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end-4
2024-02-22 15:35:06 +07:00
commit 8db26e9707
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# Auto generated color theme for image at: https://i.ytimg.com/vi/4Me9rKMKIiY/hqdefault.jpg?sqp=-oaymwE2CNACELwBSFXyq4qpAygIARUAAIhCGAFwAcABBvABAfgB_gmAAtAFigIMCAAQARgdIGUoYDAP&rs=AOn4CLCTO0d31Dqgq1VrZ7Kyc7QQprKctw
general {
col.active_border = rgba(E72DA9FF) rgba(C24BB3FF) rgba(32EBDCFF) 45deg
col.inactive_border = rgba(E72DA966)
}
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general {
col.active_border = rgba(0DB7D4FF) rgba(7AA2F7FF) rgba(9778D0FF) 45deg
col.inactive_border = rgba(04404aaa)
}
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# This file contains general customization options
# For Environment variables see env.conf
# For Keybinds variables see keybinds.conf
# For Auto-run stuff see execs.conf
#autogenerated = 1
# I haven't updated yet but prepared
# source=~/.config/hypr/env.conf
# Monitor: reserve space for eww bar
monitor=eDP-1,1920x1080@60,0x0,1
monitor=eDP-1, addreserved, 61, 0, 0, 0
monitor=HDMI-A-1,1920x1080@60,1920x0,1,mirror,eDP-1
#################### Core components (authentication, idle daemon and stuff) ##############
source=~/.config/hypr/execs.conf
############################# Keybinds ############################
source=~/.config/hypr/keybinds.conf
############################## Input ##############################
input {
# Mouse
# accel_profile = adaptive
force_no_accel = false
#sensitivity = 0
# osu
# force_no_accel = true
# sensitivity = -0.23
# Keyboard
kb_layout = us
follow_mouse = 1
numlock_by_default = true
touchpad {
natural_scroll = yes
disable_while_typing = true
clickfinger_behavior = true
scroll_factor = 0.7
}
scroll_method = 2fg
}
gestures {
# See https://wiki.hyprland.org/Configuring/Variables/ for more
workspace_swipe = true
workspace_swipe_distance = 1200px
workspace_swipe_fingers = 4
workspace_swipe_cancel_ratio = 0.2
workspace_swipe_min_speed_to_force = 5
workspace_swipe_create_new = true
}
general {
# Gaps and border
gaps_in = 4
gaps_out = 8
border_size = 2
# Fallback colors
col.active_border = rgba(0DB7D4FF) rgba(7AA2F7FF) rgba(9778D0FF) 45deg
col.inactive_border = rgba(04404aaa)
# Functionality
# resize_on_border = true
layout = dwindle
}
decoration {
# Blur rules
# blurls=gtk-layer-shell
rounding = 17
# Blur
blur = yes
blur_size = 7
blur_passes = 4
blur_new_optimizations = on
blur_ignore_opacity = false
#blur_xray = true
# Shadow
drop_shadow = no
shadow_range = 30
shadow_render_power = 3
col.shadow = rgba(01010166)
# Opacity
# Shader
# screen_shader = ~/.config/hypr/shaders/nothing.frag
# Dim
dim_inactive = false
dim_strength = 0.1
dim_special = 0
}
animations {
enabled = yes
# Animation curves
bezier = md3_standard, 0.2, 0.0, 0, 1.0
bezier = md3_decel, 0.05, 0.7, 0.1, 1
bezier = md3_accel, 0.3, 0, 0.8, 0.15
bezier = overshot, 0.05, 0.9, 0.1, 1.05
bezier = hyprnostretch, 0.05, 0.9, 0.1, 1.0
bezier = win10, 0, 0, 0, 1
bezier = gnome, 0, 0.85, 0.3, 1
bezier = funky, 0.46, 0.35, -0.2, 1.2
# Animation configs
animation = windows, 1, 2, md3_decel, slide
animation = border, 1, 10, default
animation = fade, 1, 0.0000001, default
animation = workspaces, 1, 4, md3_decel, slide
}
misc {
vfr = 1
vrr = 0
focus_on_activate = true
animate_manual_resizes = true
animate_mouse_windowdragging = true
#suppress_portal_warnings = true
enable_swallow = true
}
debug {
#overlay = true
}
dwindle {
preserve_split = true # you probably want this
#no_gaps_when_only = true
}
decoration {
#screen_shader = ~/.config/hypr/shaders/drugs.frag
#screen_shader = ~/.config/hypr/shaders/crt.frag
}
debug {
#damage_tracking=0
}
# Efficiency
#general {
# gaps_in = 0
# gaps_out = 0
# border_size = 2
#}
#decoration {
# rounding = 0
#}
#monitor=eDP-1, addreserved, 32, 0, 0, 0
######## Window rules ########
#windowrule = float, ^(firefox)$
windowrule = float, ^(steam)$
windowrule = float, ^(guifetch)$
#windowrule = opacity 0.9 override 0.9 override, ^(firefox)$
# Dialogs
windowrule=float,title:^(Open File)(.*)$
windowrule=float,title:^(Open Folder)(.*)$
windowrule=float,title:^(Save As)(.*)$
windowrule=float,title:^(Library)(.*)$
windowrulev2 = float, class:^com.github.hluk.copyq$
windowrulev2 = rounding 10, floating:1
######## Layer rules ########
layerrule = blur, gtk-layer-shell
layerrule = ignorezero, gtk-layer-shell
layerrule = blur, notifications
layerrule = ignorezero, notifications
layerrule = blur, waybar
layerrule = ignorezero, waybar
plugin {
hyprbars {
bar_color = rgba(090727FF)
bar_height = 20
bar_text_size = 10
bar_text_color = rgba(7775D0FF)
}
borders-plus-plus {
add_borders = 2 # 0 - 2
col.border_1 = rgb(82E6F5) # example col for border 1
col.border_2 = rgb(2222ff) # example col for border 2
}
}
# Dynamic colors are written here
source=~/.config/hypr/colors.conf
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# This file contains general customization options
# For Environment variables see env.conf
# For Keybinds variables see keybinds.conf
# For Auto-run stuff see execs.conf
#autogenerated = 1
# I haven't updated yet but prepared
# source=~/.config/hypr/env.conf
# Monitor: reserve space for eww bar
monitor=eDP-1,1920x1080@60,0x0,1
monitor=eDP-1, addreserved, 1, 1, 61, 1
monitor=HDMI-A-1,1920x1080@60,1920x0,1,mirror,eDP-1
#################### Core components (authentication, idle daemon and stuff) ##############
source=~/.config/hypr/execs.conf
############################# Keybinds ############################
source=~/.config/hypr/keybinds.conf
############################## Input ##############################
input {
# Mouse
# accel_profile = adaptive
force_no_accel = false
#sensitivity = 0
# osu
# force_no_accel = true
# sensitivity = -0.23
# Keyboard
kb_layout = us
follow_mouse = 1
numlock_by_default = true
touchpad {
natural_scroll = yes
disable_while_typing = true
clickfinger_behavior = true
scroll_factor = 0.7
}
scroll_method = 2fg
}
gestures {
# See https://wiki.hyprland.org/Configuring/Variables/ for more
workspace_swipe = true
workspace_swipe_distance = 1000px
workspace_swipe_fingers = 4
workspace_swipe_cancel_ratio = 0.05
workspace_swipe_min_speed_to_force = 5
workspace_swipe_create_new = true
}
general {
# Gaps and border
gaps_in = 4
gaps_out = 7
border_size = 2
# Fallback colors
col.active_border = rgba(0DB7D4FF) rgba(7AA2F7FF) rgba(9778D0FF) 45deg
col.inactive_border = rgba(04404aaa)
# Functionality
# resize_on_border = true
layout = dwindle
}
decoration {
# Blur rules
# blurls=gtk-layer-shell
rounding = 17
# Blur
blur = yes
blur_size = 7
blur_passes = 4
blur_new_optimizations = on
blur_ignore_opacity = false
#blur_xray = true
# Shadow
drop_shadow = no
shadow_range = 30
shadow_render_power = 3
col.shadow = rgba(01010166)
# Opacity
# Shader
# screen_shader = ~/.config/hypr/shaders/nothing.frag
# Dim
dim_inactive = false
dim_strength = 0.1
dim_special = 0
}
animations {
enabled = yes
# Animation curves
bezier = md3_standard, 0.2, 0.0, 0, 1.0
bezier = md3_decel, 0.05, 0.7, 0.1, 1
bezier = md3_accel, 0.3, 0, 0.8, 0.15
bezier = overshot, 0.05, 0.9, 0.1, 1.05
bezier = hyprnostretch, 0.05, 0.9, 0.1, 1.0
bezier = win10, 0, 0, 0, 1
bezier = gnome, 0, 0.85, 0.3, 1
bezier = funky, 0.46, 0.35, -0.2, 1.2
# Animation configs
animation = windows, 1, 2, md3_decel, slide
animation = border, 1, 10, default
animation = fade, 1, 0.0000001, default
animation = workspaces, 1, 4, md3_decel, slidevert
}
misc {
vfr = 1
vrr = 0
focus_on_activate = true
animate_manual_resizes = true
animate_mouse_windowdragging = true
#suppress_portal_warnings = true
enable_swallow = true
}
debug {
#overlay = true
}
dwindle {
preserve_split = true # you probably want this
#no_gaps_when_only = true
}
decoration {
#screen_shader = ~/.config/hypr/shaders/drugs.frag
#screen_shader = ~/.config/hypr/shaders/crt.frag
}
debug {
#damage_tracking=0
}
# Efficiency
#general {
# gaps_in = 0
# gaps_out = 0
# border_size = 2
#}
#decoration {
# rounding = 0
#}
#monitor=eDP-1, addreserved, 32, 0, 0, 0
######## Window rules ########
#windowrule = float, ^(firefox)$
windowrule = float, ^(steam)$
windowrule = float, ^(guifetch)$
#windowrule = opacity 0.9 override 0.9 override, ^(firefox)$
# Dialogs
windowrule=float,title:^(Open File)(.*)$
windowrule=float,title:^(Open Folder)(.*)$
windowrule=float,title:^(Save As)(.*)$
windowrule=float,title:^(Library)(.*)$
windowrulev2 = float, class:^com.github.hluk.copyq$
windowrulev2 = rounding 10, floating:1
######## Layer rules ########
layerrule = blur, gtk-layer-shell
layerrule = ignorezero, gtk-layer-shell
layerrule = blur, waybar
layerrule = ignorezero, waybar
plugin {
hyprbars {
bar_color = rgba(090727FF)
bar_height = 20
bar_text_size = 10
bar_text_color = rgba(7775D0FF)
}
borders-plus-plus {
add_borders = 2 # 0 - 2
col.border_1 = rgb(82E6F5) # example col for border 1
