forked from Shinonome/dots-hyprland
fix unacceptably low transparency
This commit is contained in:
@@ -1,6 +1,5 @@
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$transparency: 0.5;
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$rootTransparency: 0.31; // Transparency = 1 - opacity
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$transparentize_amount: 0.3;
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$transparency: 0.8;
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$transparentize_surface_amount: 0.7;
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// Extended material
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// Extended material
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$success: #4f6354;
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$success: #4f6354;
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@@ -17,10 +16,8 @@ $onSuccessContainer: #0c1f13;
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}
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}
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// Transparent versions
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// Transparent versions
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$t_surface: transparentize($surface, $transparentize_surface_amount);
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@if $transparent == True {
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@if $transparent == True {
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$background: transparentize($background, $transparency);
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$background: transparentize($background, $rootTransparency);
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$surface: transparentize($surface, $transparency);
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$surface: transparentize($surface, $transparency);
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$surfaceDim: transparentize($surfaceDim, $transparency);
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$surfaceDim: transparentize($surfaceDim, $transparency);
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$surfaceBright: transparentize($surfaceBright, $transparency);
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$surfaceBright: transparentize($surfaceBright, $transparency);
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@@ -4,6 +4,7 @@
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@import './musicwal';
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@import './musicwal';
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@import './colors';
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@import './colors';
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@import './lib_mixins';
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@import './lib_mixins';
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$music_transparentize_amount: 0.3;
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$music_gradient1: mix($color1, $background, 50%);
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$music_gradient1: mix($color1, $background, 50%);
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// @if $darkmode == True {
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// @if $darkmode == True {
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@@ -31,10 +32,10 @@ $onSecondaryContainer: mix($color7, $color2, 90%);
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background-color: $layer0;
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background-color: $layer0;
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padding: 0rem 1.023rem;
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padding: 0rem 1.023rem;
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background: // Inspired by Amberol
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background: // Inspired by Amberol
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linear-gradient(127deg, transparentize($music_gradient1, $music_colorstart_transparentize), transparentize($music_gradient1, $music_colorstart_transparentize - $transparentize_amount + $music_extra_transparentize) 70.71%),
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linear-gradient(127deg, transparentize($music_gradient1, $music_colorstart_transparentize), transparentize($music_gradient1, $music_colorstart_transparentize - $music_transparentize_amount + $music_extra_transparentize) 70.71%),
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linear-gradient(217deg, transparentize($music_gradient2, $music_colorstart_transparentize), transparentize($music_gradient2, $music_colorstart_transparentize - $transparentize_amount + $music_extra_transparentize) 70.71%),
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linear-gradient(217deg, transparentize($music_gradient2, $music_colorstart_transparentize), transparentize($music_gradient2, $music_colorstart_transparentize - $music_transparentize_amount + $music_extra_transparentize) 70.71%),
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radial-gradient(circle at 0% 100%, $color4 13%, rgba(0, 0, 0, 0) 100%),
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radial-gradient(circle at 0% 100%, $color4 13%, rgba(0, 0, 0, 0) 100%),
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linear-gradient(336deg, transparentize($music_gradient3, $music_colorstart_transparentize), transparentize($music_gradient3, $music_colorstart_transparentize - $transparentize_amount + $music_extra_transparentize) 70.71%),
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linear-gradient(336deg, transparentize($music_gradient3, $music_colorstart_transparentize), transparentize($music_gradient3, $music_colorstart_transparentize - $music_transparentize_amount + $music_extra_transparentize) 70.71%),
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linear-gradient($background, $background), // We don't want wallpaper tint, so here's a fully opaque surface
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linear-gradient($background, $background), // We don't want wallpaper tint, so here's a fully opaque surface
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;
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;
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}
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}
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@@ -73,7 +73,7 @@ decoration {
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xray = true
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xray = true
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special = false
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special = false
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new_optimizations = true
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new_optimizations = true
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size = 5
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size = 7
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passes = 4
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passes = 4
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brightness = 1
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brightness = 1
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noise = 0.01
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noise = 0.01
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@@ -1,6 +1,5 @@
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# ######## Window rules ########
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# ######## Window rules ########
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windowrule = noblur,.* # Disables blur for windows. Substantially improves performance.
