Files

133 lines
4.6 KiB
Nix

{
pkgs,
lib,
myConfig,
...
}: let
gamingMonitor = "DP-1";
gaming-focus = pkgs.writeShellScriptBin "gaming-focus" ''
# If already on gaming workspace on the gaming monitor, go back
current=$(${pkgs.hyprland}/bin/hyprctl activeworkspace -j | ${pkgs.jq}/bin/jq -r '.name')
focused=$(${pkgs.hyprland}/bin/hyprctl monitors -j | ${pkgs.jq}/bin/jq -r '.[] | select(.focused) | .name')
if [[ "$current" == "gaming" && "$focused" == "${gamingMonitor}" ]]; then
${pkgs.hyprland}/bin/hyprctl dispatch workspace previous
exit 0
fi
# Close special workspace on gaming monitor if open
special=$(${pkgs.hyprland}/bin/hyprctl monitors -j | ${pkgs.jq}/bin/jq -r '.[] | select(.name == "${gamingMonitor}") | .specialWorkspace.name')
if [[ -n "$special" ]]; then
# Gaming workspace is already underneath just close the special overlay
${pkgs.hyprland}/bin/hyprctl --batch "dispatch focusmonitor ${gamingMonitor};dispatch togglespecialworkspace ''${special#special:}"
else
${pkgs.hyprland}/bin/hyprctl --batch "dispatch focusmonitor ${gamingMonitor};dispatch workspace name:gaming"
fi
'';
# Games that should have `stayfocused` applied (to avoid multi-monitor focus issues)
stayFocusedGames = [
# "Deadlock"
# "project8"
# "citadel"
];
mkGameRules = selector: [
"match:${selector}, monitor ${gamingMonitor}"
"match:${selector}, fullscreen on"
"match:${selector}, immediate on"
"match:${selector}, tile on"
];
stayFocusedRules = lib.flatten (map (
game: [
"match:title ^(${game})$, stay_focused on"
"match:class ^(${game})$, stay_focused on"
]
)
stayFocusedGames);
in {
home.packages = with pkgs; [
protonup-qt
protontricks
mangohud
gaming-focus
# via
];
programs.mangohud = {
enable = true;
settings = {
full = true;
no_display = true; # Don't show by default (toggle with Shift+F12)
cpu_temp = true;
gpu_temp = true;
ram = true;
vram = true;
};
};
wayland.windowManager.hyprland.settings = {
workspace = [
"name:gaming, monitor:${gamingMonitor}, default:true"
];
exec-once = [
"[workspace special:steam silent] steam"
];
bindd = [
"SUPER, A, Toggle Steam, togglespecialworkspace, steam"
"SUPER SHIFT, A, Move to Steam Special Workspace, movetoworkspace, special:steam"
"SUPER, G, Switch to Gaming Workspace, exec, gaming-focus"
"SUPER SHIFT, G, Move to Gaming Workspace, movetoworkspace, name:gaming"
];
windowrule =
[
"match:class ^(steam)$, hyprbars:no_bar on"
"match:class ^(steam_app_\\d+)$, hyprbars:no_bar on"
# --- STEAM GENERAL RULES ---
# Default ALL steam class windows to float. This catches all dialogs & properties windows.
"match:class ^(steam)$, float on"
# Suppress focus stealing from dialogs/etc.
"match:class ^(steam)$, no_initial_focus on"
"match:class ^(steam)$, suppress_event activate fullscreen maximize"
# --- STEAM CLIENT OVERRIDE ---
# Override the float for the main Steam client, tile it, and move it to the special workspace.
"match:class ^(steam)$, tile on"
"match:class ^(steam)$, workspace special:steam"
# --- STEAM GAME OVERRIDES ---
# Override the float for actual games and move them to the gaming workspace.
# 1. Auto-detected steam_app games (like Deadlock).
"match:class ^(steam_app_\\d+)$, monitor ${gamingMonitor}"
"match:class ^(steam_app_\\d+)$, tile on"
"match:class ^(steam_app_\\d+)$, fullscreen on"
"match:class ^(steam_app_\\d+)$, immediate on"
"match:class ^(steam_app_\\d+)$, workspace name:gaming"
# 2. Behavior-detected manual games (e.g. ARC Raiders).
# This moves any steam game to the gaming workspace and tiles it when it becomes fullscreen.
"match:class ^(steam)$, match:fullscreen true, tile on"
"match:class ^(steam)$, match:fullscreen true, workspace name:gaming"
]
# Other auto-detected non-steam games
++ (mkGameRules "class ^(gamescope)$")
++ (mkGameRules "class ^(lutris)$")
++ (mkGameRules "class ^(heroic)$")
++ (mkGameRules "class ^wine-.*$")
++ (mkGameRules "title ^Wine .*$")
++ (mkGameRules "initial_title ^(?i)godot.*$")
# ++ [
# "monitor 0, initialTitle:^(?i)godot.*$"
# "fullscreen, initialTitle:^(?i)godot.*$"
# "tile, initialTitle:^(?i)godot.*$"
# ]
# Stayfocused rules
++ stayFocusedRules;
};
}