col.border_2 = rgb(2222ff) # example col for border 2
}
}
# Dynamic colors are written here
source=~/.config/hypr/colors.conf
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########################## Language ############################
bind = SUPERSHIFT, V, exec, ibus engine Bamboo::Us
bind = SUPERSHIFT, E, exec, ibus engine xkb:us::eng
#################### It just works™ keybinds ###################
# Volume
bindl = ,XF86AudioMute, exec, pactl set-sink-mute @DEFAULT_SINK@ toggle
bindle=, XF86AudioRaiseVolume, exec, wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%+
bindle=, XF86AudioLowerVolume, exec, wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%-
bindle = , XF86AudioRaiseVolume, exec, ~/.config/eww/scripts/volume osd &
bindle = , XF86AudioLowerVolume, exec, ~/.config/eww/scripts/volume osd &
bindl = , XF86AudioMute, exec, ~/.config/eww/scripts/volume osd &
# Brightness
bindle=, XF86MonBrightnessUp, exec, light -A 3 && ~/.config/eww/scripts/brightness osd &
bindle=, XF86MonBrightnessDown, exec, light -U 3 && ~/.config/eww/scripts/brightness osd &
######################################## Keybinds ########################################
# Apps: just normal apps
bind = SUPER, C, exec, code --password-store=gnome --enable-features=UseOzonePlatform --ozone-platform=wayland
bind = CONTROLSHIFTALT, Y, exec, yuzu
bind = SUPER, T, exec, foot --override shell=fish
bind = SUPERALT, T, exec, wezterm
bind = SUPER, Return, exec, kitty
bind = SUPER, E, exec, nautilus --new-window
bind = SUPER, W, exec, firefox
bind = CONTROLSUPERALT, E, exec, /usr/bin/microsoft-edge-stable --password-store=gnome --enable-features=UseOzonePlatform --ozone-platform=wayland --gtk-version=4
bind = SUPER, X, exec, gnome-text-editor --new-window
bind = SUPERSHIFT, W, exec, wps
#Apps: Settings and config
bind = SUPER, I, exec, gnome-control-center
bind = CONTROLSUPER, V, exec, pavucontrol
bind = CONTROLSHIFT, Escape, exec, gnome-system-monitor
bind = CONTROLALTSHIFT, Escape, exec, foot -T 'btop' btop
bind = SUPERSHIFT, I, exec, ~/.local/bin/guifetch
# Actions
bind = SUPERSHIFT, Period, exec, pkill wofi || wofi-emoji
bind = SUPER, Period, exec, pkill fuzzel || ~/.local/bin/fuzzel-emoji
bind = SUPER, Q, killactive,
bind = SUPERALT, Space, togglefloating,
bind = SHIFTSUPERALT, Q, exec, hyprctl kill
bind = CONTROLALT, Delete, exec, pkill wlogout || wlogout -p layer-shell
bind = CONTROLSHIFTALTSUPER, Delete, exec, systemctl poweroff
# Screenshot, Record, OCR (Optical Character Recognition), Color picker, Clipboard history
bind = SUPERSHIFT, D, exec,~/.local/bin/rubyshot | wl-copy
bind = SUPERSHIFTALT, S, exec, grim -g "$(slurp)" - | swappy -f -
bindl =,Print,exec,grim - | wl-copy
bind = SUPERSHIFT, S, exec, grim -g "$(slurp)" - | wl-copy
bind = SUPERALT, R, exec, ~/.local/bin/record-script.sh
bind = CONTROLALT, R, exec, ~/.local/bin/record-script.sh --sound
bind = SUPERSHIFTALT, R, exec, ~/.local/bin/record-script-fullscreen.sh
bind = CONTROLSUPERSHIFT,S,exec,grim -g "$(slurp)" "tmp.png" && tesseract "tmp.png" - | wl-copy && rm "tmp.png"
bind = SUPERSHIFT,T,exec,grim -g "$(slurp)" "tmp.png" && tesseract "tmp.png" - | wl-copy && rm "tmp.png"
bind = SUPERSHIFT, C, exec, hyprpicker -a
bind = SUPER, B, exec, copyq menu
bind = SUPER, V, exec, pkill fuzzel || cliphist list | fuzzel --no-fuzzy --icon-theme=candy-icons --background-color=1D1D27ee --text-color=cdd6f4ff --match-color=AC16C7FF --border-width=3 --border-radius=10 --border-color=8701E7FF --selection-color=585b70ff --selection-text-color=cdd6f4ff --selection-match-color=AC16C7FF --font="Rubik" --prompt=" " --dmenu | cliphist decode | wl-copy
# Media
bind = SUPERSHIFT, N, exec, playerctl next || playerctl position `bc <<< "100 * $(playerctl metadata mpris:length) / 1000000 / 100"`
bind = SUPERSHIFT, B, exec, playerctl previous
bind = SUPERSHIFT, P, exec, playerctl play-pause
#Lock screen | blur: --effect-blur=20x20
bind = SUPER, L, exec, ~/.local/bin/lock.sh
bind = SUPERSHIFT, L, exec, ~/.local/bin/lock.sh
bindl = SUPERSHIFT, L, exec, sleep 0.1 && systemctl suspend
# App launcher
bindr = SUPER, SUPER_L, exec, ~/.config/eww/scripts/toggle-overview.sh --keypress &
bind = SUPER, Slash, exec, pkill fuzzel || fuzzel --icon-theme=candy-icons --background-color=1D1D27ee --text-color=cdd6f4ff --match-color=AC16C7FF --border-width=3 --border-radius=10 --border-color=8701E7FF --selection-color=585b70ff --selection-text-color=cdd6f4ff --selection-match-color=AC16C7FF --font="Rubik" --prompt="  "
#bindr = SUPER, SUPER_L, exec, pkill rofi || rofi -show drun
################################# eww keybinds ################################
bindr = CONTROLSUPER, R, exec, pkill eww && eww daemon && eww open bar && eww open bg-decor
bind = SUPER, Tab, exec, ~/.config/eww/scripts/toggle-overview.sh
bind = SUPER, O, exec, ~/.config/eww/scripts/toggle-osettings.sh --keypress
bind = CONTROLSUPER, O, exec, ~/.config/eww/scripts/toggle-osettings.sh --keypress
bind = SUPER, M, exec, ~/.config/eww/scripts/toggle-bottombar.sh
bind = SUPER, N, exec, ~/.config/eww/scripts/toggle-onotify.sh --keypress
bind = SUPER, Comma, exec, ~/.config/eww/scripts/toggle-themer.sh
bind = SUPER, D, exec, ~/.config/eww/scripts/toggle-dash.sh --keypress
bind = SUPER, A, exec, ~/.config/eww/scripts/toggle-dashfs.sh
bind = SUPER, G, exec, ~/.config/eww/scripts/toggle-wingamebar.sh
bind = CONTROLSUPER, Tab, exec, ~/.config/eww/scripts/toggle-compactmode.sh
bind = SUPERALT, W, exec, ~/.config/eww/scripts/toggle-winmode.sh
############################ Keybinds for Hyprland ############################
# Swap windows
bind=SUPERSHIFT,left,movewindow,l
bind=SUPERSHIFT,right,movewindow,r
bind=SUPERSHIFT,up,movewindow,u
bind=SUPERSHIFT,down,movewindow,d
# Move focus
bind = SUPER, left, movefocus, l
bind = SUPER, right, movefocus, r
bind = SUPER, up, movefocus, u
bind = SUPER, down, movefocus, d
bind = SUPER, BracketLeft, movefocus, l
bind = SUPER, BracketRight, movefocus, r
# Window title
bind = SUPER, left, exec, eww update rev_center_ws=false
bind = SUPER, right, exec, eww update rev_center_ws=false
bind = SUPER, up, exec, eww update rev_center_ws=false
bind = SUPER, down, exec, eww update rev_center_ws=false
bind = SUPER, BracketLeft, exec, eww update rev_center_ws=false
bind = SUPER, BracketRight, exec, eww update rev_center_ws=false
bind = ALT, Tab, exec, eww update rev_center_ws=false
# Workspace, window, tab switch with keyboard
bind = CONTROLSUPER, right, workspace, +1
bind = CONTROLSUPER, left, workspace, -1
bind = CONTROLSUPER, BracketLeft, workspace, -1
bind = CONTROLSUPER, BracketRight, workspace, +1
bind = CONTROLSUPER, up, workspace, -5
bind = CONTROLSUPER, down, workspace, +5
bind = SUPER, Page_Down, workspace, +1
bind = SUPER, Page_Up, workspace, -1
bind = CONTROLSUPER, Page_Down, workspace, +1
bind = CONTROLSUPER, Page_Up, workspace, -1
bind = SUPERSHIFT, Page_Down, movetoworkspace, +1
bind = SUPERSHIFT, Page_Up, movetoworkspace, -1
bind = CONTROLSUPERSHIFT, Right, movetoworkspace, +1
bind = CONTROLSUPERSHIFT, Left, movetoworkspace, -1
bind = SUPERSHIFT, mouse_down, movetoworkspace, -1
bind = SUPERSHIFT, mouse_up, movetoworkspace, +1
# Show workspaces module
bind = CONTROLSUPER, right, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, left, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, BracketLeft, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, BracketRight, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, up, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, down, exec, eww update rev_center_ws=true
bind = SUPER, Page_Down, exec, eww update rev_center_ws=true
bind = SUPER, Page_Up, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, Page_Down, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, Page_Up, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, Page_Down, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, Page_Up, exec, eww update rev_center_ws=true
bind = CONTROLSUPERSHIFT, Right, exec, eww update rev_center_ws=true
bind = CONTROLSUPERSHIFT, Left, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, mouse_down, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, mouse_up, exec, eww update rev_center_ws=true
# Window split ratio
binde = SUPER, Minus, splitratio, -0.1
binde = SUPER, Equal, splitratio, 0.1
binde = SUPER, Semicolon, splitratio, -0.1
binde = SUPER, Apostrophe, splitratio, 0.1
# Fullscreen
bind = SUPER, F, fullscreen
# Switching
bind = SUPER, 1, workspace, 1
bind = SUPER, 2, workspace, 2
bind = SUPER, 3, workspace, 3
bind = SUPER, 4, workspace, 4
bind = SUPER, 5, workspace, 5
bind = SUPER, 6, workspace, 6
bind = SUPER, 7, workspace, 7
bind = SUPER, 8, workspace, 8
bind = SUPER, 9, workspace, 9
bind = SUPER, 0, workspace, 10
bind = SUPER, S, togglespecialworkspace,
bind = CONTROLSUPER, S, togglespecialworkspace,
bind = ALT, Tab, cyclenext # Why is this even here?