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windowrule = noblur,.*
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# windowrule = opacity 0.89 override 0.89 override, .* # Applies transparency to EVERY WINDOW
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# windowrule = opacity 0.89 override 0.89 override, .* # Applies transparency to EVERY WINDOW
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windowrule = float, ^(blueberry.py)$
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windowrule = float, ^(blueberry.py)$
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windowrule = float, ^(steam)$
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windowrule = float, ^(steam)$
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@@ -8,7 +7,6 @@ windowrule = float, ^(guifetch)$ # FlafyDev/guifetch
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windowrulev2 = tile,class:(wps)
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windowrulev2 = tile,class:(wps)
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windowrulev2 = tile,class:(dev.warp.Warp)
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windowrulev2 = tile,class:(dev.warp.Warp)
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# Dialogs
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# Dialogs
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windowrule=float,title:^(Open File)(.*)$
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windowrule=float,title:^(Open File)(.*)$
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windowrule=float,title:^(Select a File)(.*)$
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windowrule=float,title:^(Select a File)(.*)$
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@@ -18,7 +16,7 @@ windowrule=float,title:^(Save As)(.*)$
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windowrule=float,title:^(Library)(.*)$
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windowrule=float,title:^(Library)(.*)$
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# ######## Layer rules ########
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# ######## Layer rules ########
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layerrule = xray 0, .*
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layerrule = xray 1, .*
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# layerrule = noanim, .*
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# layerrule = noanim, .*
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layerrule = noanim, selection
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layerrule = noanim, selection
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layerrule = noanim, overview
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layerrule = noanim, overview
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@@ -27,10 +25,7 @@ layerrule = noanim, sideleft
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layerrule = noanim, sideright
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layerrule = noanim, sideright
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layerrule = noanim, osk
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layerrule = noanim, osk
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layerrule = blur, eww
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layerrule = ignorealpha 0.8, eww
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layerrule = noanim, noanim
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layerrule = noanim, noanim
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layerrule = blur, noanim
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layerrule = blur, gtk-layer-shell
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layerrule = blur, gtk-layer-shell
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layerrule = ignorezero, gtk-layer-shell
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layerrule = ignorezero, gtk-layer-shell
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layerrule = blur, launcher
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layerrule = blur, launcher
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@@ -44,22 +39,23 @@ layerrule = noanim, sideright
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layerrule = noanim, sideleft
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layerrule = noanim, sideleft
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layerrule = blur, bar
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layerrule = blur, bar
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layerrule = ignorealpha 0.20, bar
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layerrule = ignorealpha 0.6, bar
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layerrule = blur, corner.*
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layerrule = blur, corner.*
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layerrule = ignorealpha 0.20, corner.*
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layerrule = ignorealpha 0.6, corner.*
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layerrule = blur, dock
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layerrule = blur, dock
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layerrule = ignorealpha 0.20, dock
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layerrule = ignorealpha 0.6, dock
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layerrule = blur, indicator.*
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layerrule = blur, indicator.*
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layerrule = ignorealpha 0.20, indicator.*
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layerrule = ignorealpha 0.6, indicator.*
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layerrule = blur, overview
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layerrule = blur, overview
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layerrule = ignorealpha 0.20, overview
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layerrule = ignorealpha 0.6, overview
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layerrule = blur, cheatsheet
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layerrule = blur, cheatsheet
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layerrule = ignorealpha 0.20, cheatsheet
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layerrule = ignorealpha 0.6, cheatsheet
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layerrule = blur, sideright
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layerrule = blur, sideright
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layerrule = ignorealpha 0.20, sideright
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layerrule = ignorealpha 0.6, sideright
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layerrule = blur, sideleft
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layerrule = blur, sideleft
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layerrule = ignorealpha 0.20, sideleft
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layerrule = ignorealpha 0.6, sideleft
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layerrule = blur, indicator*
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layerrule = blur, indicator*
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layerrule = ignorealpha 0.20, indicator*
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layerrule = ignorealpha 0.6, indicator*
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layerrule = blur, osk
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layerrule = blur, osk
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layerrule = ignorealpha 0.20, osk
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layerrule = ignorealpha 0.6, osk
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