forked from Shinonome/dots-hyprland
media controls: material 3 sperm
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@@ -18,6 +18,14 @@ ProgressBar {
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property real valueBarGap: 4
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property color highlightColor: Appearance?.colors.colPrimary ?? "#685496"
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property color trackColor: Appearance?.m3colors.m3secondaryContainer ?? "#F1D3F9"
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property bool sperm: false // If true, the progress bar will have a wavy fill effect
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property real waveAmplitude: sperm ? 3 : 0
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property real frequency: 8
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property real spermFps: 60
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Behavior on waveAmplitude {
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animation: Appearance?.animation.elementMoveEnter.numberAnimation.createObject(this)
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}
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Behavior on value {
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animation: Appearance?.animation.elementMoveEnter.numberAnimation.createObject(this)
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@@ -35,11 +43,49 @@ ProgressBar {
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implicitWidth: parent.width
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implicitHeight: parent.height
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Rectangle { // Left progress fill
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width: root.visualPosition * parent.width
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height: parent.height
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radius: Appearance?.rounding.full ?? 9999
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color: root.highlightColor
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Canvas {
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id: wavyFill
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anchors {
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left: parent.left
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right: parent.right
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verticalCenter: parent.verticalCenter
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}
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height: parent.height * 6
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onPaint: {
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var ctx = getContext("2d");
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ctx.clearRect(0, 0, width, height);
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var progress = root.visualPosition;
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var fillWidth = progress * width;
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var amplitude = root.waveAmplitude
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var frequency = root.frequency;
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var phase = Date.now() / 400.0;
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var centerY = height / 2;
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ctx.beginPath();
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for (var x = 0; x <= fillWidth; x += 1) {
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var waveY = centerY + amplitude * Math.sin(frequency * 2 * Math.PI * x / width + phase);
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if (x === 0)
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ctx.moveTo(x, waveY);
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else
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ctx.lineTo(x, waveY);
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}
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ctx.strokeStyle = root.highlightColor;
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ctx.lineWidth = parent.height;
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ctx.lineCap = "round";
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ctx.stroke();
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}
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Connections {
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target: root
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function onValueChanged() { wavyFill.requestPaint(); }
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function onHighlightColorChanged() { wavyFill.requestPaint(); }
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}
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Timer {
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interval: 1000 / root.spermFps
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running: root.sperm
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repeat: root.sperm
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onTriggered: wavyFill.requestPaint()
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}
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}
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Rectangle { // Right remaining part fill
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anchors.right: parent.right
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@@ -259,6 +259,7 @@ Item { // Player instance
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highlightColor: blendedColors.colPrimary
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trackColor: blendedColors.colSecondaryContainer
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value: playerController.player?.position / playerController.player?.length
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sperm: playerController.player?.isPlaying
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}
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}
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TrackChangeButton {
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