bind = ALT, Tab, bringactivetotop, # bring it to the top
# Move window to workspace Super + Alt + [0-9]
bind = SUPER ALT, 1, movetoworkspacesilent, 1
bind = SUPER ALT, 2, movetoworkspacesilent, 2
bind = SUPER ALT, 3, movetoworkspacesilent, 3
bind = SUPER ALT, 4, movetoworkspacesilent, 4
bind = SUPER ALT, 5, movetoworkspacesilent, 5
bind = SUPER ALT, 6, movetoworkspacesilent, 6
bind = SUPER ALT, 7, movetoworkspacesilent, 7
bind = SUPER ALT, 8, movetoworkspacesilent, 8
bind = SUPER ALT, 9, movetoworkspacesilent, 9
bind = SUPER ALT, 0, movetoworkspacesilent, 10
bind = CONTROLSHIFTSUPER, Up, movetoworkspacesilent, special
bind = SUPERALT, S, movetoworkspacesilent, special
# Scroll through existing workspaces with (Control) + Super + scroll
bind = SUPER, mouse_up, workspace, +1
bind = SUPER, mouse_down, workspace, -1
bind = CONTROLSUPER, mouse_up, workspace, +1
bind = CONTROLSUPER, mouse_down, workspace, -1
# Move/resize windows with Super + LMB/RMB and dragging
bindm = SUPER, mouse:272, movewindow
bindm = SUPER, mouse:273, resizewindow
bindm = SUPER, mouse:274, movewindow
bindm = SUPER, Z, movewindow
bind = CONTROLSUPER, Backslash, resizeactive, exact 640 480
# trying vim-like stuff
binde = SUPER_ALT, I, exec, wtype -k Up
binde = SUPER_ALT, K, exec, wtype -P Down
binde = SUPER_ALT, J, exec, wtype -P Left
binde = SUPER_ALT, L, exec, wtype -P Right
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########################## Language ############################
bind = SUPERSHIFT, V, exec, ibus engine Bamboo::Us
bind = SUPERSHIFT, E, exec, ibus engine xkb:us::eng
#################### It just works™ keybinds ###################
# Volume
bindl = ,XF86AudioMute, exec, pactl set-sink-mute @DEFAULT_SINK@ toggle
bindle=, XF86AudioRaiseVolume, exec, wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%+
bindle=, XF86AudioLowerVolume, exec, wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%-
bindle = , XF86AudioRaiseVolume, exec, ~/.config/eww/scripts/volume osd &
bindle = , XF86AudioLowerVolume, exec, ~/.config/eww/scripts/volume osd &
bindl = , XF86AudioMute, exec, ~/.config/eww/scripts/volume osd &
# Brightness
bindle=, XF86MonBrightnessUp, exec, light -A 3 && ~/.config/eww/scripts/brightness osd &
bindle=, XF86MonBrightnessDown, exec, light -U 3 && ~/.config/eww/scripts/brightness osd &
######################################## Keybinds ########################################
# Apps: just normal apps
bind = SUPER, C, exec, code --password-store=gnome --enable-features=UseOzonePlatform --ozone-platform=wayland
bind = CONTROLSHIFTALT, Y, exec, yuzu
bind = SUPER, T, exec, foot --override shell=fish
bind = SUPERALT, T, exec, wezterm
bind = SUPER, Return, exec, kitty
bind = SUPER, E, exec, nautilus --new-window
bind = SUPER, W, exec, firefox
bind = CONTROLSUPERALT, E, exec, /usr/bin/microsoft-edge-stable --password-store=gnome --enable-features=UseOzonePlatform --ozone-platform=wayland --gtk-version=4
bind = SUPER, X, exec, gnome-text-editor --new-window
bind = SUPERSHIFT, W, exec, wps
#Apps: Settings and config
bind = SUPER, I, exec, gnome-control-center
bind = CONTROLSUPER, V, exec, pavucontrol
bind = CONTROLSHIFT, Escape, exec, gnome-system-monitor
bind = CONTROLALTSHIFT, Escape, exec, foot -T 'btop' btop
bind = SUPERSHIFT, I, exec, ~/.local/bin/guifetch
# Actions
bind = SUPERSHIFT, Period, exec, pkill wofi || wofi-emoji
bind = SUPER, Period, exec, pkill fuzzel || ~/.local/bin/fuzzel-emoji
bind = SUPER, Q, killactive,
bind = SUPERALT, Space, togglefloating,
bind = SHIFTSUPERALT, Q, exec, hyprctl kill
bind = CONTROLALT, Delete, exec, pkill wlogout || wlogout -p layer-shell
bind = CONTROLSHIFTALTSUPER, Delete, exec, systemctl poweroff
# Screenshot, Record, OCR (Optical Character Recognition), Color picker, Clipboard history
bind = SUPERSHIFT, D, exec,~/.local/bin/rubyshot | wl-copy
bind = SUPERSHIFTALT, S, exec, grim -g "$(slurp)" - | swappy -f -
bindl =,Print,exec,grim - | wl-copy
bind = SUPERSHIFT, S, exec, grim -g "$(slurp)" - | wl-copy
bind = SUPERALT, R, exec, ~/.local/bin/record-script.sh
bind = CONTROLALT, R, exec, ~/.local/bin/record-script.sh --sound
bind = SUPERSHIFTALT, R, exec, ~/.local/bin/record-script-fullscreen.sh
bind = CONTROLSUPERSHIFT,S,exec,grim -g "$(slurp)" "tmp.png" && tesseract "tmp.png" - | wl-copy && rm "tmp.png"
bind = SUPERSHIFT,T,exec,grim -g "$(slurp)" "tmp.png" && tesseract "tmp.png" - | wl-copy && rm "tmp.png"
bind = SUPERSHIFT, C, exec, hyprpicker -a
bind = SUPER, B, exec, copyq menu
bind = SUPER, V, exec, pkill fuzzel || cliphist list | fuzzel --no-fuzzy --icon-theme=candy-icons --background-color=1D1D27ee --text-color=cdd6f4ff --match-color=AC16C7FF --border-width=3 --border-radius=10 --border-color=8701E7FF --selection-color=585b70ff --selection-text-color=cdd6f4ff --selection-match-color=AC16C7FF --font="Rubik" --prompt=" " --dmenu | cliphist decode | wl-copy
# Media
bind = SUPERSHIFT, N, exec, playerctl next || playerctl position `bc <<< "100 * $(playerctl metadata mpris:length) / 1000000 / 100"`
bind = SUPERSHIFT, B, exec, playerctl previous
bind = SUPERSHIFT, P, exec, playerctl play-pause
#Lock screen | blur: --effect-blur=20x20
bind = SUPER, L, exec, ~/.local/bin/lock.sh
bind = SUPERSHIFT, L, exec, ~/.local/bin/lock.sh
bindl = SUPERSHIFT, L, exec, sleep 0.1 && systemctl suspend
# App launcher
bindr = SUPER, SUPER_L, exec, ~/.config/eww/scripts/toggle-overview.sh --keypress &
bind = SUPER, Slash, exec, pkill fuzzel || fuzzel --icon-theme=candy-icons --background-color=1D1D27ee --text-color=cdd6f4ff --match-color=AC16C7FF --border-width=3 --border-radius=10 --border-color=8701E7FF --selection-color=585b70ff --selection-text-color=cdd6f4ff --selection-match-color=AC16C7FF --font="Rubik" --prompt="  "
#bindr = SUPER, SUPER_L, exec, pkill rofi || rofi -show drun
################################# eww keybinds ################################
bindr = CONTROLSUPER, R, exec, pkill eww && eww daemon && eww open bar && eww open bg-decor
bind = SUPER, Tab, exec, ~/.config/eww/scripts/toggle-overview.sh
bind = SUPER, O, exec, ~/.config/eww/scripts/toggle-osettings.sh --keypress
bind = CONTROLSUPER, O, exec, ~/.config/eww/scripts/toggle-osettings.sh --keypress
bind = SUPER, M, exec, ~/.config/eww/scripts/toggle-bottombar.sh
bind = SUPER, N, exec, ~/.config/eww/scripts/toggle-onotify.sh --keypress
bind = SUPER, Comma, exec, ~/.config/eww/scripts/toggle-themer.sh
bind = SUPER, D, exec, ~/.config/eww/scripts/toggle-dash.sh --keypress
bind = SUPER, A, exec, ~/.config/eww/scripts/toggle-dashfs.sh
bind = SUPER, G, exec, ~/.config/eww/scripts/toggle-wingamebar.sh
bind = CONTROLSUPER, Tab, exec, ~/.config/eww/scripts/toggle-compactmode.sh
bind = SUPERALT, W, exec, ~/.config/eww/scripts/toggle-winmode.sh
############################ Keybinds for Hyprland ############################
# Swap windows
bind=SUPERSHIFT,left,movewindow,l
bind=SUPERSHIFT,right,movewindow,r
bind=SUPERSHIFT,up,movewindow,u
bind=SUPERSHIFT,down,movewindow,d
# Move focus
bind = SUPER, left, movefocus, l
bind = SUPER, right, movefocus, r
bind = SUPER, up, movefocus, u
bind = SUPER, down, movefocus, d
bind = SUPER, BracketLeft, movefocus, l
bind = SUPER, BracketRight, movefocus, r
# Window title
bind = SUPER, left, exec, eww update rev_center_ws=false
bind = SUPER, right, exec, eww update rev_center_ws=false
bind = SUPER, up, exec, eww update rev_center_ws=false
bind = SUPER, down, exec, eww update rev_center_ws=false
bind = SUPER, BracketLeft, exec, eww update rev_center_ws=false
bind = SUPER, BracketRight, exec, eww update rev_center_ws=false
bind = ALT, Tab, exec, eww update rev_center_ws=false
# Workspace, window, tab switch with keyboard
bind = CONTROLSUPER, right, workspace, +1
bind = CONTROLSUPER, left, workspace, -1
bind = CONTROLSUPER, BracketLeft, workspace, -1
bind = CONTROLSUPER, BracketRight, workspace, +1
bind = CONTROLSUPER, up, workspace, -1
bind = CONTROLSUPER, down, workspace, +1
bind = SUPER, Page_Down, workspace, +1
bind = SUPER, Page_Up, workspace, -1
bind = CONTROLSUPER, Page_Down, workspace, +1
bind = CONTROLSUPER, Page_Up, workspace, -1
bind = SUPERSHIFT, Page_Down, movetoworkspace, +1
bind = SUPERSHIFT, Page_Up, movetoworkspace, -1
bind = CONTROLSUPERSHIFT, Right, movetoworkspace, +1
bind = CONTROLSUPERSHIFT, Left, movetoworkspace, -1
bind = SUPERSHIFT, mouse_down, movetoworkspace, -1
bind = SUPERSHIFT, mouse_up, movetoworkspace, +1
# Show workspaces module
bind = CONTROLSUPER, right, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, left, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, BracketLeft, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, BracketRight, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, up, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, down, exec, eww update rev_center_ws=true
bind = SUPER, Page_Down, exec, eww update rev_center_ws=true
bind = SUPER, Page_Up, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, Page_Down, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, Page_Up, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, Page_Down, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, Page_Up, exec, eww update rev_center_ws=true
bind = CONTROLSUPERSHIFT, Right, exec, eww update rev_center_ws=true
bind = CONTROLSUPERSHIFT, Left, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, mouse_down, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, mouse_up, exec, eww update rev_center_ws=true
# Window split ratio
binde = SUPER, Minus, splitratio, -0.1
binde = SUPER, Equal, splitratio, 0.1
binde = SUPER, Semicolon, splitratio, -0.1
binde = SUPER, Apostrophe, splitratio, 0.1
# Fullscreen
bind = SUPER, F, fullscreen
# Switching
bind = SUPER, 1, workspace, 1
bind = SUPER, 2, workspace, 2
bind = SUPER, 3, workspace, 3
bind = SUPER, 4, workspace, 4
bind = SUPER, 5, workspace, 5
bind = SUPER, 6, workspace, 6
bind = SUPER, 7, workspace, 7
bind = SUPER, 8, workspace, 8
bind = SUPER, 9, workspace, 9
bind = SUPER, 0, workspace, 10
bind = SUPER, S, togglespecialworkspace,
bind = CONTROLSUPER, S, togglespecialworkspace,
bind = ALT, Tab, cyclenext # Why is this even here?
