player?.isPlaying ? blendedColors.colPrimary : blendedColors.colSecondaryContainer
colBackgroundHover: playerController.player?.isPlaying ? blendedColors.colPrimaryHover : blendedColors.colSecondaryContainerHover
colRipple: playerController.player?.isPlaying ? blendedColors.colPrimaryActive : blendedColors.colSecondaryContainerActive
RippleButton {
id: playPauseButton
anchors.right: parent.right
anchors.bottom: sliderRow.top
anchors.bottomMargin: 5
implicitWidth: 44
implicitHeight: 44
onClicked: playerController.player.togglePlaying();
contentItem: MaterialSymbol {
iconSize: Appearance.font.pixelSize.huge
fill: 1
horizontalAlignment: Text.AlignHCenter
color: playerController.player?.isPlaying ? blendedColors.colOnPrimary : blendedColors.colOnSecondaryContainer
text: playerController.player?.isPlaying ? "pause" : "play_arrow"
buttonRadius: Appearance.rounding.full
colBackground: playerController.player?.isPlaying ? blendedColors.colPrimary : blendedColors.colSecondaryContainer
colBackgroundHover: playerController.player?.isPlaying ? blendedColors.colPrimaryHover : blendedColors.colSecondaryContainerHover
colRipple: playerController.player?.isPlaying ? blendedColors.colPrimaryActive : blendedColors.colSecondaryContainerActive
Behavior on color {
animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
contentItem: MaterialSymbol {
iconSize: Appearance.font.pixelSize.huge
fill: 1
horizontalAlignment: Text.AlignHCenter
color: playerController.player?.isPlaying ? blendedColors.colOnPrimary : blendedColors.colOnSecondaryContainer
text: playerController.player?.isPlaying ? "pause" : "play_arrow"
Behavior on color {
animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
}
}
}
}