hyprland: remove steam float rule, fix tearing rule

This commit is contained in:
end-4
2025-07-20 21:57:49 +07:00
parent ecf824f85f
commit b2b24206a1
+1 -2
View File
@@ -10,7 +10,6 @@ windowrulev2 = noblur,class:^()$,title:^()$
# Floating
windowrulev2 = float, class:^(blueberry\.py)$
windowrulev2 = float, class:^(steam)$
windowrulev2 = float, class:^(guifetch)$ # FlafyDev/guifetch
windowrulev2 = float, class:^(pavucontrol)$
windowrulev2 = size 45%, class:^(pavucontrol)$
@@ -74,7 +73,7 @@ windowrulev2 = float, title:^(.*)(wants to open)$
# --- Tearing ---
windowrulev2 = immediate, title:.*\.exe
windowrulev2 = immediate, title:.*minecraft.*
windowrulev2 = immediate, class:^(steam_app)
windowrulev2 = immediate, class:^(steam_app).*
# No shadow for tiled windows (matches windows that are not floating).
windowrulev2 = noshadow, floating:0