bind = ALT, Tab, bringactivetotop, # bring it to the top
# Move window to workspace Super + Alt + [0-9]
bind = SUPER ALT, 1, movetoworkspacesilent, 1
bind = SUPER ALT, 2, movetoworkspacesilent, 2
bind = SUPER ALT, 3, movetoworkspacesilent, 3
bind = SUPER ALT, 4, movetoworkspacesilent, 4
bind = SUPER ALT, 5, movetoworkspacesilent, 5
bind = SUPER ALT, 6, movetoworkspacesilent, 6
bind = SUPER ALT, 7, movetoworkspacesilent, 7
bind = SUPER ALT, 8, movetoworkspacesilent, 8
bind = SUPER ALT, 9, movetoworkspacesilent, 9
bind = SUPER ALT, 0, movetoworkspacesilent, 10
bind = SUPERALT, S, movetoworkspacesilent, special
# Scroll through existing workspaces with (Control) + Super + scroll
bind = SUPER, mouse_up, workspace, +1
bind = SUPER, mouse_down, workspace, -1
bind = CONTROLSUPER, mouse_up, workspace, +1
bind = CONTROLSUPER, mouse_down, workspace, -1
# Move/resize windows with Super + LMB/RMB and dragging
bindm = SUPER, mouse:272, movewindow
bindm = SUPER, mouse:273, resizewindow
bindm = SUPER, mouse:274, movewindow
bindm = SUPER, Z, movewindow
bind = CONTROLSUPER, Backslash, resizeactive, exact 640 480
# trying vim-like stuff
binde = SUPER_ALT, I, exec, wtype -k Up
binde = SUPER_ALT, K, exec, wtype -P Down
binde = SUPER_ALT, J, exec, wtype -P Left
binde = SUPER_ALT, L, exec, wtype -P Right
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env = XMODIFIERS, @im=ibus
env = GTK_IM_MODULE, ibus
env = QT_IM_MODULE, ibus
env = QT_QPA_PLATFORMTHEME, qt5ct
env = WLR_NO_HARDWARE_CURSORS, 1
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# Wallpaper
exec-once = swaybg -i ~/.config/eww/images/wallpaper/wallpaper
# Status bar
#exec-once = waybar
exec-once = eww daemon && eww open bar && eww open bottomline # && eww open dynamic-bg
exec-once = ~/.config/eww/scripts/get_open_icons &
#exec-once = eww daemon && eww open winbar &
# Language Switch
exec-once = ibus-daemon --xim -d -r
exec-once = ibus engine xkb:us::eng
# Core components (authentication, lock screen, notification daemon)
exec-once = dbus-update-activation-environment --all
exec-once = /usr/bin/gnome-keyring-daemon --start --components=secrets
exec-once = /usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1 &
exec-once = dunst &
exec-once = swayidle -w timeout 300 '$HOME/.local/bin/lock.sh' before-sleep '$HOME/.local/bin/lock.sh' &
exec-once = swayidle -w timeout 450 'systemctl suspend'
# Clipboard history
exec-once = wl-paste --watch cliphist store
# Cursor and Touchpad gestures
exec-once = hyprctl setcursor Bibata-Modern-Classic 24
exec-once = libinput-gestures-setup start
exec-once = sleep 1 && dbus-update-activation-environment --systemd WAYLAND_DISPLAY XDG_CURRENT_DESKTOP
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###################################################
# This is the config for Hypr, not Hyprland! #
# that abandoned Xorg window manager.. #
###################################################
gaps_in=4
border_size=3
gaps_out=8
rounding=17
max_fps=60 # max fps for updates of config & animations
focus_when_hover=1 # 0 - do not switch the focus when hover (only for tiling)
main_mod=SUPER # For moving, resizing
intelligent_transients=1 # keeps transients always on top.
no_unmap_saving=1 # disables saving unmapped windows (seems to break sometimes)
scratchpad_mon=0 # self-explanatory # no its not
# Execs
exec-once=nitrogen --set-centered ~/.config/eww/images/wallpaper/wallpaper
exec-once=/usr/bin/gnome-keyring-daemon --start --components=secrets
exec-once=/usr/libexec/polkit-gnome-authentication-agent-1 &
exec-once=ibus-daemon --xim -d -r
exec-once=picom
#exec-once=ibus-daemon &
exec-once=ibus engine Bamboo::Us
bind=SUPERSHIFT,V,exec,ibus engine Bamboo::Us
bind=SUPERSHIFT,E,exec,ibus engine xkb:us::eng
# Layout
layout=0 # 0 - dwindle (default), 1 - master
layout {
no_gaps_when_only=0 # disables gaps and borders when only window on screen
}
# Bar config
Bar {
height=20
monitor=0
enabled=1
mod_pad_in=8
no_tray_saving=1 # using this doesnt save the tray between reloads but fixes an issue with the bar disappearing.
font.main=Noto Sans
font.secondary=Noto Sans
col.bg=0xff111111
col.high=0xffff3333
module=left,X,0xff8000ff,0xffffffff,1,workspaces
module=pad,left,10
module=left,,0xff7000dd,0xff7000dd,1,tray
module=right,X,0xffffffff,0xff00ff33,1000,$date +%a,\ %b\ %Y\ \ %I:%M\ %p$
}
# colors
col.active_border=0xff7348e0
col.inactive_border=0x77222222
# status command
# deprecated
# status_command=date +%a,\ %b\ %Y\ \ %I:%M\ %p
#
# animations
Animations {
enabled=1
speed=8
window_resize_speed=1
cheap=1 # highly recommended
borders=1
workspaces=1
}
# example window rules, more in the wiki
# windowrule=float,class:krunner
# windowrule=float,role:pop-up
# windowrule=float,role:task_dialog
# windowrule=monitor 0,class:krunner
# windowrule=size 500 50,class:krunner
# windowrule=move 700 500,class:krunner
# windowrule=pseudo,class:discord
# keybinds
bind=CTRLALT,119,exec,kill Xorg
bind=SUPER,R,exec,dmenu_run
bind=SUPER,T,exec,kitty fish
# bind=SUPER,W,exec,microsoft-edge --password-store=gnome --enable-features=UseOzonePlatform --gtk-version=4
bind=SUPER,W,exec,firefox
bind=SUPER,A,exec,rofi -show drun
bind=SUPER,ESCAPE,exec,kitty btop
bind=SUPER,E,exec,nautilus --new-window
bind=SUPER,G,exec,gnome-text-editor --new-window
bind=SUPER,Q,killactive,
bind=SUPERSHIFT,LEFT,movewindow,l
bind=SUPERSHIFT,RIGHT,movewindow,r
bind=SUPERSHIFT,UP,movewindow,u
bind=SUPERSHIFT,DOWN,movewindow,d
bind=SUPER,LEFT,movefocus,l
bind=SUPER,RIGHT,movefocus,r
bind=SUPER,UP,movefocus,u
bind=SUPER,DOWN,movefocus,d
bind=SUPER,F,fullscreen,
bind=SUPER,1,workspace,1
bind=SUPER,2,workspace,2
bind=SUPER,3,workspace,3
bind=SUPER,4,workspace,4
bind=SUPER,5,workspace,5
bind=SUPER,6,workspace,6
bind=SUPER,7,workspace,7
bind=SUPER,8,workspace,8
bind=SUPER,9,workspace,9
bind=SUPER,0,workspace,10
bind=CTRLSUPER,left,lastworkspace,-
bind=CTRLSUPER,right,nextworkspace,+
bind=CTRLSUPER,Prior,lastworkspace,-
bind=CTRLSUPER,Next,nextworkspace,+
bind=SUPER,Prior,lastworkspace,-
bind=SUPER,Next,nextworkspace,+
bind=CTRLSUPER,H,lastworkspace,
bind=CTRLSUPER,L,nextworkspace,
bind=CTRLSUPERSHIFT,left,movetorelativeworkspace,-
bind=CTRLSUPERSHIFT,right,movetorelativeworkspace,+
bind=SUPERALT,1,movetoworkspace,1
bind=SUPERALT,2,movetoworkspace,2
bind=SUPERALT,3,movetoworkspace,3
bind=SUPERALT,4,movetoworkspace,4
bind=SUPERALT,5,movetoworkspace,5
bind=SUPERALT,6,movetoworkspace,6
bind=SUPERALT,7,movetoworkspace,7
bind=SUPERALT,8,movetoworkspace,8
bind=SUPERALT,9,movetoworkspace,9
bind=SUPERALT,0,movetoworkspace,10
bind=SUPERSHIFT,S,movetoworkspace,scratchpad
bind=SUPER,S,scratchpad,
bind=SUPERALT,SPACE,togglefloating,
bind=SUPER,equal,splitratio,+0.15
bind=SUPER,minus,splitratio,-0.15
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# This file contains general customization options
# For Environment variables see env.conf
# For Keybinds variables see keybinds.conf
# For Auto-run stuff see execs.conf
#autogenerated = 1
source=~/.config/hypr/env.conf
# Monitor: reserve space for eww bar
monitor=eDP-1,1920x1080@60,0x0,1
monitor=eDP-1, addreserved, 61, 0, 0, 0
monitor=HDMI-A-1,1920x1080@60,1920x0,1,mirror,eDP-1
#################### Core components (authentication, idle daemon and stuff) ##############
source=~/.config/hypr/execs.conf
############################# Keybinds ############################
source=~/.config/hypr/keybinds.conf
############################## Input ##############################
input {
