forked from Shinonome/dots-hyprland
hyprland: remove steam float rule, fix tearing rule
This commit is contained in:
@@ -10,7 +10,6 @@ windowrulev2 = noblur,class:^()$,title:^()$
|
||||
|
||||
# Floating
|
||||
windowrulev2 = float, class:^(blueberry\.py)$
|
||||
windowrulev2 = float, class:^(steam)$
|
||||
windowrulev2 = float, class:^(guifetch)$ # FlafyDev/guifetch
|
||||
windowrulev2 = float, class:^(pavucontrol)$
|
||||
windowrulev2 = size 45%, class:^(pavucontrol)$
|
||||
@@ -74,7 +73,7 @@ windowrulev2 = float, title:^(.*)(wants to open)$
|
||||
# --- Tearing ---
|
||||
windowrulev2 = immediate, title:.*\.exe
|
||||
windowrulev2 = immediate, title:.*minecraft.*
|
||||
windowrulev2 = immediate, class:^(steam_app)
|
||||
windowrulev2 = immediate, class:^(steam_app).*
|
||||
|
||||
# No shadow for tiled windows (matches windows that are not floating).
|
||||
windowrulev2 = noshadow, floating:0
|
||||
|
||||
Reference in New Issue
Block a user