update hyprland stuff

This commit is contained in:
end-4
2023-12-29 16:26:22 +07:00
parent 0ba2c8fdd0
commit 0f91b010a6
4 changed files with 41 additions and 43 deletions
+28 -9
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@@ -1,24 +1,43 @@
# Auto generated color theme for image at: [Local wallpaper]
general {
col.active_border = rgba(36399fFF)
col.inactive_border = rgba(454559AA)
col.active_border = rgba(3d1c70FF)
col.inactive_border = rgba(4b4358CC)
}
plugin {
droidbars {
# example config
bar_height = 30
background_color = rgba(1b1b1fFF)
# background_color_active = rgba(47464fFF) # Not added yet
text_color = rgba(e2e0f9FF)
background_color = rgba(111012FF)
# background_color_active = rgba(49454eFF) # Not added yet
text_color = rgba(eadef7FF)
font_family = Lexend
button_font_fmily = JetBrainsMono NF
# example buttons (R -> L)
# droidbars-button = [0]isLeft(0/1), [1]color, [2]color2, [3]width, [4]height, [5]icon, [6]buttonType, [7]on-click
droidbars-button = 0, rgba(e2e0f9FF), rgba(bfc2ffFF), 42, 16, 󰖭, normal, hyprctl dispatch killactive
droidbars-button = 0, rgba(e2e0f9FF), rgba(bfc2ffFF), 42, 16, , normal, hyprctl dispatch fullscreen 1
droidbars-button = 1, rgba(e2e0f9FF), rgba(bfc2ffFF), 16, 16,‎󰐃, pin, hyprctl dispatch pin
droidbars-button = 1, rgba(e2e0f9FF), rgba(bfc2ffFF), 16, 16,󰗘, float, hyprctl dispatch togglefloating
droidbars-button = 0, rgba(eadef7FF), rgba(d6baffFF), 42, 16, 󰖭, normal, hyprctl dispatch killactive
droidbars-button = 0, rgba(eadef7FF), rgba(d6baffFF), 42, 16, , normal, hyprctl dispatch fullscreen 1
droidbars-button = 1, rgba(eadef7FF), rgba(d6baffFF), 16, 16,‎󰐃, pin, hyprctl dispatch pin
droidbars-button = 1, rgba(eadef7FF), rgba(d6baffFF), 16, 16,󰗘, float, hyprctl dispatch togglefloating
}
hyprbars {
# Honestly idk if it works like css, but well, why not
bar_text_font = Geist, AR One Sans, Reddit Sans, Inter, Roboto, Ubuntu, Noto Sans, sans-serif
bar_height = 30
bar_padding = 10
bar_button_padding = 5
bar_precedence_over_border = true
bar_part_of_window = true
bar_color = rgb(111012)
col.text = rgb(e7e1e6)
# example buttons (R -> L)
# hyprbars-button = color, size, on-click
hyprbars-button = rgb(e7e1e6), 13, 󰖭, hyprctl dispatch killactive
hyprbars-button = rgb(e7e1e6), 13, 󰖯, hyprctl dispatch fullscreen 1
hyprbars-button = rgb(e7e1e6), 13, 󰖰, hyprctl dispatch movetoworkspacesilent special
}
}
+3 -5
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@@ -5,10 +5,6 @@
source=~/.config/hypr/env.conf
# Window and layer rules
source=~/.config/hypr/rules.conf
$mainMod = SUPER
# MONITOR CONFIG
@@ -192,9 +188,11 @@ decoration {
#screen_shader = ~/.config/hypr/shaders/crt.frag
}
# Window and layer rules
layerrule = noanim, selection
source=~/.config/hypr/rules.conf
# Dynamic colors
source=~/.config/hypr/colors.conf
+10 -9
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@@ -39,7 +39,7 @@ bind = SuperShiftAlt, S, exec, grim -g "$(slurp -d -c D1E5F4BB -b 1B232866 -s 00
bindl=,Print,exec,grim - | wl-copy
bind = SuperShift, S, exec, grim -g "$(slurp -d -c D1E5F4BB -b 1B232866 -s 00000000)" - | wl-copy