# Mouse
# accel_profile = adaptive
force_no_accel = false
#sensitivity = 0
# Keyboard
kb_layout = us
follow_mouse = 1
numlock_by_default = true
touchpad {
natural_scroll = yes
disable_while_typing = true
clickfinger_behavior = true
scroll_factor = 0.7
}
scroll_method = 2fg
}
gestures {
# See https://wiki.hyprland.org/Configuring/Variables/ for more
workspace_swipe = true
workspace_swipe_distance = 1200px
workspace_swipe_fingers = 4
workspace_swipe_cancel_ratio = 0.2
workspace_swipe_min_speed_to_force = 5
workspace_swipe_create_new = true
}
general {
# Gaps and border
gaps_in = 4
gaps_out = 8
border_size = 2
# Fallback colors
col.active_border = rgba(0DB7D4FF) rgba(7AA2F7FF) rgba(9778D0FF) 45deg
col.inactive_border = rgba(04404aaa)
# Functionality
# resize_on_border = true
layout = dwindle
}
dwindle {
preserve_split = true # you probably want this
#no_gaps_when_only = true
}
decoration {
# Blur rules
rounding = 15
# Blur
blur = yes
blur_size = 7
blur_passes = 4
blur_new_optimizations = on
blur_ignore_opacity = false
# Shadow
drop_shadow = no
shadow_range = 30
shadow_render_power = 3
col.shadow = rgba(01010166)
# Shader
# screen_shader = ~/.config/hypr/shaders/nothing.frag
# Dim
dim_inactive = false
dim_strength = 0.1
dim_special = 0
}
animations {
enabled = yes
# Animation curves
bezier = md3_standard, 0.2, 0.0, 0, 1.0
bezier = md3_decel, 0.05, 0.7, 0.1, 1
bezier = md3_accel, 0.3, 0, 0.8, 0.15
bezier = overshot, 0.05, 0.9, 0.1, 1.05
bezier = hyprnostretch, 0.05, 0.9, 0.1, 1.0
bezier = win10, 0, 0, 0, 1
bezier = gnome, 0, 0.85, 0.3, 1
bezier = funky, 0.46, 0.35, -0.2, 1.2
# Animation configs
animation = windows, 1, 2, md3_decel, slide
animation = border, 1, 10, default
animation = fade, 1, 0.0000001, default
animation = workspaces, 1, 4, md3_decel, slide
}
misc {
vfr = 1
vrr = 0
focus_on_activate = true
animate_manual_resizes = true
animate_mouse_windowdragging = true
#suppress_portal_warnings = true
enable_swallow = true
}
debug {
#overlay = true
#damage_tracking=0
}
decoration {
#screen_shader = ~/.config/hypr/shaders/drugs.frag
#screen_shader = ~/.config/hypr/shaders/crt.frag
}
######## Window rules ########
windowrule = float, ^(steam)$
windowrule = float, ^(guifetch)$
# Dialogs
windowrule=float,title:^(Open File)(.*)$
windowrule=float,title:^(Open Folder)(.*)$
windowrule=float,title:^(Save As)(.*)$
windowrule=float,title:^(Library)(.*)$
windowrulev2 = rounding 17, floating:1
######## Layer rules ########
layerrule = blur, gtk-layer-shell
layerrule = ignorezero, gtk-layer-shell
layerrule = blur, notifications
layerrule = ignorezero, notifications
plugin {
hyprbars {
bar_color = rgba(090727FF)
bar_height = 20
bar_text_size = 10
bar_text_color = rgba(7775D0FF)
}
}
# Dynamic colors
source=~/.config/hypr/colors.conf
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########################## Language ############################
bind = SUPERSHIFT, V, exec, ibus engine Bamboo::Us
bind = SUPERSHIFT, E, exec, ibus engine xkb:us::eng
bind = SUPER, Space, exec, ~/.config/eww/scripts/language --cycle
#################### It just works™ keybinds ###################
# Volume
bindl = ,XF86AudioMute, exec, pactl set-sink-mute @DEFAULT_SINK@ toggle
bindle=, XF86AudioRaiseVolume, exec, wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%+
bindle=, XF86AudioLowerVolume, exec, wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%-
bindle = , XF86AudioRaiseVolume, exec, ~/.config/eww/scripts/volume osd &
bindle = , XF86AudioLowerVolume, exec, ~/.config/eww/scripts/volume osd &
bindl = , XF86AudioMute, exec, ~/.config/eww/scripts/volume osd &
# Brightness
bindle=, XF86MonBrightnessUp, exec, light -A 3 && ~/.config/eww/scripts/brightness osd &
bindle=, XF86MonBrightnessDown, exec, light -U 3 && ~/.config/eww/scripts/brightness osd &
######################################## Keybinds ########################################
# Apps: just normal apps
bind = SUPER, C, exec, code --password-store=gnome --enable-features=UseOzonePlatform --ozone-platform=wayland
bind = CONTROLSHIFTALT, Y, exec, yuzu
bind = SUPER, T, exec, foot --override shell=fish
bind = SUPERALT, T, exec, wezterm
bind = SUPER, Return, exec, kitty
bind = SUPER, E, exec, nautilus --new-window
bind = SUPER, W, exec, firefox
bind = CONTROLSUPERALT, E, exec, /usr/bin/microsoft-edge-stable --password-store=gnome --enable-features=UseOzonePlatform --ozone-platform=wayland --gtk-version=4
bind = SUPER, X, exec, gnome-text-editor --new-window
bind = SUPERSHIFT, W, exec, wps
# Apps: Settings and config
bind = SUPER, I, exec, gnome-control-center
bind = CONTROLSUPER, V, exec, pavucontrol
bind = CONTROLSHIFT, Escape, exec, gnome-system-monitor
bind = CONTROLALTSHIFT, Escape, exec, foot -T 'btop' btop
bind = SUPERSHIFT, I, exec, ~/.local/bin/guifetch
# Actions
bind = SUPERSHIFT, Period, exec, pkill wofi || wofi-emoji
bind = SUPER, Period, exec, pkill fuzzel || ~/.local/bin/fuzzel-emoji
bind = SUPER, Q, killactive,
bind = SUPERALT, Space, togglefloating,
bind = SHIFTSUPERALT, Q, exec, hyprctl kill
bind = CONTROLALT, Delete, exec, pkill wlogout || wlogout -p layer-shell
bind = CONTROLSHIFTALTSUPER, Delete, exec, systemctl poweroff
# Screenshot, Record, OCR (Optical Character Recognition), Color picker, Clipboard history
bind = SUPERSHIFT, D, exec,~/.local/bin/rubyshot | wl-copy
bind = SUPERSHIFTALT, S, exec, grim -g "$(slurp)" - | swappy -f -
bindl =,Print,exec,grim - | wl-copy
bind = SUPERSHIFT, S, exec, grim -g "$(slurp)" - | wl-copy
bind = SUPERALT, R, exec, ~/.local/bin/record-script.sh
bind = CONTROLALT, R, exec, ~/.local/bin/record-script.sh --sound
bind = SUPERSHIFTALT, R, exec, ~/.local/bin/record-script-fullscreen.sh
bind = CONTROLSUPERSHIFT,S,exec,grim -g "$(slurp)" "tmp.png" && tesseract "tmp.png" - | wl-copy && rm "tmp.png"
bind = SUPERSHIFT,T,exec,grim -g "$(slurp)" "tmp.png" && tesseract "tmp.png" - | wl-copy && rm "tmp.png"
bind = SUPERSHIFT, C, exec, hyprpicker -a
bind = SUPER, B, exec, copyq menu
bind = SUPER, V, exec, pkill fuzzel || cliphist list | fuzzel --no-fuzzy --icon-theme=candy-icons --background-color=1D1D27ee --text-color=cdd6f4ff --match-color=AC16C7FF --border-width=3 --border-radius=10 --border-color=8701E7FF --selection-color=585b70ff --selection-text-color=cdd6f4ff --selection-match-color=AC16C7FF --font="Rubik" --prompt=" " --dmenu | cliphist decode | wl-copy
# Media
bind = SUPERSHIFT, N, exec, playerctl next || playerctl position `bc <<< "100 * $(playerctl metadata mpris:length) / 1000000 / 100"`
bind = SUPERSHIFT, B, exec, playerctl previous
bind = SUPERSHIFT, P, exec, playerctl play-pause
#Lock screen | blur: --effect-blur=20x20
bind = SUPER, L, exec, ~/.local/bin/lock.sh
bind = SUPERSHIFT, L, exec, ~/.local/bin/lock.sh
bindl = SUPERSHIFT, L, exec, sleep 0.1 && systemctl suspend
# App launcher
bindr = SUPER, SUPER_L, exec, ~/.config/eww/scripts/toggle-overview.sh --keypress &
bind = SUPER, Slash, exec, pkill fuzzel || fuzzel --icon-theme=candy-icons --background-color=1D1D27ee --text-color=cdd6f4ff --match-color=AC16C7FF --border-width=3 --border-radius=10 --border-color=8701E7FF --selection-color=585b70ff --selection-text-color=cdd6f4ff --selection-match-color=AC16C7FF --font="Rubik" --prompt="  "
################################# eww keybinds ################################
bindr = CONTROLSUPER, R, exec, pkill eww && eww daemon && eww open bar && eww open bottomline
bind = SUPER, Tab, exec, ~/.config/eww/scripts/toggle-overview.sh &
