overview: force floating windows to be on top of tiling ones (#2068)

This commit is contained in:
end-4
2025-09-28 16:43:43 +02:00
parent d24555a4d7
commit 3dd5e78b35
@@ -148,17 +148,16 @@ Item {
model: ScriptModel {
values: {
// console.log(JSON.stringify(ToplevelManager.toplevels.values.map(t => t), null, 2))
return ToplevelManager.toplevels.values.filter((toplevel) => {
return [...ToplevelManager.toplevels.values.filter((toplevel) => {
const address = `0x${toplevel.HyprlandToplevel?.address}`
var win = windowByAddress[address]
const inWorkspaceGroup = (root.workspaceGroup * root.workspacesShown < win?.workspace?.id && win?.workspace?.id <= (root.workspaceGroup + 1) * root.workspacesShown)
return inWorkspaceGroup;
})
})].reverse()
}
}
delegate: OverviewWindow {
id: window
windowData: windowByAddress[address]
required property var modelData
property int monitorId: windowData?.monitor
property var monitor: HyprlandData.monitors.find(m => m.id == monitorId)
@@ -169,6 +168,7 @@ Item {
availableWorkspaceWidth: root.workspaceImplicitWidth
availableWorkspaceHeight: root.workspaceImplicitHeight
widgetMonitorId: root.monitor.id
windowData: windowByAddress[address]
property bool atInitPosition: (initX == x && initY == y)
@@ -188,7 +188,7 @@ Item {
}
}
z: atInitPosition ? root.windowZ : root.windowDraggingZ
z: atInitPosition ? (root.windowZ + windowData?.floating) : root.windowDraggingZ
Drag.hotSpot.x: targetWindowWidth / 2
Drag.hotSpot.y: targetWindowHeight / 2
MouseArea {