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use bouncy anims
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@@ -181,7 +181,7 @@ Singleton {
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property QtObject elementMove: QtObject {
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property int duration: 500
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property int type: Easing.BezierSpline
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property list<real> bezierCurve: animationCurves.emphasized
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property list<real> bezierCurve: animationCurves.expressiveDefaultSpatial
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property int velocity: 650
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property Component numberAnimation: Component {
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NumberAnimation {
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