bind = SUPER, O, exec, ~/.config/eww/scripts/toggle-osettings.sh --keypress &
bind = CONTROLSUPER, O, exec, ~/.config/eww/scripts/toggle-osettings.sh --keypress &
bind = SUPER, M, exec, ~/.config/eww/scripts/toggle-bottombar.sh &
bind = SUPER, N, exec, ~/.config/eww/scripts/toggle-onotify.sh --keypress &
bind = SUPER, Comma, exec, ~/.config/eww/scripts/toggle-themer.sh &
bind = SUPER, D, exec, ~/.config/eww/scripts/toggle-dash.sh --keypress &
bind = SUPER, A, exec, ~/.config/eww/scripts/toggle-dashfs.sh --keypress &
bind = SUPER, G, exec, ~/.config/eww/scripts/toggle-wingamebar.sh &
bind = CONTROLSUPER, Tab, exec, ~/.config/eww/scripts/toggle-compactmode.sh
bind = SUPERALT, W, exec, ~/.config/eww/scripts/toggle-winmode.sh
############################ Keybinds for Hyprland ############################
# Swap windows
bind = SUPERSHIFT, left, movewindow, l
bind = SUPERSHIFT, right, movewindow, r
bind = SUPERSHIFT, up, movewindow, u
bind = SUPERSHIFT, down, movewindow, d
# Move focus
bind = SUPER, left, movefocus, l
bind = SUPER, right, movefocus, r
bind = SUPER, up, movefocus, u
bind = SUPER, down, movefocus, d
bind = SUPER, BracketLeft, movefocus, l
bind = SUPER, BracketRight, movefocus, r
# Window title
bind = SUPER, left, exec, eww update rev_center_ws=false
bind = SUPER, right, exec, eww update rev_center_ws=false
bind = SUPER, up, exec, eww update rev_center_ws=false
bind = SUPER, down, exec, eww update rev_center_ws=false
bind = SUPER, BracketLeft, exec, eww update rev_center_ws=false
bind = SUPER, BracketRight, exec, eww update rev_center_ws=false
bind = ALT, Tab, exec, eww update rev_center_ws=false
# Workspace, window, tab switch with keyboard
bind = CONTROLSUPER, right, workspace, +1
bind = CONTROLSUPER, left, workspace, -1
bind = CONTROLSUPER, BracketLeft, workspace, -1
bind = CONTROLSUPER, BracketRight, workspace, +1
bind = CONTROLSUPER, up, workspace, -5
bind = CONTROLSUPER, down, workspace, +5
bind = SUPER, Page_Down, workspace, +1
bind = SUPER, Page_Up, workspace, -1
bind = CONTROLSUPER, Page_Down, workspace, +1
bind = CONTROLSUPER, Page_Up, workspace, -1
bind = SUPERSHIFT, Page_Down, movetoworkspace, +1
bind = SUPERSHIFT, Page_Up, movetoworkspace, -1
bind = CONTROLSUPERSHIFT, Right, movetoworkspace, +1
bind = CONTROLSUPERSHIFT, Left, movetoworkspace, -1
bind = SUPERSHIFT, mouse_down, movetoworkspace, -1
bind = SUPERSHIFT, mouse_up, movetoworkspace, +1
# Show workspaces module
bind = CONTROLSUPER, right, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, left, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, BracketLeft, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, BracketRight, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, up, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, down, exec, eww update rev_center_ws=true
bind = SUPER, Page_Down, exec, eww update rev_center_ws=true
bind = SUPER, Page_Up, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, Page_Down, exec, eww update rev_center_ws=true
bind = CONTROLSUPER, Page_Up, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, Page_Down, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, Page_Up, exec, eww update rev_center_ws=true
bind = CONTROLSUPERSHIFT, Right, exec, eww update rev_center_ws=true
bind = CONTROLSUPERSHIFT, Left, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, mouse_down, exec, eww update rev_center_ws=true
bind = SUPERSHIFT, mouse_up, exec, eww update rev_center_ws=true
# Window split ratio
binde = SUPER, Minus, splitratio, -0.1
binde = SUPER, Equal, splitratio, 0.1
binde = SUPER, Semicolon, splitratio, -0.1
binde = SUPER, Apostrophe, splitratio, 0.1
# Fullscreen
bind = SUPER, F, fullscreen
# Switching
bind = SUPER, 1, workspace, 1
bind = SUPER, 2, workspace, 2
bind = SUPER, 3, workspace, 3
bind = SUPER, 4, workspace, 4
bind = SUPER, 5, workspace, 5
bind = SUPER, 6, workspace, 6
bind = SUPER, 7, workspace, 7
bind = SUPER, 8, workspace, 8
bind = SUPER, 9, workspace, 9
bind = SUPER, 0, workspace, 10
bind = SUPER, S, togglespecialworkspace,
bind = CONTROLSUPER, S, togglespecialworkspace,
bind = ALT, Tab, cyclenext
bind = ALT, Tab, bringactivetotop, # bring it to the top
# Move window to workspace Super + Alt + [0-9]
bind = SUPER ALT, 1, movetoworkspacesilent, 1
bind = SUPER ALT, 2, movetoworkspacesilent, 2
bind = SUPER ALT, 3, movetoworkspacesilent, 3
bind = SUPER ALT, 4, movetoworkspacesilent, 4
bind = SUPER ALT, 5, movetoworkspacesilent, 5
bind = SUPER ALT, 6, movetoworkspacesilent, 6
bind = SUPER ALT, 7, movetoworkspacesilent, 7
bind = SUPER ALT, 8, movetoworkspacesilent, 8
bind = SUPER ALT, 9, movetoworkspacesilent, 9
bind = SUPER ALT, 0, movetoworkspacesilent, 10
bind = CONTROLSHIFTSUPER, Up, movetoworkspacesilent, special
bind = SUPERALT, S, movetoworkspacesilent, special
# Scroll through existing workspaces with (Control) + Super + scroll
bind = SUPER, mouse_up, workspace, +1
bind = SUPER, mouse_down, workspace, -1
bind = CONTROLSUPER, mouse_up, workspace, +1
bind = CONTROLSUPER, mouse_down, workspace, -1
# Move/resize windows with Super + LMB/RMB and dragging
bindm = SUPER, mouse:272, movewindow
bindm = SUPER, mouse:273, resizewindow
bindm = SUPER, mouse:274, movewindow
bindm = SUPER, Z, movewindow
bind = CONTROLSUPER, Backslash, resizeactive, exact 640 480
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// vim: set ft=glsl:
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
// green
pixColor[1] *= 0.855;
// blue
pixColor[2] *= 0.725;
gl_FragColor = pixColor;
}
+511
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#version 100
precision highp float;
varying highp vec2 v_texcoord;
varying highp vec3 v_pos;
uniform highp sampler2D tex;
uniform lowp float time;
#define BORDER_COLOR vec4(vec3(0.0, 0.0, 0.0), 1.0) // black border
#define BORDER_RADIUS 1.0 // larger vignette radius
#define BORDER_SIZE 0.01 // small border size
#define CHROMATIC_ABERRATION_STRENGTH 0.00
#define DENOISE_INTENSITY 0.0001 //
#define DISTORTION_AMOUNT 0.00 // moderate distortion amount
#define HDR_BLOOM 0.75 // bloom intensity
#define HDR_BRIGHTNESS 0.011 // brightness
#define HDR_CONTRAST 0.011 // contrast
#define HDR_SATURATION 1.0// saturation
#define LENS_DISTORTION_AMOUNT 0.0
#define NOISE_THRESHOLD 0.0001
#define PHOSPHOR_BLUR_AMOUNT 0.77 // Amount of blur for phosphor glow
#define PHOSPHOR_GLOW_AMOUNT 0.77 // Amount of phosphor glow
#define SAMPLING_RADIUS 0.0001
#define SCANLINE_FREQUENCY 540.0
#define SCANLINE_THICKNESS 0.0507
#define SCANLINE_TIME time * 471.24
#define SHARPNESS 0.25
#define SUPERSAMPLING_SAMPLES 16.0
#define VIGNETTE_RADIUS 0.0 // larger vignette radius
#define PI 3.14159265359
#define TWOPI 6.28318530718
vec2 applyBarrelDistortion(vec2 coord, float amt) {
vec2 p = coord.xy / vec2(1.0);
vec2 v = p * 2.0 - vec2(1.0);
float r = dot(v, v);
float k = 1.0 + pow(r, 2.0) * pow(amt, 2.0);
vec2 result = v * k;
return vec2(0.5, 0.5) + 0.5 * result.xy;
}
vec4 applyColorCorrection(vec4 color) {
color.rgb *= vec3(1.0, 0.79, 0.89);
return vec4(color.rgb, 1.0);
}
vec4 applyBorder(vec2 tc, vec4 color, float borderSize, vec4 borderColor) {
float dist_x = min(tc.x, 1.0 - tc.x);
float dist_y = min(tc.y, 1.0 - tc.y);
float dist = min(dist_x, dist_y) * -1.0;
float border = smoothstep(borderSize, 0.0, dist);
border += smoothstep(borderSize, 0.0, dist);
return mix(color, borderColor, border);
}
vec4 applyFakeHDR(vec4 color, float brightness, float contrast, float saturation, float bloom) {
color.rgb = (color.rgb - vec3(0.5)) * exp2(brightness) + vec3(0.5);
