forked from Shinonome/dots-hyprland
hyprland: remove steam float rule, fix tearing rule
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@@ -10,7 +10,6 @@ windowrulev2 = noblur,class:^()$,title:^()$
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# Floating
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# Floating
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windowrulev2 = float, class:^(blueberry\.py)$
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windowrulev2 = float, class:^(blueberry\.py)$
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windowrulev2 = float, class:^(steam)$
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windowrulev2 = float, class:^(guifetch)$ # FlafyDev/guifetch
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windowrulev2 = float, class:^(guifetch)$ # FlafyDev/guifetch
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windowrulev2 = float, class:^(pavucontrol)$
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windowrulev2 = float, class:^(pavucontrol)$
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windowrulev2 = size 45%, class:^(pavucontrol)$
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windowrulev2 = size 45%, class:^(pavucontrol)$
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@@ -74,7 +73,7 @@ windowrulev2 = float, title:^(.*)(wants to open)$
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# --- Tearing ---
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# --- Tearing ---
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windowrulev2 = immediate, title:.*\.exe
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windowrulev2 = immediate, title:.*\.exe
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windowrulev2 = immediate, title:.*minecraft.*
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windowrulev2 = immediate, title:.*minecraft.*
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windowrulev2 = immediate, class:^(steam_app)
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windowrulev2 = immediate, class:^(steam_app).*
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# No shadow for tiled windows (matches windows that are not floating).
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# No shadow for tiled windows (matches windows that are not floating).
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windowrulev2 = noshadow, floating:0
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windowrulev2 = noshadow, floating:0
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