bind = SuperAlt, R, exec, ~/.config/ags/scripts/record-script.sh
bind = ControlAlt, R, exec, ~/.config/ags/scripts/record-script.sh --sound
bind = ControlAlt, R, exec, ~/.config/ags/scripts/record-script.sh --fullscreen
bind = SuperShiftAlt, R, exec, ~/.config/ags/scripts/record-script.sh --fullscreen-sound
bind = SuperShift, C, exec, hyprpicker -a
bind = Super, V, exec, pkill fuzzel || cliphist list | fuzzel --no-fuzzy --dmenu | cliphist decode | wl-copy
@@ -75,24 +75,25 @@ bindir = Super, Super_L, exec, ags -t 'overview'
bind = Super, Tab, exec, ags -t 'overview'
bind = Super, Slash, exec, ags -t 'cheatsheet'
bind = Super, B, exec, ags -t 'sideleft'
bind = Super, A, exec, ags -t 'sideleft'
bind = Super, O, exec, ags -t 'sideleft' # blame osu for this keybinding
bind = Super, N, exec, ags -t 'sideright'
bind = Super, M, exec, ags run-js 'openMusicControls.value = (!Mpris.getPlayer() ? false : !openMusicControls.value);'
bind = Super, Comma, exec, ags run-js 'openColorScheme.value = true; Utils.timeout(2000, () => openColorScheme.value = false);'
bind = Super, K, exec, ags -t 'osk'
bind = ControlAlt, Delete, exec, ags -t 'session'
bindr = Control, Control_R, exec, ags run-js 'indicator.popup(-1);'
bindr = Control, Control_R, exec, ags run-js 'Notifications.notifications.forEach((notif) => notif.dismiss())'
bindle = , XF86AudioRaiseVolume, exec, ags run-js 'indicator.popup(1);'
bindle = , XF86AudioLowerVolume, exec, ags run-js 'indicator.popup(1);'
bindle = , XF86MonBrightnessUp, exec, ags run-js 'indicator.popup(1);'
bindle = , XF86MonBrightnessDown, exec, ags run-js 'indicator.popup(1);'
bindr = Control, Control_R, exec, ags run-js 'App.closeWindow("sideright");'
bindr = Control, Control_R, exec, ags run-js 'App.closeWindow("cheatsheet");'
bindr = Control, Control_R, exec, ags run-js 'App.closeWindow("osk");'
bindr = Control, Control_R, exec, ags run-js 'App.closeWindow("session");'
bindr = Control, Control_R, exec, ags run-js 'openMusicControls.value = false'
bindr = Control, Control_R, exec, ags run-js 'openColorScheme.value = false'
#bindr = Control, Control_R, exec, ags run-js 'indicator.popup(-1);'
#bindr = Control, Control_R, exec, ags run-js 'Notifications.notifications.forEach((notif) => notif.dismiss())'
#bindr = Control, Control_R, exec, ags run-js 'App.closeWindow("sideright");'
#bindr = Control, Control_R, exec, ags run-js 'App.closeWindow("cheatsheet");'
#bindr = Control, Control_R, exec, ags run-js 'App.closeWindow("osk");'
#bindr = Control, Control_R, exec, ags run-js 'App.closeWindow("session");'
#bindr = Control, Control_R, exec, ags run-js 'openMusicControls.value = false'
#bindr = Control, Control_R, exec, ags run-js 'openColorScheme.value = false'
###################################### Plugins #########################################
bind = ControlSuper, P, exec, hyprctl plugin load "~/.config/hypr/plugins/droidbars.so"
-20
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@@ -1,20 +0,0 @@
// vim: set ft=glsl:
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
// green
pixColor[1] *= 0.855;
// blue
pixColor[2] *= 0.725;
gl_FragColor = pixColor;
}