vec3 crtfactor = vec3(1.05, 0.92, 1.0);
color.rgb = pow(color.rgb, crtfactor);
// // NTSC
// vec3 lumCoeff = vec3(0.2125, 0.7154, 0.0721);
// // BT.709
// vec3 lumCoeff = vec3(0.299, 0.587, 0.114);
// BT.2020
vec3 lumCoeff = vec3(0.2627, 0.6780, 0.0593);
// // Warm NTSC
// vec3 lumCoeff = vec3(0.2125, 0.7010, 0.0865);
float luminance = dot(color.rgb, lumCoeff);
luminance = pow(luminance, 2.2);
color.rgb = mix(vec3(luminance), color.rgb, saturation);
color.rgb = mix(color.rgb, vec3(1.0), pow(max(0.0, luminance - 1.0 + bloom), 4.0));
return color;
}
vec4 applyVignette(vec4 color) {
vec2 center = vec2(0.5, 0.5); // center of screen
float radius = VIGNETTE_RADIUS; // radius of vignette effect
float softness = 1.0; // softness of vignette effect
float intensity = 0.7; // intensity of vignette effect
vec2 offset = v_texcoord - center; // offset from center of screen
float distance = length(offset); // distance from center of screen
float alpha = smoothstep(radius, radius - radius * softness, distance) * intensity; // calculate alpha value for vignette effect
return mix(vec4(0.0, 0.0, 0.0, alpha), color, alpha); // mix black with color using calculated alpha value
}
vec4 applyPhosphorGlow(vec2 tc, vec4 color, sampler2D tex) {
// Calculate average color value of the texture
vec4 texelColor = color;
float averageColor = (texelColor.r + texelColor.g + texelColor.b) / 3.0;
// Determine brightness-dependent color factor
float factor = mix(
mix(0.09,
mix(0.005, 0.0075, (averageColor - 0.1) / 0.1),
step(0.01, averageColor)), 0.0005,
step(0.02, averageColor));
// Apply phosphor glow effect
vec4 sum = vec4(0.0);
vec4 pixels[9];
pixels[0] = texture2D(tex, tc - vec2(0.001, 0.001));
pixels[1] = texture2D(tex, tc - vec2(0.001, 0.0));
pixels[2] = texture2D(tex, tc - vec2(0.001, -0.001));
pixels[3] = texture2D(tex, tc - vec2(0.0, 0.001));
pixels[4] = texture2D(tex, tc);
pixels[5] = texture2D(tex, tc + vec2(0.001, 0.001));
pixels[6] = texture2D(tex, tc + vec2(0.001, 0.0));
pixels[7] = texture2D(tex, tc + vec2(0.001, -0.001));
pixels[8] = texture2D(tex, tc + vec2(0.0, 0.001));
// Perform operations on input pixels in parallel
sum = pixels[0]
+ pixels[1]
+ pixels[2]
+ pixels[3]
+ pixels[4]
+ pixels[5]
+ pixels[6]
+ pixels[7]
+ pixels[8];
sum /= 9.0;
sum += texture2D(tex, tc - vec2(0.01, 0.01)) * 0.001;
sum += texture2D(tex, tc - vec2(0.0, 0.01)) * 0.001;
sum += texture2D(tex, tc - vec2(-0.01, 0.01)) * 0.001;
sum += texture2D(tex, tc - vec2(0.01, 0.0)) * 0.001;
sum += color * PHOSPHOR_BLUR_AMOUNT;
sum += texture2D(tex, tc - vec2(-0.01, 0.0)) * 0.001;
sum += texture2D(tex, tc - vec2(0.01, -0.01)) * 0.001;
sum += texture2D(tex, tc - vec2(0.0, -0.01)) * 0.001;
sum += texture2D(tex, tc - vec2(-0.01, -0.01)) * 0.001;
sum *= PHOSPHOR_GLOW_AMOUNT;
// Initialize sum_sum_factor to zero
vec4 sum_sum_factor = vec4(0.0);
// Compute sum_j for i = -1
vec4 sum_j = vec4(0.0);
sum_j += texture2D(tex, tc + vec2(-1, -1) * 0.01);
sum_j += texture2D(tex, tc + vec2(0, -1) * 0.01);
sum_j += texture2D(tex, tc + vec2(1, -1) * 0.01);
sum_j += texture2D(tex, tc + vec2(-1, 0) * 0.01);
sum_j += texture2D(tex, tc + vec2(0, 0) * 0.01);
sum_j += texture2D(tex, tc + vec2(1, 0) * 0.01);
sum_j += texture2D(tex, tc + vec2(-1, 1) * 0.01);
sum_j += texture2D(tex, tc + vec2(0, 1) * 0.01);
sum_j += texture2D(tex, tc + vec2(1, 1) * 0.01);
sum_sum_factor += sum_j * vec4(0.011);
// Compute sum_j for i = 0
sum_j = vec4(0.0);
sum_j += texture2D(tex, tc + vec2(-1, 0) * 0.01);
sum_j += texture2D(tex, tc + vec2(0, 0) * 0.01);
sum_j += texture2D(tex, tc + vec2(1, 0) * 0.01);
sum_j += texture2D(tex, tc + vec2(-1, 1) * 0.01);
sum_j += texture2D(tex, tc + vec2(0, 1) * 0.01);
sum_j += texture2D(tex, tc + vec2(1, 1) * 0.01);
sum_sum_factor += sum_j * vec4(0.011);
// Compute sum_j for i = 1
sum_j = vec4(0.0);
sum_j += texture2D(tex, tc + vec2(-1, 0) * 0.01);
sum_j += texture2D(tex, tc + vec2(0, 1) * 0.01);
sum_j += texture2D(tex, tc + vec2(1, 0) * 0.01);
sum_j += texture2D(tex, tc + vec2(-1, 1) * 0.01);
sum_j += texture2D(tex, tc + vec2(0, 1) * 0.01);
sum_j += texture2D(tex, tc + vec2(1, 1) * 0.01);
sum_sum_factor += sum_j * vec4(0.011);
color += mix(sum_sum_factor * sum_sum_factor * vec4(factor), sum, 0.5);
return color;
}
vec4 applyAdaptiveSharpen(vec2 tc, vec4 color, sampler2D tex) {
vec4 color_tl = texture2D(tex, tc + vec2(-1.0, -1.0) * 0.5 / 2160.0);
vec4 color_tr = texture2D(tex, tc + vec2(1.0, -1.0) * 0.5 / 2160.0);
vec4 color_bl = texture2D(tex, tc + vec2(-1.0, 1.0) * 0.5 / 2160.0);
vec4 color_br = texture2D(tex, tc + vec2(1.0, 1.0) * 0.5 / 2160.0);
float sharpness = SHARPNESS;
vec3 color_no_alpha = color.rgb;
vec3 color_tl_no_alpha = color_tl.rgb;
vec3 color_tr_no_alpha = color_tr.rgb;
vec3 color_bl_no_alpha = color_bl.rgb;
vec3 color_br_no_alpha = color_br.rgb;
float delta = (dot(color_no_alpha, vec3(0.333333)) + dot(color_tl_no_alpha, vec3(0.333333)) + dot(color_tr_no_alpha, vec3(0.333333)) + dot(color_bl_no_alpha, vec3(0.333333)) + dot(color_br_no_alpha, vec3(0.333333))) * 0.2 - dot(color_no_alpha, vec3(0.333333));
vec3 sharp_color_no_alpha = color_no_alpha + min(vec3(0.0), vec3(delta * sharpness));
vec4 sharp_color = vec4(sharp_color_no_alpha, color.a);
return sharp_color;
}
vec4 applyScanlines(vec2 tc, vec4 color) {
float scanline = (cos(tc.y * SCANLINE_FREQUENCY + SCANLINE_TIME) *
sin(tc.y * SCANLINE_FREQUENCY + SCANLINE_TIME)) * SCANLINE_THICKNESS;
float alpha = clamp(1.0 - abs(scanline), 0.0, 1.0);
return vec4(color.rgb * alpha, color.a);
}
vec4 applyChromaticAberration(vec2 uv, vec4 color) {
vec2 center = vec2(0.5, 0.5); // center of the screen
vec2 offset = (uv - center) * CHROMATIC_ABERRATION_STRENGTH; // calculate the offset from the center
// apply lens distortion
float rSquared = dot(offset, offset);
float distortion = 1.0 + LENS_DISTORTION_AMOUNT * rSquared;
vec2 distortedOffset = offset * distortion;
// apply chromatic aberration
vec2 redOffset = vec2(distortedOffset.x * 1.00, distortedOffset.y * 1.00);
vec2 blueOffset = vec2(distortedOffset.x * 1.00, distortedOffset.y * 1.00);
vec4 redColor = texture2D(tex, uv + redOffset);
vec4 blueColor = texture2D(tex, uv + blueOffset);
vec4 result = vec4(redColor.r, color.g, blueColor.b, color.a);
return result;
}
vec4 reduceGlare(vec4 color) {
// Calculate the intensity of the color by taking the average of the RGB components
float intensity = (color.r + color.g + color.b) / 3.0;
// Set the maximum intensity that can be considered for glare
float maxIntensity = 0.98;
// Use smoothstep to create a smooth transition from no glare to full glare
// based on the intensity of the color and the maximum intensity
float glareIntensity = smoothstep(maxIntensity - 0.02, maxIntensity, intensity);
// Set the amount of glare to apply to the color
float glareAmount = 0.02;
// Mix the original color with the reduced color that has glare applied to it
vec3 reducedColor = mix(color.rgb, vec3(glareIntensity), glareAmount);
// Return the reduced color with the original alpha value
return vec4(reducedColor, color.a);
}
// Apply a fake HDR effect to the input color.
// Parameters:
// - inputColor: the color to apply the effect to.
// - brightness: the brightness of the image. Should be a value between 0 and 1.
// - contrast: the contrast of the image. Should be a value between 0 and 1.
// - saturation: the saturation of the image. Should be a value between 0 and 2.
// - bloom: the intensity of the bloom effect. Should be a value between 0 and 1.
vec4 applyFakeHDREffect(vec4 inputColor, float brightness, float contrast, float saturation, float bloom) {
const float minBrightness = 0.0;
const float maxBrightness = 1.0;
const float minContrast = 0.0;
const float maxContrast = 1.0;
const float minSaturation = 0.0;
const float maxSaturation = 2.0;
const float minBloom = 0.0;
const float maxBloom = 1.0;
// Check input parameters for validity
if (brightness < minBrightness || brightness > maxBrightness) {
return vec4(0.0, 0.0, 0.0, 1.0); // Return black with alpha of 1.0 to indicate error
}
if (contrast < minContrast || contrast > maxContrast) {
return vec4(0.0, 0.0, 0.0, 1.0);
}
if (saturation < minSaturation || saturation > maxSaturation) {
return vec4(0.0, 0.0, 0.0, 1.0);
}
if (bloom < minBloom || bloom > maxBloom) {
return vec4(0.0, 0.0, 0.0, 1.0);
}
// Apply brightness and contrast
vec3 color = inputColor.rgb;
color = (color - vec3(0.5)) * exp2(brightness * 10.0) + vec3(0.5);
color = mix(vec3(0.5), color, pow(contrast * 4.0 + 1.0, 2.0));
// // NTSC
// vec3 lumCoeff = vec3(0.2125, 0.7154, 0.0721);
// // BT.709
// vec3 lumCoeff = vec3(0.299, 0.587, 0.114);
// // BT.2020
// vec3 lumCoeff = vec3(0.2627, 0.6780, 0.0593);
// Warm NTSC
vec3 lumCoeff = vec3(0.2125, 0.7010, 0.0865);
// Apply saturation
float luminance = dot(color, lumCoeff);
vec3 grey = vec3(luminance);
color = mix(grey, color, saturation);
// Apply bloom effect
float threshold = 1.0 - bloom;
vec3 bloomColor = max(color - threshold, vec3(0.0));
bloomColor = pow(bloomColor, vec3(2.0));
bloomColor = mix(vec3(0.0), bloomColor, pow(min(luminance, threshold), 4.0));
color += bloomColor;
return vec4(color, inputColor.a);
}
vec4 bilateralFilter(sampler2D tex, vec2 uv, vec4 color, float sampleRadius, float noiseThreshold, float intensity) {
vec4 filteredColor = vec4(0.0);
float totalWeight = 0.0;
// Top-left pixel
vec4 sample = texture2D(tex, uv + vec2(-1.0, -1.0));
float dist = length(vec2(-1.0, -1.0));
float colorDist = length(sample - color);
float weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius));
filteredColor += sample * weight;
totalWeight += weight;
// Top pixel
sample = texture2D(tex, uv + vec2(0.0, -1.0));
dist = length(vec2(0.0, -1.0));
colorDist = length(sample - color);
weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius));
filteredColor += sample * weight;
totalWeight += weight;
// Top-right pixel
sample = texture2D(tex, uv + vec2(1.0, -1.0));
dist = length(vec2(1.0, -1.0));
colorDist = length(sample - color);
weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius));
filteredColor += sample * weight;
totalWeight += weight;
// Left pixel
sample = texture2D(tex, uv + vec2(-1.0, 0.0));
dist = length(vec2(-1.0, 0.0));
colorDist = length(sample - color);
weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius));
filteredColor += sample * weight;
totalWeight += weight;
// Center pixel
sample = texture2D(tex, uv);
dist = 0.0;
colorDist = length(sample - color);
weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius));
filteredColor += sample * weight;
totalWeight += weight;
// Right pixel
sample = texture2D(tex, uv + vec2(1.0, 0.0));
dist = length(vec2(1.0, 0.0));
colorDist = length(sample - color);
weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius));
filteredColor += sample * weight;
totalWeight += weight;
// Bottom-left pixel
sample = texture2D(tex, uv + vec2(-1.0, 1.0));
dist = length(vec2(-1.0, 1.0));
colorDist = length(sample - color);
weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius));
filteredColor += sample * weight;
totalWeight += weight;
// Bottom pixel
sample = texture2D(tex, uv + vec2(0.0, sampleRadius));
dist = length(vec2(0.0, sampleRadius));
colorDist = length(sample - color);
weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius));
filteredColor += sample * weight;
totalWeight += weight;
filteredColor /= totalWeight;
return mix(color, filteredColor, step(noiseThreshold, length(filteredColor - color)));
}
vec4 supersample(sampler2D tex, vec2 uv, float sampleRadius, float noiseThreshold, float intensity) {
float radiusSq = sampleRadius * sampleRadius;
vec2 poissonDisk;
vec4 color = vec4(0.0);
float r1_0 = sqrt(0.0 / 16.0);
float r2_0 = fract(1.0 / 3.0);
float theta_0 = TWOPI * r2_0;
poissonDisk = vec2(r1_0 * cos(theta_0), r1_0 * sin(theta_0));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_1 = sqrt(1.0 / 16.0);
float r2_1 = fract(2.0 / 3.0);
float theta_1 = TWOPI * r2_1;
poissonDisk = vec2(r1_1 * cos(theta_1), r1_1 * sin(theta_1));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_2 = sqrt(2.0 / 16.0);
float r2_2 = fract(3.0 / 3.0);
float theta_2 = TWOPI * r2_2;
poissonDisk = vec2(r1_2 * cos(theta_2), r1_2 * sin(theta_2));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_3 = sqrt(3.0 / 16.0);
float r2_3 = fract(4.0 / 3.0);
float theta_3 = TWOPI * r2_3;
poissonDisk = vec2(r1_3 * cos(theta_3), r1_3 * sin(theta_3));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_4 = sqrt(4.0 / 16.0);
float r2_4 = fract(5.0 / 3.0);
float theta_4 = TWOPI * r2_4;
poissonDisk = vec2(r1_4 * cos(theta_4), r1_4 * sin(theta_4));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_5 = sqrt(5.0 / 16.0);
float r2_5 = fract(6.0 / 3.0);
float theta_5 = TWOPI * r2_5;
poissonDisk = vec2(r1_5 * cos(theta_5), r1_5 * sin(theta_5));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_6 = sqrt(6.0 / 16.0);
float r2_6 = fract(7.0 / 3.0);
float theta_6 = TWOPI * r2_6;
poissonDisk = vec2(r1_6 * cos(theta_6), r1_6 * sin(theta_6));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_7 = sqrt(7.0 / 16.0);
float r2_7 = fract(8.0 / 3.0);
float theta_7 = TWOPI * r2_7;
poissonDisk = vec2(r1_7 * cos(theta_7), r1_7 * sin(theta_7));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_8 = sqrt(8.0 / 16.0);
float r2_8 = fract(9.0 / 3.0);
float theta_8 = TWOPI * r2_8;
poissonDisk = vec2(r1_8 * cos(theta_8), r1_8 * sin(theta_8));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_9 = sqrt(9.0 / 16.0);
float r2_9 = fract(10.0 / 3.0);
float theta_9 = TWOPI * r2_9;
poissonDisk = vec2(r1_9 * cos(theta_9), r1_9 * sin(theta_9));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_10 = sqrt(10.0 / 16.0);
float r2_10 = fract(11.0 / 3.0);
float theta_10 = TWOPI * r2_10;
poissonDisk = vec2(r1_10 * cos(theta_10), r1_10 * sin(theta_10));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_11 = sqrt(11.0 / 16.0);
float r2_11 = fract(12.0 / 3.0);
float theta_11 = TWOPI * r2_11;
poissonDisk = vec2(r1_11 * cos(theta_11), r1_11 * sin(theta_11));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_12 = sqrt(12.0 / 16.0);
float r2_12 = fract(13.0 / 3.0);
float theta_12 = TWOPI * r2_12;
poissonDisk = vec2(r1_12 * cos(theta_12), r1_12 * sin(theta_12));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_13 = sqrt(13.0 / 16.0);
float r2_13 = fract(14.0 / 3.0);
float theta_13 = TWOPI * r2_13;
poissonDisk = vec2(r1_13 * cos(theta_13), r1_13 * sin(theta_13));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_14 = sqrt(14.0 / 16.0);
float r2_14 = fract(15.0 / 3.0);
float theta_14 = TWOPI * r2_14;
poissonDisk = vec2(r1_14 * cos(theta_14), r1_14 * sin(theta_14));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
float r1_15 = sqrt(15.0 / 16.0);
float r2_15 = fract(16.0 / 3.0);
float theta_15 = TWOPI * r2_15;
poissonDisk = vec2(r1_15 * cos(theta_15), r1_15 * sin(theta_15));
color += texture2D(tex, uv + poissonDisk * sampleRadius);
return bilateralFilter(tex, uv, color, sampleRadius, noiseThreshold, intensity);
}
void main() {
vec2 tc_no_dist = v_texcoord;
vec2 tc = applyBarrelDistortion(tc_no_dist, DISTORTION_AMOUNT);
// [-1, 1]
vec2 tc_no_dist_symmetric = tc_no_dist * 2.0 - 1.0;
// [0,1]
vec2 tc_no_dist_normalized = (tc_no_dist_symmetric + 1.0) / 2.0;
// vec4 color = texture2D(tex, tc);
vec4 color = supersample(tex, tc, SAMPLING_RADIUS, NOISE_THRESHOLD, DENOISE_INTENSITY);
color = applyAdaptiveSharpen(tc, color, tex);
color = applyPhosphorGlow(tc, color, tex);
color = reduceGlare(color);
color = mix(applyFakeHDREffect(color, HDR_BRIGHTNESS, HDR_CONTRAST, HDR_SATURATION, HDR_BLOOM), color, 0.5);
color = applyColorCorrection(color);
color /= SUPERSAMPLING_SAMPLES;
color = mix(applyChromaticAberration(tc, color), color, 0.25);
color = mix(color, applyVignette(color), 0.37);
color = applyBorder(tc_no_dist_normalized, color, 1.0 - BORDER_SIZE * BORDER_RADIUS, BORDER_COLOR);
color = mix(applyBorder(tc, color, BORDER_SIZE, BORDER_COLOR), color, 0.05);
color = applyScanlines(tc, color);
gl_FragColor = color;
gl_FragColor.a = 1.0;
}
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precision highp float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float time;
void warpco(inout vec2 tc) {
tc -= 0.5;
tc *= length(tc) * 2.0;
tc += 0.5;
}
float rand1d(float seed) {
return sin(seed*1454.0);
}
float rand2d(vec2 co)
{
return fract(sin(dot(co.xy, vec2(12.9898,78.233))) * 43758.5453);
}
vec3 rgb(in vec2 tc, float freq, float amp, inout vec4 centre) {
vec2 off = vec2(1.0/800.0, 0.0) * sin(tc.t * freq + time) * amp;
vec2 off2 = vec2(1.0/800.0, 0.0) * sin(tc.t * freq - time * 1.5) * amp;
centre = texture2D(tex, tc);
return vec3(texture2D(tex, tc-off).r, centre.g, texture2D(tex, tc+off2).b);
}
void main() {
// vec2 px = 1.0 / textureSize(tex, 0).st;
vec2 tc = v_texcoord;
warpco(tc);
tc = mix(v_texcoord, tc, sin(time * 2.0)*0.07);
tc.x += rand2d(floor(tc * 20.0 + floor(time * 2.5))) * 0.01;
tc.x += rand1d(floor(tc.x * 40.0)) * 0.005 * rand1d(time * 0.001);
tc.y += sin(tc.x + time) * 0.02;
vec4 centre;
vec3 bent = rgb(tc, 100.0, 5.0, centre);
vec3 col = mix(centre.rgb, bent, sin(time));
gl_FragColor = vec4(col, centre.a);
// gl_FragColor = vec4(texture2D(tex, v_texcoord));
}
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// vim: set ft=glsl:
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
// red
pixColor[0] *= 0.7;
// green
pixColor[1] *= 0.6;
// blue
pixColor[2] *= 0.5;
gl_FragColor = pixColor;
}
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// vim: set ft=glsl:
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
gl_FragColor = pixColor;
}
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// -*- mode:c -*-
precision lowp float;
varying vec2 v_texcoord;
uniform sampler2D tex;
float distanceSquared(vec3 pixColor, vec3 solarizedColor) {
vec3 distanceVector = pixColor - solarizedColor;
return dot(distanceVector, distanceVector);
}
void main() {
vec3 solarized[16];
solarized[0] = vec3(0.,0.169,0.212);
solarized[1] = vec3(0.027,0.212,0.259);
solarized[2] = vec3(0.345,0.431,0.459);
solarized[3] = vec3(0.396,0.482,0.514);
solarized[4] = vec3(0.514,0.58,0.588);
solarized[5] = vec3(0.576,0.631,0.631);
solarized[6] = vec3(0.933,0.91,0.835);
solarized[7] = vec3(0.992,0.965,0.89);
solarized[8] = vec3(0.71,0.537,0.);
solarized[9] = vec3(0.796,0.294,0.086);
solarized[10] = vec3(0.863,0.196,0.184);
solarized[11] = vec3(0.827,0.212,0.51);
solarized[12] = vec3(0.424,0.443,0.769);
solarized[13] = vec3(0.149,0.545,0.824);
solarized[14] = vec3(0.165,0.631,0.596);
solarized[15] = vec3(0.522,0.6,0.);
vec3 pixColor = vec3(texture2D(tex, v_texcoord));
int closest = 0;
float closestDistanceSquared = distanceSquared(pixColor, solarized[0]);
for (int i = 1; i < 15; i++) {
float newDistanceSquared = distanceSquared(pixColor, solarized[i]);
if (newDistanceSquared < closestDistanceSquared) {
closest = i;
closestDistanceSquared = newDistanceSquared;
}
}
gl_FragColor = vec4(solarized[closest], 1.);
}